Zombie Spawning issues

Hi guys, I have enemy density set to Very High and respawn to Very Fast which was working great until I started clearing POIs near my base. Now the entire street near me is completely empty 24/7 for days at a time and the only zombies are further out and ones that come in from the woods at the back/behind my base.

If I want zombies to remain a constant threat even when at home do I just have to avoid clearing POIs near my base out? I thought I remembered reading that zombie spawns are somehow tied to POIs and that if you clear them, the spawns are disabled until the POI resets. Thanks

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u/Mission-Ad-4837 — 2 months ago

I feel so bad for Deanna

When the group first arrived she was upbeat, cheery, and sweet. After uh, certain things happened to her and her family, her face completely changes. Her eyes lose the spark, her mouth is permanently frowning, and she walks slouched over. Been rewatching the show lately and it really makes me feel so bad seeing how she is affected by everything ☹️ just wanted to vent about it

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u/Mission-Ad-4837 — 2 months ago

“Headshot finishers” is a broken setting

I love the idea but it doesn’t work how you’d expect and in some cases seems bugged. Firstly, enemies can still die to status effects like bleeding and fire damage. Is this intentional or a bug, who knows!
Secondly having it apply to hostile creatures is annoying but even then, I wouldn’t mind that if it didn’t apply to vultures too.
Their head hitbox is tiny and playing with no crosshairs, its tedious to try and hit them while the divebomb you over and over. This inadvertently makes knives overpowered vs them because one power attack and they bleed out.
Im sorry but an average healthy adult could tear a vulture apart with their bear hands, them only dying to a head shot when their heads are the size of a baby hand is silly. Personally Id like an option to turn off zombie creatures anyway but thats a whole separate can of worms.
(I completely forgot about boars, are they even undead? Why are they even affected by the headshot finishers option? It makes no sense)

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u/Mission-Ad-4837 — 2 months ago
▲ 25 r/stalker

Whats Knuckle wearing?

Hi I really need to know what his armor is called, I know its a retexture of the light merc armor and its not obtainable. But if anyone knows the name for it in the games code Id really appreciate it, been looking for hours. Thanks

u/Mission-Ad-4837 — 4 months ago

Trying to make mods for Stalker 2 has been a nightmare, can someone knowledgeable help a fella out?

I have hundreds of hours (maybe thousands atp) making mods for Bethesda games so Im not a total newbie when it comes this type of thing. But I keep hitting brick walls over and over.
Ive spent basically 2 days in a row wasting all of my free time and Ive made no real progress, besides getting a feel for Fmodel and learning the lingo.

Any advice or if theres an in depth guide would be greatly appreciated, thanks.

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u/Mission-Ad-4837 — 4 months ago
▲ 14 r/stalker

So what’s up with the Red Fortress?

Im on my second playthrough and Im just exploring and doing side content. I sided with Ward on my first playthrough so I didn’t even come to the Cooling Towers. Im just here exploring for fun but the region feels unfinished and off but especially the Red Fortress. I read it’s part of the story if u don’t side with Ward but there’s some weird things going on.

Random ladders that put you into the wall, fire anomalies under the map, rooms in the exterior wall with nothing in them. Feels like a test map or something. Also funny seeing patrols spawn in radioactive areas and watching them die immediately 😭

I did appreciate the Stalker 1 main menu easter egg in the north that was cool. Except there were like 15 bandit, stalker, and IPSF corpses around the campfire for some reason. Have you been to the cooling towers region or the red fortress yet? Am I crazy or does it feel off?

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u/Mission-Ad-4837 — 5 months ago
▲ 20 r/stalker

Whats this anomaly called?

The last picture is where I escaped the map. It’s next to the scar anomaly on wild Island.

u/Mission-Ad-4837 — 5 months ago
▲ 134 r/stalker

So guys we did it

I pushed that barrel all the way from the Chimera lair. 45 minutes of fiddling and I finally hopped the gate. I got motion sickness or something from the repetition but I actually broke in to SIRCAA. I haven’t even technically finished the tutorial as I also broke out of the Lesser Zone before going to The Sphere 🤫

u/Mission-Ad-4837 — 5 months ago
▲ 87 r/stalker

Mr Clean!

I guess Im just documenting all the bald stalkers atp. Anyone seen the colonel?

u/Mission-Ad-4837 — 5 months ago
▲ 211 r/stalker

Pretty dumb how mercs can waltz into neutral bases and attack you

Just left the bar in cement factory and immediately got my ass beat by 4 mercs, one of them had a sniper. If the games gonna let them walk into neutral bases can they at least be neutral mercs which definitely exist in game, or the base faction attack them for disturbing the peace…

u/Mission-Ad-4837 — 5 months ago
▲ 77 r/stalker

Bro bald as hell!!

🧑‍🦲 I think he got stuck in the norwood anomaly 💔

Edit: I cant believe I didn’t even catch how much he looked like Henry of Skalitz until you all mentioned it, Jesus Christ be praised

u/Mission-Ad-4837 — 5 months ago
▲ 915 r/stalker

Why don’t Stalkers just use ladders to bypass obstacles, are they stupid?

Kind of joking but it is silly how they act like the terrain and certain man made barriers are impossible to pass. We have an incredibly easy to use contraption to help with that lads!

u/Mission-Ad-4837 — 5 months ago
▲ 10 r/stalker

I just retook the Duga with the Ward, but the whole time Im questioning why the IPSF isnt helping with the assault. It was their facility that Monolith took, why is it on the Ward to retake it alone? No spoilers for later on please, just a thought I had.

Oh and both missions Im questioning why Ward didn’t use their armored trucks with machine guns during the assault but whatever lol

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u/Mission-Ad-4837 — 5 months ago