Hobs is on sale
80% off on steam right now. Such a sleeper hit and the end...damn. Please give it a try. Too bad no one played it because due to lack of sales the company folded.
80% off on steam right now. Such a sleeper hit and the end...damn. Please give it a try. Too bad no one played it because due to lack of sales the company folded.
soon to be painted in watercolors by me, Marian Gardner.
I've been trying to pitch my game and I normally say vague words like "Yeah It's an online zelda-like but you need to find the princess and throw her into a portal, like soccer!". Most of the time I failed making people to understand me. Then someone PMed me asking for the game and told me "Why you don't make it more like a sport's game like Bloodbowl?"
So that's what I tried in this experiment. I made a video of how it would feel if it was an actual soccer game with a designated field. I still prefer my original idea of classic adventure fields with various geographic elements. But this has been fun to code and relax a bit.
This is some silly forecast that I did for the Soccer World Cup (Canada - Morroco) match.
Hope you find it fun at least. The game is DX Legends. I'm planning to add this mode in the game. Feels chaotic
According to the developers, it can take hundreds of hours to breed a perfect creature.
Do you think this survival crafting game can compete with Palworld or ARK?
So I really enjoyed this one. It has a lot of Zelda fun and action and a lot of twists on the formula that make it interesting and a welcome change of pace (one "dungeon" was actually a cooking competition and all the exploration and puzzle solving was to get the salt to impress your chef mentor). The graphics were nice and the music was good. The story was fine, pretty much exactly what I expected from this kind of thing, the only thing that stood out was the friendship/rivalry Nia had with another character. I do recommend it to people who love the genre, like the people in this sub.
But the thing that keeps me from recommending it higher is that the game world feels just a bit off from what I hope for in this genre. Like I found myself revisiting areas 2-3 times but still not finding everything.
It's hard to explain, maybe it's a bit more of a "vibe" thing, but there are a lot of mini dungeons with a lot of interactivity and things to explore, but no map, and I would never be sure I had completed them. They often looped around unexpectedly with branches that were easy to miss. Like I would go through the winding path, open a chest or two, then find the exit, which just took me back to where I started and opened a shortcut to the back of the dungeon. It left me going, "was that it?" Either that, or a mini dungeon would have too many little treasures and the best loot was a one-off I almost missed because it wasn't even in a chest. Meanwhile the big chest that had been staring at me in the face since hour 3 turned out to hold some pretty useless crafting loot.
There was almost never a feeling that I for sure had done everything in an area or fully finished off a quest.
There was so much about the side quests that just felt... incomplete. There's a boy you find sleeping in improbable places but it's not like you find him in town after finding all of his spots and you get a final reward or bit of the story. There is a pair of feuding brothers that you reunite shortly after completing the first dungeon, then they spend the rest of the game with the "thanks" dialog.
I managed to fully upgrade my weapons and was six pieces of heart short of maxing out my health. I enjoyed the final boss, beat him in two attempts, which seemed on par for how hard the game was.
But while I do recommend the game, it kinda bothers me how close it was to being amazing and how it was missing a critical skill in making maps and guiding the player. I was curious if anyone else felt the same way or if I'm just thinking too hard about it
There are a lot of top-down Link's Awakening or Link to the Past-inspired Zelda-likes already which is fine but I've been looking for a good 3d OoT-inspired one for a while and I've been eyeing Carter's Quest while deciding on what to get from the steam summer sale.
It's an Early Access game with not much content rn but did anyone here play it? Any feedback? Is it actually similar to OoT? How's the exploration and puzzles?
The combat seems way more elaborate than in Zelda and character action inspired which is interesting but it kind of feels like it's missing the point, like tbh Zelda never was that much about the combat anyway, the combat system is usually very simple and boss fights are more about finding weak points and the right moment to strike and stun the boss compared to a hack n' slash.
Hello! My game has a lot of old school Zelda style influence and I think some of you may like it.
Its called Monstra Cap, and its a Single Player, Monster Capture, Action, RPG, Collectathon.
The strongest Zelda-Like elements gameplay wise are things like
• Open Exploration
• Player Gear and Monstra that expand exploration
• Themed Dungeons with Hidden/Puzzled Off Entrances
• Dungeon Bosses
• a 2D Top Down perspective
• Simplified Menus/UI
• Colorful world with interesting characters
• Trade Quests
After a short tutorial you start in the center of an open world to explore, with 8 main dungeons hidden throughout that hold artifacts to find that advance the story but are guarded by powerful bosses.
Your ability to explore the world increases with your collection of Monstra and Gear.
If it sounds interesting check it out on Steam!
A thread to share your Zelda-like recommendations.
Here is a starting list (based on [this] one), that I will update based on your recommendations, comments and clarifications below.
>I did not play most of these, so details might be off. Especially at first. Also, not every suggestion is equally great, or even good, but all of them should scratch a particular Zelda-like itch to some extend.
WHAT IS A CLASSIC ZELDA-LIKE?
The term can mean different things to different people. I happened to pick the definition from the earlier link. NOT TO GATEKEEP (!) but to make things more objective, thereby make it easier to find games with specific focuses.
>Please do not derail this thread by arguing semantics on this. Just create a new thread for that if you feel you must. And there is nothing limiting you from recommending adjacent games below.
CLASSIC ZELDALIKE:
LOOSE ZELDALIKE:
For example: "Golden Sun" has 2, 3 and 4, but combat is turn-base instead of real time.
Also note that ironically BotW/TotK, while Zelda games, lack 2 and 3. It's for sure a break from the past formula in several ways. But again: I'm not looking to gatekeep, so I'll still mention them somewhere on the list as they come up.
===============
2D CLASSIC ZELDALIKES (+ isometric 3D):
RELEASED:
UPCOMING:
2D LOOSE ZELDALIKES (+ isometric 3D):
RELEASED:
UPCOMING:
3D ZELDALIKES:
RELEASED:
UPCOMING:
3D LOOSE ZELDALIKES
RELEASED:
HONORABLE MENTIONS
RELEASED (2D + isometric 3D):
RELEASED (3D):
UPCOMING (2D + isometric 3D):
You might also like Metroidvanias (?-3-) and MetroidBrainias (??3-)
ZELDA MAKERS
RELEASED:
UPCOMING:
Is something missing or incorrect about the list? (There probably is). Post about it and I'll update the list periodically.
---
STILL NEED TO LOOK UP:
Wonderboy series
Alwa's Awakening
Immortals Fenyx Rising
Warden: Melody of the Undergrowth
Batman Arkham series
Star Wars Jedi (Fallen order & survivor)
Supraland series
Dinosaur Planet
Essence of the Tjikko
Star Fable
Nulphia
Night Stones
Wonder wand
DX Legends
Chico and the Magic Orchards DX
Mansion of a Million Monsters!
Rogue heroes
(Man there are a lot of Zeldalike (adjacent) games out there)
Hi all. I'm making Sandcaster which is like Link's Awakening mixed with Windwaker. I hope you guys dig it! Just to set expectations, this is an impromptu work session and not the full on release trailer. And though the Steam page is up, the demo isn't quite ready for open play tests. Soon though, I promise!
Thank you for allowing my to promote my game in our subreddit, and I promise to keep it tasteful!
-Dave
Steam: https://store.steampowered.com/app/4541450/Sandcaster/
Youtube: https://www.youtube.com/@cavedarr
Art: www.cavedarr.com
Asking after already having played Hyper Light Drifter, Anodyne 1+2, Hob and now Mina the Hollower.
I got it on Switch on recommendation in a Mark Brown video that its an incredibly polished reinvention of Zelda a while ago.
Intro seems fine, Fox is cute, running through geometric grass is fun. But it feels incredibly familiar to those experiences I've had before (Especially HLD/Hob with in its mute characters, ultra vibrant and geometric visual aesthetics, dreamy electric music and combat that seems to be aiming for something souls-like with it's dodge stab-stab-stab rythmn). Had a fine time up to beating the elite guard, but aside from what seem like some teases that something meta is going on with the instruction booklet scraps, it feels a little too familiar with not a lot unique going on and isn't really holding my attention.
Spoilers are fair game, will I miss anything special if I loan this one out to a friend instead?
Hi! I released the demo of my Zelda-like maker game, Temple Maker 64, and the community has been hyperactive with it. Already 430 dungeons have been uploaded!
I tried to re-create a familiar gameplay so that you can get right down to business, as well as making an easy-to-use, intuitive 3D editor for making your own dungeons. What do you think?
There's a Kickstarter campaign going on for this project. If you've played the demo and liked the game, please consider supporting it by backing the campaign! https://www.kickstarter.com/projects/akelamorse/temple-maker-64
There are many many "zelda-likes" out there but if you are like me you will notice that the genre tag is artificially suppressed because its a copyright term. Adventure is a term common in the industry and its also was the name of a game for the Atari 2600 that was the template for the genre.
The definition can be something like "realtime games prioritising object based progression and exploration with a focus on lateral movement" (as opposed to numbers like RPGs or vertical movement like metroidvanias).
I think most people who are fans of the genre when they see "Adventure-like" they can put two and two together. Also because Zelda has been moving away from being a Zelda-like in the past decade it would be good to lock the genre in.
If enough people start tagging "Adventure-like" on your favorite distribution platform then we can create a category and culture for this very historically important style of game. lest the day when you google "games like zelda" and get elden ring.
It will also help to find games that suggest some form of open overworld rather than the infinite-castle situation that you find in metroidvanias.
For a small list:
"Mina the hollower", "Hyper Light Drifter", "Okami", "Death's Door", "Oceanhorn", "Tunic".
I'm sure theres some good 3d ones, if I could actually find them on steam.
Edit: People would be able to tell what "Adventure-like" means if you have any sort of understanding of games genres beyond "Shooter" you'll know its a game like zelda. Its THE "action-adventure" and its the missing "___-like". and the moment someone clicks on the category they will understand. You don't even need to know about the Atari 2600 game it just provides a framework.
Edit 2: an alternative is "Overworld-like". if there can be some sort of consensus prompted by this thread then if enough people create a tag then that'll help steam.
The images speak for themselves, living such an experience with your favourite and impersonal game really your hero was a beautiful experience!
https://www.youtube.com/live/ui\_Lh-7k7yM?is=8H4tVOrL8DWMp6Jr
Seen this, looks absolutely fire for gameplay, under whelmed with the art style but I am definitely in.
So I learned that the moderators could use a hand and offered to help out. (Given how I like this place and lurk here daily anyway).
And while I do not intend to shake things up much, I did want to suggest two things: An added rule to limit self-promotion posts to once every two week. And a pinned recommendation post. Let me know what you think.
Also, I enabled to use of a few optional flairs as a proof of concept. Thoughts on that are also welcome.
I don't know how much it resembles Zelda games—well, maybe the classic Zelda games—but I think it's a really good game if you like world-building and well-crafted stories. Plus, it literally has elements of Zelda.
Can you recognize this scene?
Sharing some of the mechanics within a mid-level area of the game. Boomshrooms grow wild. Watch your step or trigger them on purpose.