u/Mikedzines

Free Steam Keys. Whats your approach?

Launched my game on Friday and since then I’ve been getting a handful of emails every day from curators / indie publications asking for keys.

Usually when I look into them, it’s hard to tell whether there’s actually any value there or if some people have just found a very convincing way to get free games.

What’s the general approach here? Do you guys just give out keys freely and hope a few land somewhere meaningful, or are there specific signs you look for?

As a player personally, I almost never use Steam curators, and smaller indie publications even less unless I randomly end up there through something like N4G or another aggregator — so I genuinely can’t tell how much influence these outlets actually have anymore.

reddit.com
u/Mikedzines — 4 days ago
▲ 34 r/rpg_gamers+1 crossposts

Severed Light launched today!

Download it on Steam

Hellooo! I just launched my very first game! Severed Light: Ash of the Lost King, a top-down RPG that is somehow both a cozy and action RPG.

When I was 12 years old in 2002, The Elderscrolls 3 Morrowind launched. In the manual there was a game intro that really called to me

One of the first questions people usually ask us is, “What do I do in this game?” The answer we give is inevitably “Well, what do you want to do?” Do you want to be a noble knight or a treacherous swine? Do you want people to like you? Do you want people to loathe and fear you? Do you prefer casting spells, wielding swords, or both? Want to plunder dungeons and tombs? Rise to head of a guild? Gather information from everyone about everything? Whatever your interests, there’s plenty for you to do.

It's been hard for me to find a game that captured this spirit since. Its ambitious, and tbh, its even more ambitious for one person.

So this is my attempt.
Severed Light.
Art, story, music, quests — all of it — made by me — with this paragraph running on repeat over the year.

Severed Light is cozy as much as it sweaty.
It's as simple as it can be complex.
It's cute as much as it is disturbing.
If you want it... you will find it.
And I hope you do and I hope you will.

I'm not a game developer, tbh — i dont think i ever will be — i'm just a guy who loves RPGs and have been chasing a feeling for 25 years.

If you want that bottled up feeling... give Severed Light a try.

Thank you!

Happy to answer any questions too (within given rules of self-promotion!)

u/Mikedzines — 7 days ago

Built a Fishing mini game for my ARPG -- need some opinions!

I made a fishing mini game for my ARPG game, Severed Light.

One thing I've been noodling around is gating certain types of content like fishing and base-building and certain upgrades that allow you to access more of the open world game.

Fishing can only be done once you've completed a side quest and purchased a boat for a hefty price. Wondering how you all feel about that as a gameplay mechanic? Should you be able to fish wherever there is water?

It's not imperative to the game. You can catch fish and use them to make or dishes that give you buffs. But it is a fun little brain rot game that i enjoy doing.

u/Mikedzines — 13 days ago
▲ 9 r/gaming

Hellooo!

Thanks to the incredible feedback and support from this community, my solo developed game, Severed Light hits Steam Early Access on May 15th. (Next week!)

It's a top-down action RPG, inspired by my favorite things from the RPGs I grew up with.

Pick from 10 races and 5 classes — everything from a Holy Knight to a Druid who can transform into a werewolf mid-combat. The loot system is inspired by Diablo 2: randomized affixes, tiered gear, 30+ hand-crafted sets across 11 equipment slots.

Combat is real-time — skill trees, a dash mechanics, and fights get intense once you start pushing into harder zones and fighting bosses.

It's got a cozy side too! There's home building, crafting, fishing, and cooking to sink into. All available in the browser-based demo. If you've got a gamepad like an Xbox controller, that works too!

Play it for free here: https://www.severedlight.com

PS. This has been a huge labor of love, and honestly could not have done this without such positive supportive feedback from this community. Thank you so much for being constructive, supportive and so passionate about something we're all passionate about!

u/Mikedzines — 14 days ago