Probably bad F&F campaign sequel idea.
Amir decides he'd rather play in an F&F campaign than run one, and while the Hex are on-board with giving the game another shot, none of them are quite willing to run the game themselves. They find an unusual volunteer Fablemaster in Roathe, who had been messing with the KIM enough to stumble upon Drifter's communications with 1999.
What results is basically >!what everyone assumes to be a custom mod of Tomb of Horrors, except it turns out Roathe knew a guy in the Orokin days who would subject his Yuvan to a similar death gauntlet to weed out the best new bodies, and Roathe is just having a jolly old time watching six dipshits run the dungeon and win through luck and brute-force, out of sheer cathartic spite for the guy. Play your cards right though and he will let slip that this is based on a real Orokin stronghold that may still be out there somewhere, leaving a thread the Operator can pull on to find the real ever-shifting dungeon in the Void Towers and plunder it for goodies before it reconfigures.!<
Thought it might be a neat compromise for those who wanted a more lighthearted F&F game experience and those who'd want some more serious lore from how casual Roathe is about some of the more morbid aspects of Orokin society in common company.