















Small indie dev team working on a MMORPG - Medieval Lands
Heya!
I'm StouXy - developer of Medieval Lands - it’s awesome to meet you all!
I come here, scared, because I've heard that Reddit is a ruthless place haha! But I really wanted to introduce you to the game my small indie team and I have been building since February 2nd, 2022 (and yes, we deliberately waited a day just to get that perfect 2/2/22 date).
The Backstory & Transparency:
To be completely transparent, Medieval Lands is a licensed version of Eternal Lands, a classic MMORPG that originally launched back in 2003. I actually grew up playing it myself starting around 2007! Because the original game sadly wasn't getting many updates anymore, we acquired the license with the goal of modernizing it into something a broader community could fall in love with!
What is Medieval Lands?
Well, ML’s an old-school, medieval fantasy MMORPG that proudly embraces that nostalgic, early-2000s vibe! 😊
Now, I know your immediate instinct might be, "Whoa, a RuneScape clone!" - umm...well...heavily inspired I suppose haha! We are also rebuilding the game from the ground up in the Unity engine, allowing us to implement tons of creature types, unique visual effects, and much smoother playability while keeping that classic feel and vibe alive 😊
- Completely Classless: Your build is defined strictly by your skills. Focus entirely on PvE, become a master crafter, or dive deep into magic (my favorite). Tired of being a mage? Np, just become a summoner (wait, nvm, this is my favorite!) or focus on archery. It's totally up to you.
- PvP Enthusiasts: Yes, there will be tons of it! Loads of maps where you can hunt people! Or well, get hunted haha.
- Old-School Combat: The combat is all about that gritty, tactical, old-school feel - perfect if you prefer strategy over modern button-mashing haha. Well, there will be button mashing, but less of it...I hope 😂
- Controls: It features classic point-and-click movement by default, but you can switch to WASD controls if you prefer.
- Zero AI: no AI generated content and code.
We're NO Pay To Win!
Because our team firmly believes in a level playing field, Medieval Lands will be completely free-to-play with absolutely zero pay-to-win mechanics 😊 Simply put,- you can't purchase your way up on the leaderboards 😄
Well, how do you make money you may wonder? We'll sell cosmetics like mount skins, special clothes, QoL stuff and such!
Is the game going to be flawless? Of course not, but you can bet our team has poured our hearts into making your experience the best it can possibly be! It will be playable on Windows, Mac, Linux, and eventually Android!
How to Support & Join Us:
- We recently launched our Steam Page for wishlisting! Every single wishlist helps a small indie team like us ia lot: -> Steam Page (PS: Playtests are starting in the next few months!)
- We already have an existing community - please join our Discord server should you like what you're seeing -> Discord Invite
- And before I forget, here's our website haha -> Official Website
And there it is! I finally gathered up the courage to post this... Ready to face the Reddit consequences haha! 😏
Thank you all so much for your time, and I hope you have a wonderful day!
StouXy & the Medieval Lands Team
PS: The GUI in the screenshots isn't a final product!
PS2: There will be a "talent tree" for perks and attributes!