Test version 2.5

  • Zoom in and out with the Scroll wheel on the Map Window
  • Scroll pages in the Outfitter with the Scroll wheel
  • Fully working Miner ship, it can mine 1t Ore in 10 seconds. Has ZERO Weapons but is strong and fast
  • New Space Station Designs
  • Storage Station, let’s you store up to 8 Ships for a Rental and daily fee
  • New Stargate, right now it only takes youn across the Galaxy, but eventually it will take you to a new Space, a Dangerous Space
reddit.com
u/NegativePoetry1561 — 2 days ago

Introducing: Storage Space Station

Out in Zebetrious, an unclaimed system two jumps from Levo and two from Sol, where a belt dense enough to discourage patrols has kept any flag from ever being planted a station turns at the centre of the rocks with eight arms out and every one of them stacked to the gantries. It answers to no government. Traffic control clears anyone who asks, however filthy their record, and nobody aboard has ever asked where a cargo came from. It is also the one port in the galaxy that cannot be leaned on: there is no treasury to demand and nobody with the standing to promise one, so the ultimatum that works on every other world simply isn't on offer here.

What the depot sells that nowhere else does is berths. Changing hulls has always been destructive, trade a Rapier in at any yard and the replacement is built to factory spec, so the three hundred thousand credits of guns you bolted to her go to the breakers with the hull, un-refunded. A berth is the alternative. Lease one of the depot's eight bays for 250,000 down, and when you buy your next ship at the yard here you can pay full list instead of taking the trade-in: your old ship walks into a bay exactly as you flew her, every outfit still fitted, her tanks as you left them. Come back whenever you like, take her out, and whatever you arrived in takes her place. Rent runs daily against what's parked about 340 credits a day for a kitted Rapier and it's settled in person. Fall behind and the bays are simply sealed until you pay; nothing is ever seized or sold off.

The rest of the station earns the trip on its own. There's a yard stocking up to the Corvette, an outfitter, a mission computer, and a bar in the slowly turning hub where captains with no flag on their hulls talk about cargoes that were never manifested. The exchange is worth knowing about too: ore comes off the belt next door and goes out at 135 a ton, which is ninety clear on every ton you can carry to any of the fifteen ports that have to import their metal.

u/NegativePoetry1561 — 3 days ago
▲ 23 r/EscapeVelocityRemake+2 crossposts

Introducing: The Miner

I now added the first off script ship tho the game. The Miner! It gives the player the ability to mine Ore from Asteroids. This will be an alternative way to make money other than missions. It was fun building this little guy, kinda looks like a yellow and orange bug with the arms 😄

As you can also see in this short clip, the UI, the HUD has changed quite a bit. I still have some tester spots open if anyone is interested!

u/NegativePoetry1561 — 5 days ago

New Name, New Future

Recently I asked the community what would be a cool name for this game instead of Escape Velocity. I got a few suggestions and the one I like date mot was "Singularity Horizon" it gives the game a lot of room to grow and evolve. Thanks to u/pain-or-pleasure for the suggestion. I will for sure add you Name into the Credit as the creative mind behind the name.

I love getting Community Ideas, so if you have any on how to expand the game then please let me know.

u/NegativePoetry1561 — 6 days ago

Test Version 2.4

  • Added a compare option in the Shipyard Ship Info Window
  • Improved the Mission Info Window
  • New Mission complete Window
  • Made sure that when you look into the Mission Computer at SOL System there are no mission for the SOL System
  • Game name has been changed to “Singularity Horizon”
  • Updated the Government Badges
  • Improved the Main Menu Screen
  • Improved the Landing Window
  • Added Commodity Images and improved the Commodity Window
  • Added the ability to click and hold a button to buy more faster
  • New Alien Ships
  • Added missing Art for Psycho Escort Carrier
  • Hail Windows has been updated to match the rest of the game
  • Brand new HUD, now uses the whole screen instead of only the right side
  • Updated the Shield, Armor and Fuel Progress Bars with Text Labels
  • Performance improvements during Battles
  • Brand new Ship added (I am starting to go off-script now) it’s a Asteroid Mining Ship, first seen in Escape Velocity Nova
reddit.com
u/NegativePoetry1561 — 6 days ago

Test version 2.3

  • Built in a x1.5 Zoom into the Preferences
  • Added Preferences into the pause Menu
  • Changed the Wireframe Target Scanner images to the full Ship graphic
  • Guide arrows now show the targeted ship not all danger ships
  • Tribute System for Stations and Planets now works
  • Fixed alignment of Release from Tribute button
  • Fixed landing AI ships, the now center on the Planet or Station before fading out
  • Fixed backward or sideward flying ships, they now all fly head first regardless of direction
  • Targeting now targets the closest one first and then goes through others depending on distance
  • Gave each faction a Logo, also added Logos to the Spaceport Bar Mission Windows
  • Added a little more detail to the Story Mission Windows
  • You no longer need a radar upgrade to have a guidance arrow to find the center of the system
  • Starfield has now got 3-layer parallax effect
  • Changed all the Ship Art, Alien ships not final yet
reddit.com
u/NegativePoetry1561 — 7 days ago

Test version 2.2

I have just uploaded Test version 2.2 to Apple. Those that are participating in the tests can update their game now through TestFlight.

Dev Log 2.2:

  • Fixed an issue where the game didn't save when leaving a Planet/Station/Moon
  • Now when a ship self-destructs it now longer damages the players ship
  • After aborting a Ship boarding the boarded ship will now automatically self-destruct
  • Fixed the issue where an attacked Ship will get stuck at Shield 1% until disabled, instead of going to Shield 0% and then switching to Armor
  • Added Debris after a ship explodes
  • Made SOL (Earth) rotate and have a night look with city lights
  • Fixed the projectile fire distance
reddit.com
u/NegativePoetry1561 — 8 days ago

Spinning Globe Prototype

Little experiment, not perfect cause the art for the globes where ment to be static, but it kind of works. just need to make new Planet art. Which kind hurts, cause I actually got the Planets made years ago by an actual artist who was awesome to work with, he also made the original ships for me. But we never got to finish them. Side note, he also designed that space station 😄

u/NegativePoetry1561 — 9 days ago

Ingame Footage

I am finally happy with showing more in game footage. This is now the first Test version that I have uploaded to TestFlight. The game is as mentioned before MacOS only.

You can see Loading an existing Pilot, creating a new Pilot, buying a Ship, buying Outfits and firing weapons.

I will make more in game footage as time goes on, also I am gonna let 4 people on here Test the first version.

So if you have a Mac and want to participate in the first test, then message me and I will get you setup. For now only 4, plus the one I already have. So in total 5 testers!

Later I will add a few more.

NOTE: This is pretty close direct clone right now, I plan on changing certain things like the Art and the Story slightly to make it more unique and something that can be built on. I have lots of ideas, but I will also look for cool ideas and features in this community!

Enjoy the video, and see you soon!

u/NegativePoetry1561 — 9 days ago

Matt Burch and the only 2 Conditions!

Matt Burch has publicly stated that he only has 2 Conditions for anyone wanting to remake his original Escape Velocity game.

  1. He holds no personal opposition to community members recreating the mechanics or scenarios.
  2. He requested that any modern revival or rewrite use a completely distinct title rather than the trademarked "Escape Velocity" branding.

He also wishes to remain entirely disconnected from the active development, project management, or coding of any new ventures.

This is great news for anyone wanting to remake and RLEASE the original EV Classic and build on a great story and universe!

So this Project needs a new Name. Feel free to leave your suggestions below! Keep it fun and keep it serious, if you are gonna hate then please do it somewhere else!

reddit.com
u/NegativePoetry1561 — 11 days ago

Shipyard Art

https://preview.redd.it/nnn8to1z8fih1.png?width=2090&format=png&auto=webp&s=e425f44b7fb8a10fdbfe44f35edc889faf57aecc

Here is a shot of the high resolution Shipyard Art (Yes it is AI made). It shows the original Ships in much more detail, gorgeous colors. I decided to gray out any items in the Game that can't be bought due to lack of funds or mass. Keeping with the purple theme, the original had green!

I will make a short in-game footage video tomorrow and post it in a new Post!

Thanks to all of you that are supporting this Project.

reddit.com
u/NegativePoetry1561 — 11 days ago

Looking for the Escape Velocity remake, it moved!

Since there is a very angry MOD that has some kind of personal vendetta against AI and decided to remove a post that clearly a bunch of people enjoyed and had great conversation, I moved the post to a new Community.

r/EscapeVelocityRemake

Hope to see you all there

reddit.com
u/NegativePoetry1561 — 15 days ago
▲ 51 r/EscapeVelocityRemake+3 crossposts

Original Escape Velocity Remake 2026

When I was a 16 year old Kid and got my first Mac, this game hooked me hard. I loved playing it, couldn't stop. And for years I have been wanting to play this on newer Macs, but it was never possible.

So one day I sat down and start doing it, I rebuild the game from scratch in Xcode for Modern Macs. It works from macOS 13.5 Ventura up until the latest version of macOS 26.

The mechanics are identical to the original classic game, what I changed is the Graphics and the HUD/UI. Everything has way more detail now as we have way more options now then Matt Burch had in 1996.

What I also left out on purpose is the Plug in System, as I would like to expand the game myself, with possible ideas from the EV Community.

I would love to get some testers for this Game so they can help me complete it. So if you remember this game from back in the days and would love to play this again on your newer Mac, then please get in touch!

And who knows, maybe we can expand the game.

u/NegativePoetry1561 — 13 days ago
▲ 131 r/Escape_Velocity+2 crossposts

Original Escape Velocity Remake 2026

When I was a 16 year old Kid and got my first Mac, this game hooked me hard. I loved playing it, couldn't stop. And for years I have been wanting to play this on newer Macs, but it was never possible.

So one day I sat down and start doing it, I rebuild the game from scratch in Xcode for Modern Macs. It works from macOS 13.5 Ventura up until the latest version of macOS 26.

The mechanics are identical to the original classic game, what I changed is the Graphics and the HUD/UI. Everything has way more detail now as we have way more options now then Matt Burch had in 1996.

What I also left out on purpose is the Plug in System, as I would like to expand the game myself, with possible ideas from the EV Community.

I would love to get some testers for this Game so they can help me complete it. So if you remember this game from back in the days and would love to play this again on your newer Mac, then please get in touch!

And who knows, maybe we can expand the game.

u/NegativePoetry1561 — 16 days ago