The Witcher Remake Is Waiting On The Witcher 4 To Continue Development: Developer Fool's Theory has prioritized work on The Witcher 3: Wild Hunt's Songs of the Past expansion instead.

The Witcher Remake Is Waiting On The Witcher 4 To Continue Development: Developer Fool's Theory has prioritized work on The Witcher 3: Wild Hunt's Songs of the Past expansion instead.

> CD Projekt has confirmed to GameSpot that The Witcher Remake from Fool’s Theory is currently on the back burner as the studio works on The Witcher 3: Wild Hunt’s Songs of the Past expansion and assists with the development of The Witcher 4.

I had been wondering about this ever since they showed off the trailer for the Songs of the Past Expansion a week or so back; as the Remake had been announced first and was what I had been looking forward to the most.

> “Fool’s Theory team is focused mainly on the development of Witcher 3: Songs of the Past, while a relatively small part of their team is supporting the development of The Witcher 4. As we have previously announced, the development on The Witcher Remake has been temporarily integrated with The Witcher 4 due to production process dependencies. As The Witcher Remake will be built on the foundation laid by The Witcher 4, we need to have the necessary assets, tools, and pipelines ready for efficient development.”

> We first noticed something was up with The Witcher Remake when joint-CEO Michał Nowakowski mentioned roadblocks for the project in an interview with The Game Business. “We started a collaboration with Fool’s Theory. They were supposed to work on The Witcher 1 [remake], but we realized that needed a bit more time because of certain technology dependencies with The Witcher 4,” Nowakowski revealed.

> CD Projekt at large is transitioning from using its proprietary RED Engine for all its games to Unreal Engine. The Witcher 4 will set the standard for what a Witcher game in Unreal Engine looks like, and it appears that The Witcher 1’s remake (announced in 2022) got caught up in that technology shift.

I genuinely don't understand why so many studios keep abandoning their own proprietary game Engines in favor for Unity, which I have always seen as a very unstable and resource intensive game engine to actually run. For those who have more knowledge in this field, can anyone explain properly why they would do so?

> The Witcher 1’s remake does not have a release window at this time, but from Nowakowski’s comments, it seems likely it won’t arrive until after The Witcher 3 Remastered later this month, Songs of the Past in 2027, and The Witcher 4 in 2028.

gamespot.com
u/NewWillinium — 1 month ago

Sony lawyers argue that nobody is stupid enough to believe they actually own digital games

> The publisher is responding to a proposed class action lawsuit, which alleges that Sony is violating a California law that requires digital stores to clearly explain that customers are purchasing licenses rather than actual products when they buy digital goods. The law requires a "clear and conspicuous" warning about the nature of the purchase.

> Sony's terms of service and software product licensing agreement (SPLA) both clearly lay out that you "do not own the product" and "it is not sold for you to own." But those are statements buried deep within lengthy documents, so the idea that they meet that "clear and conspicuous" requirement is fairly suspect.

While Sony's position is already pretty anti-consumer and, in my opinion bullshit, this is nothing new really. I believe it's at least a third of the reason as to why they are pushing so hard to end physical disc readers in their games. Ultimately with the idea to be able to force people to pay for games on their system twice, and that they would not be obligated to keep the files on their .systems for anyone to redownload whenever they desired to download a game they purchased.

> But from here, Sony's argument gets quite a bit weirder.** "As Plaintiffs admit, Section 1 of the SPLA likewise explains that 'The Software is licensed to you, not sold,'" the filing says. "This makes sense. In the digital age, it is not plausible to allege that reasonable consumers believed they were obtaining 'ownership' of a digital game."**

It's a common joke that no one reads the License agreement when one purchases a game.

But it is a it is further noted that EULA's are not enforceable in courts of law, and no one is legally expected to actually take the time to read them ever. But this is where their argument takes a turn for the. . . nonsensical.

> In other words, Sony's lawyers are arguing that if you truly own your digital games, only one copy of GTA 6 could ever be sold. "Were that the case, then Plaintiff Edward Heycock would not have been able to obtain the game Resident Evil Requiem on February 25, 2026 for $69.99 from the PlayStation Store after Plaintiff Jason Mendoza had obtained Resident Evil Requiem on February 14, 2026, because Mr. Mendoza, not Sony, would have owned it then," the filing says.

> Notably, these arguments were filed just before PlayStation sent out email reminders to its customers reminding them that they don't own anything. Clearly, Sony wants to make its position on this matter clear.

> Sony's terms of service also specifically bars users from taking part in class action lawsuits against the company, with disputes instead resolved by private arbitration – a process which tends to be preferable for big companies. But it's ultimately for a judge to decide whether that arbitration clause is actually binding. These arguments are part of an effort from Sony to ensure the case goes to arbitration – whether the judge agrees remains to be seen.

The Terms of Service is not legally binding in any reasonable court of law on the planet, and more to the point that Sony is arguing; they are arguing that a game that a company makes is a *single* object like a Pot made by a Potter.

Which. . . no.

Even if there was one master-control physical copy of a game, the moment it is digitized and uploaded to be sold and downloaded to other systems it becomes one of many copies.

I cannot understand how they think anyone would stand for this without expecting outrage.

Edit Note: I greatly dislike having to switch over to sh.reddit in order to link a new post, only to have to switch back over to regular reddit just to fix the posting mistakes that Reddit is forcing into the post. It's incredibly cumbersome.

gamesradar.com
u/NewWillinium — 1 month ago

Fallout 4 Update - August 18th (Quadroupled BSA Archive Limit, Mods for Playstation can now use External Assets, bigger mods downloadable on Xbox)

> Game 

  • Increased the BA2 archive limit from 256 to 1024 to better accommodate larger collections of mods.

 

For those unaware, a BA2 archive is what allows a Bethesda game to quickly load game assets without taking up massive amounts of your computer space by compressing them until needed by the game. With the previous limit, a engine level limit as I understand, attempting to load even one BA2 asset above would cause the game to not be able to start up at all. Similar to New Vegas's 255 modded plugin limit.

They have now updated Fallout 4 to be able to load up quadrouple the amount of BA2 archive files, which is huge for PC modding the game in general.

> Archives are now supported on PlayStation. New file types (.nif, .dds, .bink, .cdx, .csg, .wav, and .fuz (with embedded .wav)) for PlayStation Creations. 

When Bethesda negotiated for mod support on playstation, Playstation severely kneecapped the project as they were extremely paranoid about any kind of external asset on their internal systems, but in the last couple of years they have loosened this policy greatly with Baldur's Gate 3 being the first to take advantage of this loosening of Playstation's policy to introduce modding to consoles as well (I believe the second game to do so after Fallout 4 itself) and now Fallout 4 (and presumably Skyrim and Starfield) will also be able to take advantage of this with mods/creations being able to use new file types that previously were not allowed at all.

Actual modders will be able to understand this more than me, I only know what a few of these actually are (.nif is a texture thing I think, .dds are images? .bink are movie files, and wav is sound)

> Creations up to 2 GB in size can now be uploaded for Xbox

Pretty much as it says, bigger mods can be uploaded to the Xbox Modding scene and thus users can download bigger mods in turn.

> Fixed a top crash that would occur due to a streaming audio error. 

I think this is a fix for when the game would crash if you switched between headphones and speakers by unplugging the headphones? I'm not actually sure.

> Updated the game credits. 

Very unclear.

With the rest of the patch notes being about Creation menu fixes.

So yeah this is actually a pretty big and important update in regards to Fallout 4 modding (Fallout 4 Script Extender already updated and most mods were not broken from the update) , and from what hints I've seen a similar update may be coming to Starfield and Skyrim as well on all platforms.

Actually surprised that this didn't make it to the subreddit yet, but yeah this is pretty big modding news wise!

fallout.bethesda.net
u/NewWillinium — 2 months ago

The Empire of Liberty: How to Guarantee Empress Sharp-Spear?

So I've completed Sharp Spear's path in the Kingdom of Abyssinia twice now, once as a slave revolt under Gomez and one under Catrina, but each time I have voted monarchy it has resulted in having puppet rulers like >!a drug addicted Gomez!< or >!Morticia who negotiates into being an actual monarchish!< but how do I actually get to the point where both end up >!dead!< so that Sharp Spear can be elected to Empresshood?

Even if the differences in the event texts are minor, it would still be fun to playthrough I think.

reddit.com
u/NewWillinium — 2 months ago

US Federal Reserve taps Xbox CEO Asha Sharma, who just laid off 3,200 employees, to lead task force on jobs

>The Federal Reserve is the central banking system of the United States. On Thursday, it announced the leadership and objectives of its five task forces established “to advance the conduct of monetary policy”.

>Sharma will be one of three leaders heading up the Productivity and Jobs task force, which will "assess the economic impact of new general-purpose technologies, including artificial intelligence, to inform the Federal Reserve's policy judgments." She'll be joined by Stanford economics professor Chalres I. Jones—"currently on leave at Anthropic"—and Marc Andreessen: tech VC, major AI investor, and guy who believes you can improve an LLM's results by simply instructing it to be very, very smart.

>According to a news release, the task force will look at “the economic impact of new general-purpose technologies, including artificial intelligence, to inform the Federal Reserve’s policy judgments.”

I find it deeply painfully ironic in a bad way, that Microsoft's Hatchet is being assigned to a Job creation and productivity task force.

>It’s unclear how the appointments were made. Sharma is the only active CEO named on the five task forces. However, the former CEO of Walmart, Doug McMillon, will advise on Data.

>Sharma’s appointment comes the same week she has enacted sweeping layoffs across the Xbox business, initially impacting 1,600 jobs and stretching to 3,200 by the end of Microsoft’s business year.

>State WARN notices began to reveal details of the cuts this week, including hundreds of job losses at The Elder Scrolls Online developer ZeniMax Online and around 100 cuts at Doom maker Id Software.

>Prior to becoming Xbox CEO earlier this year, Sharma served as president of Microsoft’s CoreAI product. She also worked at Facebook as VP Product & Engineering for its Messenger and Instagram Direct products

Like genuinely I don't understand how someone can be appointed to a board to judge job creation and productivity of AI, when they were actively part of a team and push to replace jobs with AI. Let alone *three* people deeply invested in AI.

>Considering Sharma announced that Mojang and King—two of Xbox's most valuable operations—will now report directly to her, I'm impressed that she'll be able to find the time. According to the Fed, we'll be able to follow the task forces' work in updates "posted periodically" on its website.

Also yeah, shouldn't being President of Xbox be a full time job where she wouldn't have time to be on a Federal Board and all of it's duties entailed?

Also quoting from this article here.

pcgamer.com
u/NewWillinium — 3 months ago

Xbox's loathed "Project Latitude" strategy which saw Microsoft support its biggest rival with content is ending, with CEO Asha Sharma doubling down on exclusives.

>At the Xbox Showcase, CEO Asha Sharma outlined plans to make Gears of War: E-Day and Clockwork Revolution fully exclusive to Xbox consoles. Bloomberg suggests Microsoft is looking to add even more exclusive games to its lineup potentially, which echoes comments execs made to me at Summer Game Fest in LA last June.

>Much like Xbox's "it's only four games" statement about going multiplatform previously, the "it's only two games" mantra applies here in reverse. Microsoft is looking at making even tentpole single player games, historically multiplatform, exclusive to Xbox hardware (at least on console.) Could this mean we eventually see the next mainline Fallout and Elder Scrolls go exclusive to console on Xbox?

I find it unlikely that Fallout and Elder Scrolls won't go to PC too, that'd be. . cutting the audience by half at LEAST.

>Sharma has spoken at length about how her initial focus will be on Xbox's core: the console gamer.Console gamers in the Xbox ecosystem represent 4 times higher lifetime spending than other types of users across Microsoft's vast gaming ecosystem. On PC, they compete with Steam for margins. On mobile, they compete with well-established and dominant Eastern titles, while handing away millions to Apple and Google for the privilege.

&gt;I can see Microsoft leveraging Minecraft to sell Xbox Helix as well in some ways, with more aggressive co-marketing activations and bundles.

>Longer term, Microsoft may explore doing this with Activision-Blizzard properties too, but there are currently regulatory restrictions preventing Xbox from leveraging things like Call of Duty in the same way.

>Asha Sharma hopes by leveraging some of Xbox's biggest franchises in co-marketing, co-integrations, transmedia content, and exclusivity regimes, she might be able to convert more gamers into core Xbox users.

>Phil Spencer was transparent in thinking this wouldn't be possible, suggesting in a previous interview that even if Starfield was a mega-banger, making it exclusive wouldn't move the needle for Xbox hardware. Sharma is betting that maybe a steady stream of said bangers might do the trick.

>It will take years to find out if she's right — but will Microsoft corporate give her years to implement this strategy? That's arguably an even bigger question.

There will be **riots** if previously PC games were made to be stuck on console.

No one wants another Bloodborne situation but XBOX this time.

windowscentral.com
u/NewWillinium — 3 months ago

CWA Canada will demand laid-off Microsoft-BGS Montreal workers are treated fairly

&gt; MONTREAL (July 6, 2026) – CWA Canada, the union representing Montreal’s Bethesda Game Studio (BGS) workers, says it will do everything possible to help the dozen workers laid off there today.

&gt; The union will be pushing Microsoft, which owns BGS and employs about 120 video game workers in Montreal, to find alternate work, assist with job searches, and pay better severance appropriate to years, training and skillset.

&gt; The laid-off workers have been told to stay home. They will be paid for the next two months while details are being worked out with the union. 

&gt; Microsoft says there will be more cuts later this year. Most Xbox workers are in the United States and Europe.

&gt; CWA Canada is the country’s only all-media union, representing 6,000 workers, including at the CBC, The Canadian Press, and newspapers, tech, digital media, and other companies coast to coast.

While this continues to suck, I am very very happy that the Companies at Microsoft began to unionize these past couple of years.

cwacanada.ca
u/NewWillinium — 3 months ago

Favorite Unique RPG experiences?

So with the Gothic 1 Remake having come out, and being both unable to afford it and with none of my machines capable of running it above 10 fps because Unity is a fuck, I decided to go back and replay the original Gothic and Gothic 2.

Now Gothic is one of the best RPGs ever made. Hands down with no equivocations or hyperboly, and Gothic 2 only improving on what made Gothic 1 so great.

But they are aged games with a arcane control scheme and a depth of dialogue and lore missing compared to it's contemporaries of it's era like say the original release of Morrowind.

But what Gothic 1 and 2 excel at above any other rpg of it's time and indeed most rpgs today, is how it immersed you into the world. A small incredibly dense map where the world changes over time due to both your actions, and the actions of the factions at large.

Where you refuse to pay protection money to a enforcer of the Old Camp, >!only to be jumped again and again by desperate diggers and guards who are indebted to said Enforcer who you either have to eventually beat down yourself (impossible for many acts) or!< cave and pay the increased protection money while you live at the Old Camp.

So you go to the New Camp to try and find a safer place to live, only to find yourself stuck in a rat race of thieves, thugs, and bullied into performing the duties of other stronger thugs.

Or the Sect camp where you go to get some swampweed and convince and trick the Gurus into letting you join. (Genuinely the most reasonable camp out of all of them)

All so that you can gain access to the Castle of the Old Camp to deliver a letter for the Magicians of Fire and get a reward.

Where upon you will have enough skill points to actually start training and have your improvement shown to you in how you wield your weapons, how you can do more combo strings, and how your animations drastically change as you improve and invest in mastering your combat skills.

But while those all provide a basis, they're not the actual favorite unique RPG experience I want to talk about.

I want to talk about Gothic 2's Fire Monastery.

In order to join the Fire Monastery as a Novitiate you must travel the dangerous countryside and speak to the Novice guarding the bridge to the isolated monastery. In order to get inside and join up, you need to bring a tribute of 1000 gold coins and a living SHEEP.

You grind and go to the largest landowner on the Island to purchase a sheep from him, get bullied and mugged by his guards, and carefully transport your sheep back to the gate of the monastery and you get inside.

Waiting for you is a courtyard filled with Novitiates at work (gardening, sweeping, praying, mashing grapes for wine) and a Magician of Fire who has you swear an oath to Innos, God of Light, Truth, Justice, and Magic.

For your donation and oath you are welcomed into the Monastery as a Novitiate and what do you receive? Room, Board, and hard work.

You think you can just walk up and start learning magic from these Magic Priests? Fuck you EARN it!

And indeed you have to earn it, by living the life as one would in a real life monastery. You pass out the daily sausage to all of the other Novitates as they try and bribe you to give them a extra or your own. You sweep the dormitories. You weed the garden, you pray for the Paladins of Innos walking into danger for their duties, you gather plants, you find misplaced recipes, and you deliver wine to the local Tavern and collect payment to return to the Monastery.

And it is only after doing all of these tasks, as the Magicians watch and judge how you went about your duties and conduct, that you are allowed access to the library to read the scriptures of the faith of Innos.

In your readings you learn how to get a jump ahead and begin learning magic by demanding a rite of the order that is discouraged because only one man has ever invoked it and lived.

So you do, and you do, and so you are initiated into the ranks of the Magicians of Fire where you can use your ascension to help out one of your former fellow novitiates now that you have risen in authority.

And it's one of the best RPG experiences I have ever played.

Actively living in a monastery, performing the duties of a Novitiate in it's most mundane aspects, showing how such a place functions and maintains itself, the stratification of class within such a isolated community, and how some novices can be trapped forever in their role because they are too good at performing a thankless task no one else is willing or happy to do.

And after having suffered through all of this quite honestly relatively easy if dutiful living, you are rewarded with not just magic; but respect. Respect enough that guards, and militia, the commonfolk, and Knights of the King himself trip over themselves because of the authority your role as Magician of Fire of Innos gives you.

Which is beyond gratifying considering how much of Act 1 goes where you are treated like pond-scum found in their morning ale by the powers that be in Act 1.

=][=

So. . . yeah. I Really REALLY love how unique it is that you get to and have to serve in a Monastery doing Monastic things for the upkeep of said isolated community. It's so fascinating.

But that's just me, what about the rest of y'all? What are some of your favorite Unique RPG experiences?

reddit.com
u/NewWillinium — 4 months ago

Xbox Game Studios boss Craig Duncan steps down; Xbox chief of staff Louise O’Connor As well

> The head of Xbox Game Studios Craig Duncan has stepped down after more than 18 months in the role.

> Duncan replaced former Studios boss Alan Hartman in November 2024, and oversaw Halo Studios, The Coalition, Flight Sim, Turn 10, Playground Games, Rare, Obsidian, Ninja Theory, Compulsion Games, The Initiative, Double Fine, InXile, Undead Labs, World’s Edge and XGS Publishing.

> He departs the organization this week. His studios will report to Xbox Chief Content Officer Matt Booty until a replacement is found.

> Meanwhile, Xbox Game Studios chief of staff Louise O’Connor will also be leaving the company. O’Connor joined Rare in 1999 beginning as an animator on cult favourite N64 game Conker’s Bad Fur Day.

> She’s worked in numerous art and production roles at the UK studio, and even won an AIAS award for voicing the character Leafos in Viva Piñata. She left Rare following the cancellation of Everwild in 2025, before becoming chief of staff in September that year.

We're beginning to see a lot of turn over at Xbox these past few months it feels like. I wonder what this means, and who will end up replacing the both of them in these pretty important roles at Xbox.

Especially with recent news about leaked discussions about spinning off Xbox into it's own subsidiary instead of being controlled and oversight ed directly by Microsoft at all times.

thegamebusiness.com
u/NewWillinium — 4 months ago
▲ 1.9k r/TwoBestFriendsPlay+1 crossposts

Half a Million Nameless Heroes: Gothic 1 Remake Sells 500.000 Copies in First Week

The Gothic 1 Remake launched just one week ago and has already surpassed 500,000 units sold across PC, PlayStation 5, and Xbox Series X|S.

Player engagement has been equally impressive: on June 7th, the game reached a peak of almost 78,000 concurrent players on Steam. More than 15,000 user reviews on the platform further highlight its strong reception, resulting in an 85% “Very Positive” rating. Alkimia Interactive and THQ Nordic are thrilled by this initial success and extend a heartfelt thank you to all players who have entered the Colony so far - and especially to all of the long-time dedicated fans who have supported the Gothic franchise over the past 25 years. This milestone would not have been possible without such a passionate community.

This marks only the beginning. Alkimia Interactive will continue to support and improve the Gothic 1 Remake in the weeks and months ahead.

The Gothic 1 Remake is available now on PC, PlayStation 5, and Xbox Series X|S.

u/NewWillinium — 4 months ago

Hideo Kojima Says He's No Longer Interested In AI

&gt; “Art is life,” he told the Washington Post for a profile of the art exhibit. “But in 50 years, 100 years, I don’t know. Maybe AI could create art, but while I live, I don’t think I’ll see it. I’m not interested in it.” He added, “We’ll find a good way, a good path to how we use technology, and it’s really up to young people on how we use it.”

&gt; “Hideo Kojima (Metal Gear series, a real visionary in our field) was here at Valve talking about his new game [Death Stranding], and he mentioned the importance he places on future work in AI…” Gabe Newell wrote in a recently unearthed email to Elon Musk from 2018. “He was talking about how much he wants to go into space, and I offered to introduce him to you.”

&gt; Last fall, in an interview with Wired Japan, Kojima described “a future where [he stays] one step ahead; creating together with AI,” and appeared to refer to the technology as a “friend.” He suggested genAI wouldn’t be used to replace creativity but could be harnessed to “boost efficiency.”

So if I had to guess anything; much like Jorge Gutierrez, Kojima might have had a certain phone call with Guillermo del Toro.

Or just enough yelling at him in general that it pierced through the rich AI tech bro bubble.

kotaku.com
u/NewWillinium — 4 months ago

Marcia Lucas, Oscar-Winning Editor Behind ‘Star Wars’, Dies at 80

&gt; Marcia Lucas, the Oscar-winning film editor behind Star Wars and the ex-wife of director George Lucas, has died. She was 80.

&gt; Lucas died on Wednesday in Rancho Mirage, California, from cancer.

&gt; “Marcia will be remembered as a brilliant storyteller, a trailblazer for women in film, a loving mother and grandmother, a generous host, and a loyal friend whose humor and sparkle filled every room she entered. Her influence on film is indelible, but those who knew her best will remember the way she made life feel more vivid, more beautiful, more fun, and more full of love,” the family statement said.

&gt; With Fields, she edited his next film, American Graffiti, earning her first Oscar nomination for best film editing in 1974. William Reynolds took home the trophy that year for his work on The Sting, but Lucas would go on to earn the Oscar for one of Hollywood’s most beloved films and her husband’s biggest hit: Star Wars. In 1977, alongside editors Paul Hirsch and Richard Chew, she accepted the Academy Award.

&gt; Outside of her then-husband, Lucas worked with lauded filmmaker Martin Scorsese in the mid-70s. She edited Scorsese’s Alice Doesn’t Live Here Anymore, and supervised the editing on both Taxi Driver and New York, New York.

&gt; Lucas went on to edit another Star Wars movie, Return of the Jedi, which was released in 1983, the year she and George divorced. On Return of the Jedi, George said that his wife was for the “dying and crying,” or the emotional scenes.

> Return of the Jedi is the final movie where Lucas, who later married and divorced artist Tom Rodrigues, is credited as a film editor.

&gt; “I love film editing,” she said in 1983 to Time Magazine. “I have an innate ability to take good material and make it better, and to take bad material and make it fair.”

hollywoodreporter.com
u/NewWillinium — 5 months ago

Fallout: New Vegas Officially Returns With New Release June 2026 (NOT a Remaster/Remake)

&gt; While the 15th anniversary of Fallout: New Vegas has technically passed*,* Bethesda is giving it a late celebration, one that may have been inspired by the second season of the Fallout TV show. The Fallout: New Vegas 15th Anniversary Bundle is designed for maximum nostalgia and is now available to pre-order on the official Bethesda Gear website for $154.99, with the aim of being shipped in June 2026.

&gt; The Fallout: New Vegas 15th Anniversary Bundle contains:

  • Victor Statue (8" PVC)
  • Doc Mitchell’s Evaluation Cards (7x7 cardstock set):
  • Vault Boy Enamel Pin (1.5")
  • Mojave Express Patch (3.5" × 1.9")
  • NCR Recon Patch (3.25" × 3.5")
  • Fallout: New Vegas Ultimate Edition: Includes the full game PC digital code plus:
    • Dead Money DLC
    • Honest Hearts DLC
    • Old World Blues DLC
    • Lonesome Road DLC
    • Courier’s Stash Weapon Pack
    • Gun Runner’s Arsenal Weapon Pack
  • Collector’s Big Box

Honestly I'm actually kind of considering it just for that NCR Recon Patch. That could be sewn onto a Leather Jacket I own and look so so cool. Same with the Mojave Express Patch on the other shoulder.

Though I think personally I'll wait and see how long it takes for those to be sold individually later on rather then forking over over a hundred dollars for a game I currently have;

*Glances at Steam*

1,066.7 hours of PC playtime in.

Definitely think I'll wait, but those are some really nice greebles if you want them.

cbr.com
u/NewWillinium — 5 months ago

When the Nobel Prize Committee Rejected The Lord of the Rings: Tolkien "Has Not Measured Up to Storytelling of the Highest Quality" (1961)

&gt; Auden did find fault with Tolkien’s poetry, a fact upon which critic Edmund Wilson seized in his scathing 1956 Lord of the Rings review. “Mr. Auden is apparently quite insensitive — through lack of interest in the other department,” wrote Wilson, “to the fact that Tolkien’s prose is just as bad. Prose and verse are on the same level of professorial amateurishness.” Five years later, the Nobel prize jury would make the same judgement when they excluded Tolkien’s books from consideration. Tolkien’s prose, wrote jury member Anders Österling, “has not in any way measured up to storytelling of the highest quality.”

&gt; Here, Lewis explains the prolix quality of Tolkien’s prose — that which critics called “tedious” — as a narrative necessity: “I do not think he could have done it any other way.”

&gt; Tolkien’s biggest fan also urged readers to spend more time with the books and promised that the rewards would be great. In defense of the second work of the trilogy, he concluded, “the book is too original and too opulent for any final judgment on a first reading. But we know at once that it has done things to us. We are not quite the same men. And though we must ration ourselves in our rereadings, I have little doubt that the book will soon take its place among the indispensables.” And so has all of Tolkien’s work, becoming the literary standard by which high fantasy is measured, with or without a Nobel prize.

It is always fascinating to me to see how many stories and genuinely *foundational* texts of the modern era of literature, and film, were not seen or acknowledged as such in their own time.

Whether it be Moby Dick by Herman Melville, The Star Wars by George Lucas, and **The Lord of the Rings** by John Ronald Reuel Tolkien itself, so many of these foundational texts were just. . . not seen as the influence they would later become on culture today. Across World wide international shared culture today.

Just. . . always fascinating to see you know?

openculture.com
u/NewWillinium — 5 months ago

Characters who deserve to be treated worse by the fandom specifically?

So I got caught up with reading some Naruto fanfiction recently, it's been years since I've done so and I wanted to see if there were any cool new fics that I've missed, and I keep coming across something even in the modern day of fic writing.

Itachi Uchiha is still treated as the most tragic coolest dude.

Who might I remind you; murdered his kind, adults AND children, to protect the peace of a Military Dictatorship when they rather justifyingly wanted to pull a coup because the Hokage was doing nothing but his best-friend Danzo working behind the scenes to isolate and ruin the Uchiha because he wanted their special eyes.

Itachi then proceeds to mind-fuck and torture the little brother he JUST swore to his parents to take care of, perma-traumatizing him, only to do it AGAIN YEARS LATER.

Then he has a fight to the death with said brother, still pretending that he wants to mutilate and steal his eyes, and behind the scenes manages to put a time-released geas into Naruto (Shisui's eye in the crow he shoved down Naruto's throat) so that if they ever locked eyes Sasuke would be forced to go back to and protect the village that MURDERED THEIR ENTIRE CLAN because "I gotta protect the military dictatorship of Magic-Ninjas".

And despite all of this abject betrayal and slavish loyalty to an idea that really didn't deserve it in the first place. . . Itachi Uchiha is still treated as the coolest guy to ever exist in both fanfiction and the general fandom as far I could see in my past week of catching up on the fanfics.

Like. . . Itachi suuuuuuuuuuuuuucks so bad.

=][=

That's just my incredulous take though.

But what about the rest of y'all? What character do YOU think deserves to be treated worse by the fandom they're a part of specifically?

reddit.com
u/NewWillinium — 5 months ago