

3D cam tracked like the previous ones…. Blender and after effects btw😃
3D Cam track & comp ( recorded the vid & took the hdri )
Assets form sketchfab comp blender ( experiment on volumetric renders )
Back in 2024 I render this shot and I realised that cam tracking in blender is crap even if the solve error is 0.2 😃
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Back in 2024 I render this shot and I realised that cam tracking in blender is crap even if the solve error is 0.2 😃
Now I know how to do it perfectly with 3rd party tracking software
Cam tracked footage and 3D car let me know your thoughts 💭
Basically I recorded a video and tried to add a 3d car into the live footage using blender.
Downloaded the car model and placed it in.
Tried to comp it.
It was 2yrs ago (old video)
I need a better pc or a subscription to a render farm anyways GGWP
Another render with blender :)
Just tried to cook but idk 🤷♂️
Everything is downloaded
I assembled and created a small scene in 5 min :)
It not that crazy but…. Yeah
Exp on some water sim and volumetric atmosphere….. blender 3D
Wip render crazy
Tried something new on this render #blender
combination of downloaded assets from Sketchfab and BlenderKit, with the main focus being experimentation in composition, lighting, and cinematic depth. I used an HDRI for the background sky and carefully aligned it with Blender’s Sky Texture to fake and control the overall lighting direction more naturally. The scene went through multiple lighting tests, where I experimented with sun beams, atmospheric glow, and compositing nodes to enhance the mood and create a more cinematic presentation. I also used camera depth and depth of field intentionally to create an illusion of scale and distance, helping the foreground rocks feel grounded while pushing the snowy mountains further into the background. A lot of this project was built through trial and error — testing different compositions, tweaking light intensity, balancing the HDRI with procedural lighting, and refining the post-processing setup using essential compositor nodes. I’m still exploring environmental storytelling and realistic lighting workflows, so I’d genuinely appreciate critiques and feedback on the composition, lighting balance, depth, and overall visual impact of the scene.
Push it further #blender3D 3d environment wip quixel megascans
This 3D environment was created by assembling multiple assets from Quixel Megascans, now available through Fab, and experimenting with composition, scale, and lighting to build a vast frozen landscape. The scene focuses on creating a calm yet cinematic atmosphere, with icy cliffs, reflective water, and soft cloud lighting working together to give a sense of isolation and scale. Most of the process was driven by trial and error — testing different terrain placements, adjusting textures, balancing the environment composition, and refining the overall mood until the landscape felt natural and immersive. The project was mainly an exploration of environmental storytelling, learning how to blend high-quality scanned assets into a cohesive large-scale scene while improving lighting, depth, and realism inside the 3D workflow.
Push it further blender 3D env
This 3D environment scene was created and rendered in Blender using a combination of downloaded assets, environmental assembly techniques, realistic lighting, and cinematic composition. The scene presents a surreal blend of tropical and alpine landscapes, where palm trees and rocky shoreline elements coexist with massive snow-covered mountain ranges surrounding a calm reflective lake. The foreground consists of detailed rock formations, sand, and small vegetation assets that help establish depth and realism, while the midground palm trees act as strong focal points within the composition. In the background, high-resolution mountain assets with snow materials create a dramatic natural atmosphere and enhance the scale of the environment.
The scene appears to use high-quality PBR materials and textures for rocks, snow, water, and vegetation, giving surfaces realistic detail and natural light interaction. Downloaded assets such as palm trees, mountain meshes, and environmental props were carefully assembled and scaled to maintain consistency throughout the scene. The water surface includes reflective shading and subtle displacement, helping capture the surrounding landscape naturally.
3D environment scene made in blender3D
I created this 3D environment render using Blender, focusing on building a visually balanced and immersive scene. The composition includes detailed vegetation and foliage to bring a natural, lively feel, along with a car element that adds realism and context to the environment. I paid close attention to the framing and camera angle to guide the viewer’s perspective and enhance the overall storytelling of the scene.
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