[SPHEROCIOUS] Unintentional flying sloth cutscene turns into a synthwave music video
(Sound on for full comedy effect) This transform hierarchy glitch happened at the tail of preparations for my first private playtesting phase. I happened to be listening to the song "Morning Accept" by Hello Meteor at the time, and the music lined up perfectly.
Something about this picture always brings me joy
Mocha belongs to my brother & his wife. She's ~10 years old.
What was she trying to communicate with this look?
Feel free to caption for your own use outside of this sub if you feel so inclined!
Adding a bunch of GIFs like this to my Steam store page's About This Game section feels like it improved a lot
Trying to figure out how to improve readability and mood for my 2.5D game inspired by INSIDE
I'm trying to figure out how to modify graphics settings for my game (titled "SPHEROCIOUS") so that it reads nicely while simultaneously showing sufficient information to the player.
The fact that the game is based in the Amazon jungle means the atmosphere will by default look much busier, more colorful, and usually, brighter than the dystopian world of INSIDE.
Finding a balance between fog, lighting, DoF, and color balance isn't the easiest thing.
I'd like to hear opinions on which version looks best and why. If anyone wants to suggest some ways of improving the setup overall, I'd appreciate the feedback!