
u/Neat-Community4890

I think it would be more fun if the communication station had a built-in nuclear charge equal in power to "halt cyborg production" explosion and, after sending the recordings, destroyed the incubators
What the fuck is the problem with watchers?
I know this question has been raised before and there have been a ton of posts on subreddits, but I want to ask again. What are AH thinking?
Two options
- They seriously decided to do this and I don’t understand who could have decided that the genocide of all epileptics is a good idea
- This is some kind of bug or error, which is even worse, because again, the developers don’t even look at what’s happening in the game before releasing an update. It's literally right here - just launch any game and you're guaranteed to cosplay that scene from Blade Runner
I wish void`s biomes existed in real life
Just some small activities with my personal SEAF army
so um like... i got one question about TCS wall
looks like my diver took on a second job with the ship's crew
If you've ever wondered what a practical use of a dynamite timer looks like, here it is
This type of orders should be removed or globally reworked
Listen to how it sounds - a player who plays on D1 and completes a mission in a minute contributes more to the completion of an order than someone who plays on D10 and completes one operation in about an hour. This is ridiculous
Shouldn't it be the case that more skilled players playing on higher difficulties should contribute more to the overall effort?
Hihg risk - hihg reward. Isn't this the basis of most games?
D10 operations should count not as 1 but more or even change the mission conditions if you don't want players to liberate or defend the planet, but just hang out on it for a while
God please let this be another bait
its all just one big "sike" moment as it was with the cultists we will have news about weapon and armor customization updates in a week
We need Hellmire inspired armor based on the story of the crazy ass colonists from there
I found a way to warp to Super Earth. I don't know how well-known this is or if there are easier ways, so don't publicly execute me
So, for some unimaginable reason, you've decided to park your destroyer above Earth. Here's how
- Warp to Meridia (Or Penta, or to any destroyed planet (I didn't check, too lazy)
- Exit the game
- Get back into the game
- Open armory (If it doesn't work, try checking your career)
- Exit the game
- Get back into the game
- Welcome home
5-player mode idea - Helldiver Evacuation
While on a mission, a team of helldivers encounters an Tactical Objective - a bunker from which a radio signal for help is transmitted. A surviving helldiver, who missed the evacuation shuttle during his mission, wandered through enemy territory hoping to reach his allies. He found a shelter and decided to lie low until help arrived
Players can take him with them, but they won't abort the mission and call for extraction just for him, so if he survives until the end of the mission, he will be extracted with the rest of the team
- The mission will be available in the first minutes of the game (from 2 to 5), so players will not be able to cheat by calling a fifth helldiver towards the end of the mission
- By approaching the bunker and pressing the button, any player on the ship will be able to join, as for a regular mission
Without Super Destroyer support:
- The player will be spawned in the bunker, not through hellpod (obviously)
- 1 life and after death return to the ship
- Random weapons loadout
- Random armor loadout
- Random stratagem weapons or backpacks (or none)
- No contact with allied destroyers - An empty map, no allied icons or markers, the survivor can only see the player who calls him, so he will need to stay close to him
If a survivor successfully evacuates, the entire team will receive additional rewards such as medals, exp, samples, slips and credits
totally fine working game
btw its 4 months old shit already, still not fixed
stratagem placement fucked up even in tutorial lol
Stratagem jammer theory
I’ve always wondered - is a stratagem jammer really a stratagem jammer?
I mean, building such a massive thing just to block our stratagems - and with a laughable 150-meter radius, at that - is kind of stupid. I think this structure is just a standard comms jammer that covers the entire mission area and extends even beyond it. It simply doesn't affect Helldivers because the destroyers are right above us(there might also be some kind of signal-boosting equipment on the ship), and the jamming effect only kicks in at close range.
What do you think?
bro was too excited to see bunker
Now the game lies about what mission you'll be playing?
Not the first time this has happened