u/eddietree
after 3.5 years since release, we just released the final major update for The Light Brigade
store.steampowered.comwe made a zelda-inspired coop mmo-lite, and open beta is now LIVE!
our zelda-inspired mmo-lite OPEN BETA is now LIVE on steam!
open beta for our zelda-inspired MMO-lite soon (aug 14th)
we cancelled our zelda-inspired BR and are turning it into a PvE online co-op RPG
after 3+ years of dev, we cancelled our zelda-inspired BR and are turning it into a PvE online co-op RPG
after 3+ years of development, we came to a terrifying realization: Battle Royales need a lot of players
our team recently made the difficult decision to stop developing the battle royale mode in our game Scramble Knights after almost 3 years of work.
we had over 26k+ players on steam join our playtests and currently sitting on 30k WL. feedback was strong, and for a long time we genuinely believed we could make it work (smoking dank hopium)
years ago when we started, the dream was simple: build a massive online zelda-inspired BR world. imagine a huge hyrule with 64 links running around trying to save the princess. we wanted to reach for the stars.
but after four playtests and lots of discussion with the team and community, we just weren't comfortable with having to build our entire future around sustaining a massively high CCU as a live service
at the same time, we realized the things ppl were most excited about weren't actually the battle royale game mode. it was the exploration, progression, dungeons, loot, social spaces, worldbuilding, and adventuring together with friends. so we're pivoting scramble knights into a shared online adventure rpg.
the good news is that almost none of the work is being thrown away. the combat, enemies, progression systems, networking, content, and world all carry forward. we're not totally yeeting 3 years of dev, we are just changing how people interact with this world
we made a deep dive video here (reasoning + our journey here):
https://www.youtube.com/watch?v=fio4dK0DDvs
Steam post:
https://store.steampowered.com/news/app/2379350/view/708899110030148099
curious if anyone here has had to majorly pivot their game last minute? would be interested to hear how other studios handled this
- Eddie