u/No-Imagination-4751

Looking for an artist - Campaign Frame Cover Art / no ai

Looking for an artist to create the title cover of my campaign frame.

We can discuss particulars but I'm going for Expedition 33 and Stormlight Archive vibes, landscape image for the cover of the CF

Might have some more artwork needed to scatter across the CF as well but we shall see 😁

We can discuss over message or discord if available.

References for creatures in this world to understand.

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u/No-Imagination-4751 — 4 days ago

Looking for an artist to create the title cover of my campaign frame.

We can discuss particulars but I'm going for Expedition 33 and Stormlight Archive vibes, landscape image for the cover of the CF

Might have some more artwork needed to scatter across the CF as well but we shall see 😁

We can discuss over message or discord if available.

reddit.com
u/No-Imagination-4751 — 4 days ago

Building subclasses for my CF

Hello!

General question when creating subclasses for a specific world you've created, should I make my subclass be narratively reflective of the world or just implied?

I'm not saying "this currency that only exists in my world will be used like x in this specialization"

Example:

Winder Ascetic

Brawler Subclass focused on time magic that presents as rerolling or duplicating roles, it comes at a cost of a lot of stress use or health trades.

tldr; I think the real question is, should the naming and description be frame agnostic?

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u/No-Imagination-4751 — 4 days ago

Palate cleanser (mostly VA)

I've just finished Oathbringer, starting Dawnshard, I also listened to Edgedancer and Warbreaker.

All since January (and Mistborn Era 1 in December). I love the VAs but my mind is getting numb hearing their voices every single day for a few hours.

What do y'all think of the Graphic Audio for at least for Rhythm of War? Or other options? I was born on Roshar and don't read (I prefer listening while I drive to and from work and on my downtime at work).

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u/No-Imagination-4751 — 5 days ago

Almost done with Oathbringer and I feel so much.

Little note, I'm in my mid 30s, middle of my career, loving wife, loving new child.

But I've been struggling with all the newness in my life, which I wasn't sure I was prepared for. Reading (listening) to Stormlight has given me so much power over my life and emotions and I don't know how Sanderson has created such a perfect reflection of grief, loss, anxiety, and recovery.

Stormlight makes me want to be a better man and I'm on that journey.

Life before death

Strength before weakness

Journey before destination

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u/No-Imagination-4751 — 10 days ago

Working on Negative Experiences for my Campaign Frame

In my world, Dread (not exactly the domain) has taken an active role in the reshaping / unshaping of the world.

As part of this, every character has an "Ordeal", an ordeal is a negative core experience that is -2 that the GM can call upon to impose that -2 on a roll (mostly meant for non combat related storytelling).

This coincides with another resource my players receive when they level up that they can choose to work towards "getting past their trauma or backstory hook" OR use it for something else.

Once the Ordeal has been cleared, they will gain a +4 as a new experience.

It takes until level 4 to fully clear an Ordeal but wait, the higher the player wishes to take a negative, the higher the "cleared experience" would be but that also, takes longer to clear.

Haven't worked out the math though...

I took this from Legend of the Mist and wanted to get your takes! (Please be nice 😅).

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u/No-Imagination-4751 — 14 days ago

In our first session, the party was talking to a drunk caravan survivor in a tavern. He was rambling about his caravan disappearing and clearly not in a good mental state. Suddenly, a group burst in to take him—dressed like bandits.

The party jumped in to defend him. Fight breaks out.

Mid-combat, they kill a few of them—including the captain—before realizing… they weren’t bandits they were town guard (mostly just farmers with some fighting experience) who regularly dress as bandits to deter actual bandits from taking up the area.

Combat stopped and a negotiation ensued, they promised not to kill the caravanier who lost all of their money and food.

Clues were there (no one else in the tavern reacted, they casually spoke to the barmaid, gear was a little too clean), but in the moment the players didn’t catch it. When the Lieutenant yelled for reinforcements he said "guards we need you"

One of my players, who’s playing a very “wants to be a hero” character, landed the final blow on the captain and now feels pretty bad—like they were pushed into doing something totally against their character.

I don’t want to retcon it, but I do want to help reframe or move forward in a way that still lets them feel like a hero.

Should I make the captain dirty? As in he sets up the caravan to be robbed and it's found out while looting the eventual bandit hideout? I know, things happen and the fact I gave a new player wanting a hero story a morally grey situation, is par for the course.

Advice please 😅

EDIT: taking your feedback the issue is the bandit garb dressed guard not making sense. I thought it'd play better and I forced a combat that could have just been a choice of escalation.

Edit edit:

The is the rub

Caravanier lost his family 2 years ago, they village has been housing this guy feeling bad for him for free for about that time, as he was mostly distraught over the situation

Finally he put himself together and the village trusted him to go to a port city with a caravan of 3 others to trade goods (put him to work maybe that will help)

He came back rambling that he was stuck in my version of rainfall in which you see memories, he saw his wife and daughter and imagined he was on the trip with them, when suddenly all of the caravanier's and obviously his family disappeared with the rain.

He was then attacked 2 miles from the village and was left stranded.

He arrived with this crazy story, and everyone is angry with him other than the tavern which usually feeds this guy for free.

In the caravan was an artifact my players are sent to pick up as they heard it was stolen from the caravan and they went to go speak with the only survivor (the quest giver doesnt know any backstory other than it was going from the port to a village when it was stolen)

As they caravanier was telling the story, these 5 people show up to the tavern, speak with the barmaid which point out where the guy is, shoot him with an arrow pinning him to the wall, my PCs then attack the 5.

And you know the rest.

Also, the other 3 players were all in on the story, but they don't have a hero based story. 1 is a golden retriever of a friend (think Samwise) 1 is a brawler pixie who doesn't need a reason to fight 1 is an amalgam vampiress who doesn't value the lives of others very much.

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u/No-Imagination-4751 — 20 days ago

Hello my fellow Hearts, Daggers, and everything in between.

I wanted to run a homebrew idea through the Reddit blender and get some thoughts.

Crit Threshold Jump: When you roll a critical success on an attack, the damage automatically increases by one threshold.

How it works:

Roll your crit as normal (double 8s).

Roll damage.

Whatever threshold the damage would land on, it increases by one step:

Minor -> Major

Major -> Severe

Severe -> Massive (if you’re using the Massive damage)

Note: This rule would apply to players and adversaries.

Basically: This turns crits from a likely threshold increase into a guaranteed one.

UPDATE: Everyone deserves a bad take once in a while 😅 Thanks for helping me see the light that the problem I was solving for is so miniscule to not be relevant ❤️ Thank you!

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u/No-Imagination-4751 — 25 days ago
▲ 10 r/daggerbrew+1 crossposts

https://preview.redd.it/oflfu1p389xg1.png?width=1383&format=png&auto=webp&s=db3366e23625be54c2fb30adb62a6d6c4db96769

https://preview.redd.it/epp3c4q689xg1.png?width=1385&format=png&auto=webp&s=abfa15b9549c1bf3fd2d3ef5475c86a99638563e

SHOUT OUT to
Created by Sax (Homebrewery/Reddit) & PerfectlyCircularSeal (Homebrewery/Reddit
for the opensource template

I have 10 kingdoms, 8 guilds / groups, 25 adversaries, and a handful of game mechanics.

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u/No-Imagination-4751 — 28 days ago