Warpstrike Champions Tournament Update!

After I had posted my Warpstrike champion list some of you asked to let you know how the tournament went.

I am happy to say I went 2-1 and won Best in Faction for Chaos! This was my first time going positive win rate at a tournament!

The Tournament was a 3 round RTT at Huzzah Hobies in Ashburn, VA
Maps went A, B, C in order of rounds

Very well run and I want to say thank you to the staff and Judges for being smooth, organized, knowledgeable and fair in their handling and rules ruling of the tournament especially with the weird stuff going on with access to the Space Marine codex

Pre Game Notes-
I put the same stuff in deepstrike each game

Demon Prince with Tzagulla
Kravek Morne with Mutilators
One Termie Sorcerer brick with Infernal Fulgerite
Totaling 965 in deepstrike at the start

Games-
Game 1- Sisters of Battle: Hallowed Martyrs- WIN
Game 2- Dark Angels: Assault Brethren, StormLance, Dark Flight Pursuit- LOST
Game 3- Guard: Bridgehead Strike, Mechanised Assault- WIN

Highlights-

\- Uppy downy is as useful as ever, even if they block back field deepstrikes just repositioning for better shooting angles is enough to be useful

\- The stats upgrades feels awesome when combined with cabal of chaos. I’m always Dark Pacting because I do this rather than gambling. Terminators rerolling hits with 44 combi bolter shots at 6, -2 (because of cabal of chaos and death hex) , 1 into any T3 1 wound body rocks. Against the Guard and Sisters I could wipe a 15 man unit even supported by Hospitlers or Medics with ease. Especially if I came down from ingress and use Siegebreaker strike to give both units ignore cover

\- In built charge rerolls, so useful and saves so much cp, can’t wait to get the unbuilt CP regeneration of 11th

\- Kravek slaps and can kill most anything and consistently reaches targets thanks to +2 to charge and inbuilt rerolls. If I space out the deepstrikes with Sorcerers, Kravek, and the Demon prince on separate turns

Downsides-

\- Disruption Sucks, I felt like I was fighting an uphill battle in all my games to win points. 2 of my games was Priority Assets and one was Recon. Doing the priority action for no points while they get 4 and doing the decoy action while they can remove them for no action felt terrible. I found my best way to win was to focus on secondaries and ignore the primary until turn 4 and just kill as much as possible then uppy downy onto the middle by end of game to get the big extra points at the end of the game

\- Action monkeys, I didn’t have enough and will definitely swap the raiders for double cultists as the accursed can reach the same places with their scout as the raiders could and for cheaper

\- CP hungry list, the list has great Stratagems which is awesome but also sucks because this list has no way to generate extra except for dumping secondaries

\*\*Game 1- Ruben and his Hallowed Martyrs\*\*

Ruben used the same sisters list that won the London GT with some extra Insindiants. Led by a classic Morvenn Vahl and Paragon Warsuits. Intranzia Fraye for Lethal Hit marking. The Triumph of Saint Catherine blob to hold center and a Sacresents on the left flank with Aestred Thurga.

The Primary was Disruption vs Priority Assets on Layout A, Dawn of War long deployment

I deployed with my action boys ready to contest for the center to deny him doing the action, raiders first up. My normal deepstrikers set up as described above.

I got turn 1 and started by having my raiders just barely touch the center and do an action. I thought I was safe with the dense terrain providing me go to ground but I didn’t know the triumph of Saint Catherine could provide +2 move never having played against sisters before. The raiders were killed to the man by some shooting and the Saint Katherine blob moved onto the point

Turns 1-3 progressed with some normal trading and secondary scoring with the highlight being a Kravek rapid ingress to take out Morvenn Vahl who had just killed one of my Termie Bricks who had taken his back home objective. She then fought on death and took out all Mutilatoes and left Kravek on 2 wounds

Turn 4 and 5 I cleaned up the rest of his units and kept hard pressure with firing angels with oblits and advance and charging Termies

Good game Ruben but T3 bodies are my favorite to chew up 🤩

86-83 victory. Felt very rewarding and tactical

\*\*Game 2- PJ and his Ravenwing Dark Angels\*\*

PJ used a now seemingly meta Darkflight Pursuit with the Lion, 2 outrider squads one with chaplain w/ sword of the imperium, and the other with Samael. Then 2 speeders and 3 Vengeance Speeders with the glitched app upgrade for number of shot rerolls.

This game was Disruption vs Recon meaning we played Smoke and Mirrors on Layout B.

I stupidly deployed up my action monkeys turn 1 to create decoys and immediately regretted as he got turn 1 as he declared Assault Doctrine and threw the chaplain and Samael in my deployment zone and moved all speeders 16in and lion in devastator doctrine. I practically gave him charge targets to launch his guys into with his abilities. I also accidentally placed my Obliterators within 3 inches of the accursed cultists and he consolidated into them.

This prevented their shooting for 2 turns as they had to punch through the tarpit that is Samael all while being battle shocked

All my monkeys died turn 1 and the rest of the game was fighting out of my deployment zone as his speeders perfectly screened my deepstrikes, all being exactly 16in away from each other. I never made a decoy once 😭

My only saving grace was that in turn 2 his lion advanced out of the center in Assault doctrine and double whiffed a 7 in charge and his Deathwing knights who came down in my now very empty deployment zone who also then failed a charge. If that hadn’t happened I’d have been practically tabled turn 2. Thanks to the whiffs I was able to deepstrike the Demon Prince and Kravek in and charge him for the double mortal wound bomb. The lion went down in two turns only killing the Prince and 4 terminators. The Deathwing Knights went down surprisingly easily to a terminators bolters as wounding on 4s and 1 damage negates any of the benefits of being a Deathwing Knight. Weight of dice can beat a 4++ in the end.

The game came to a close as the untouched Vengeance Speeders kited me and blasted everything down.

Loss 48-99. PJ you played like a champ. He ended up winning best in Faction for Imperium. Hilarious guy and wonderful competitive player

\*\*Game 3- Sean and his Mechanized Guard\*\*

Sean was playing a hilariously awesome list Led by Commisar Yarrick in his Fortress of Arrogance, pimped out as a Stormlord filled with Tempestus Scions and Kasrkin. He also had Gaunt’s Ghost for consistent scoring, Tempestus Auilons for 6in drops, and a couple scout chimeras, sentinels, and Taurox. It was fast and punchy

The lists idea was simple, drive the Titanic Vehicle into the center. Do the priority asset actions and blast away from the open deck then hop out with 40 scions if anyone tries to take the objective. If an enemy gets within 8, reactive move with Yarrick then suck them back up into the Stormlord at the end of the turn.

It was a solid strategy except that my Storm bolters love T3 with bad saves and -1 AP Empyric strat is great for saving against hot shots.

The plasma and melta bombs from Kasrkin was wicked though and ate through some Termies very efficiently

I ignored the primary and focused on cleaning up the edges with my Obliterators and focusing my Termies on the center.

The Demon Prince on Turn 3 did an amazing job doing 16+ wounds into the Stormlord with the charge and Strike attacks even as Kravek failed the charge. If Kravek hadn’t failed the Stormlord would be dead in one turn but it lived on 2 and was able to fallback only to be ambushed by yet more rampaging back line Termies.

The game wrapped up with destroying the Stormlord and blasting down any remains troops as I took the center turn 4 and ensured I’d have the last terrain piece to hold with the end of the game bonus scores. He had taken an early lead by doing the action as I got nothing on primary except for some kills on objectives but in 11th the capacity for late game swings is very high

Win 84-78. What a cool list Sean! Keep it up! Maybe some Bullgryn to provide an anvil. Almost everything in his list but the transports and Stormlord was T3

Summary-
The RTT had a great mix of meta competitive lists but also a wide variety of factions and styles. I saw chaos knights, Aeldari, Orks, Genestealers, Guard, EC, Demons, and more! It wasn’t a shark tank, just good kind players who understood the assignment. Will come again

For the list I was very happy about how it performed and may lean towards Ashkurs binding rune in the future over infernal Fulgerite. A turn one deepstrike then yo-yo would be pretty useful.

Also more action monkeys. Maybe Cypher?

Kravek and Demon P are essential hammers to strike the terminator anvils but even they can shoot like hell and kill a lot

Obliterators are wonderful angle shooters and can get anywhere you need them I’m even if their lack of rerolls makes them a little unreliable. I’ve learned to overcommit with shooting or else things are going to live on 1 to 2 wounds. As an example I shot some guards instead of the Stormlord because I assumed Kravek would make the charge and then that was a mistake as it lived on 2

If you made it this far thanks for reading and would love to hear your thoughts!

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u/MoarSilverware — 3 days ago

Priority Assets Soulforged Warpack

Priority Assets Soulforged Warpack

\*\*TO GET IT OUT OF THE WAY I DO NOT OWN A DEFILER\*\*

So recently upon a reread of the core rules I remembered that now in 11th any Titanic Unit not just Titanic Characters can do actions and still shoot and now with Soulforged Warpack going to Take and Hold instead of Purge I wanted to try something new and off the meta path

The big plan is to move the Khorne to wherever the mission needs me to so actions and be a threat while still scoring primary

I have taken Devotees of Destruction as the 1DP to gain access to Priority Assets and to buff the Havocs who will provide some help with anti tank and anti elite. Hopefully I’ll be able to stage them just behind a small piece of terrain to then step onto when the time is right and maintain heavy and be firing on twos

With this list it utilizes a Khorne Lord of Skulls as the Centerpiece unit, a Heldrake as a Distraction Carnifex, and a shooty castle with Vashtorr and a TA Warmsith as a potent shooting element

The prevalence of War Horde Orks made me tech a little into more number of shots with the 2 Hades autocannons and 1 ectoplasm to help save on points. If my local meta is more Termie/3 wound focused I can see my self moving some points around and fitting putting all ectoplasm back f

The Lone Termie Sorcerer will drop in when needed for actions/backline/death hex utility

Three cultists for screening/actions

With priority assets missions all being focused around one big action to score the majority of your points and most just requiring you to hold one I thought what better than a very shooty and fighty titanic unit that isn’t a knight so it gains all my detachment buffs

u/MoarSilverware — 3 months ago

Second Half of the Warrior box turned into Praetorians

Expanding my Cryptek Conclave, Obescience Phalanx, and Hand of the Dynasty list options

Converted the second half of a Warrior box into praetorians using spare bits if you saw my other post with the Lychguard

u/MoarSilverware — 4 months ago

5 Kitbashed Lychguard from Necron Warriors!

Had lots of spare bits after building Triarch Praetorians because their box is practically a 4 in 1 kit

Used the legs, front chest plate, and left arm of warriors and all the rest are Lychguard bits

u/MoarSilverware — 4 months ago
▲ 108 r/Necrontyr

Most guns at the front for the biggest Warrior blob possible with new coherency

I was trying to see what’s the most amount of Gauss Reapers can be at the front with the max amount of attached characters and units while still stretching to back to a reanimator

What do y’all think? Is there a more efficient way?

I’d pull from the sides until it’s a T shaped line going back to the reanimator to maintain coherency

20x Warriors
2x Tomb Crawlers
1x Techno Mancer
1x Overlord With Reanimation Orb and Void Scythe

u/MoarSilverware — 4 months ago

Warpstrike Champions and Cabal of Chaos 1DP Detachment

Looking at potential combos in 11th of mixing detachments and I see a potent combination between the Warpstrike Champions detachment and the Cabal of Chaos detachment revealed in the CSM Faction Focus

This is assuming Warpstrike Champions will be a 2DP detachment rather than a 3dp

In Warpstrike you are already using Sorcerer Terminators in your list and with Cabal of Chaos they will get a pretty potent boost to their shooting giving all their terminators they lead +1 Str

Combined with their ability to reroll hits for dark pacting as well as the 1 CP strat from Warpstrike to ignore cover on 2 units arrive from deepstrike and their Deathhex for an additional AP you could have:

Storm Bolters- 36x, Str 5, Ignore Cover, AP -1, D1

Heavy Flamers- 2xD6, Str 6, Torrent, AP -2 , D1
Or
- Auto Cannon 8x, Str 8, Ignore Cover, Dev, Sustained, AP -2 , D1

Infernal Gaze- Psychic, D6, Str 6 or 7, AP -2 or -3, Dev

So lots and lots of boosted shots to benefit from the rules of the detachment

Then another part of the detachment pairs nicely with the ability to give Demon Princes Tzagulla to boost their melee to insane levels

In melee they would get +1 A, Str, AP, and D from Tzagulla then on top of that +2 Str and 1 AP from Cabal of Chaos giving a demon prince

7x Str 11, AP 4, D4 Strike attacks on the turn it Deepstrikes

What do you guys think about this Detachment pairing?

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u/MoarSilverware — 4 months ago
▲ 151 r/Necrontyr

My completed Void Dragon

Tried to get it pretty close to box art while matching my Golden Horde

u/MoarSilverware — 5 months ago