
Limerence Updates
Hi people, sorry for the lack of content lately. Limerence has been undergoing some revamps and rewriting that its been very time consuming.
I'm here to show you all some of the recent content thats been added and upcoming plans!
Redesigns / rewrites!
All the characters in game are getting some redesigns to better fit the vision I had in my head for the game and I wanted to show off the redesigns of the two main characters Amane and Sora!
These two struggled the most at first because I wanted to show their personalities and vibes better, Amane comes from a fragil childhood and Sora comes from a wealthy family but is also laid back so the goal was to strike balances in their designs
the student body also now has brand new uniforms to match!
Hud Overhaul
The games hud is now very different, Its still an early prototype and some of the ui are outdated but. The game has a working clock system that shows what time of day it is along with what part of the day
A working map that shows all the events in the games map
and an inventory hotbar!
A few of the seen huds are outdated in terms of gameplay purpose such as the Sanity (the 100) which is going to be replaced with a newer system
The Classtime system
the player can interact with a desk to open up a classtime menu, this menu will open up the ability to scheme, Upgrade skills, save your game, and other features that will be added soon.
the Schemes menu functions like how Schemes work in Yandere Sim but instead of purchasing schemes from Info Chan the player will have to manually unlock the options before class time on Monday morning.
These menus are all still very early in production and not indicative of the final product
Cleaning Blood
a pretty standard feature but one thats been a little bit of a pain to add to the game was the ability to clean up bloody puddles. It functions a lot like Yandere Sim's currently where the player will pick up a mop and be able to wipe away blood.
to clean up puddles the player must grab a mop and then click on the puddles when standing up close.
https://reddit.com/link/1v5mjsb/video/mbpy8erof8fh1/player
But wait what are those spooky looking students?
Students, NPCs, and Interactions
Currently still in development is the Student NPCs, now a big issue I've encountered is how to go about NPC students because originally the plan was to make about 150 student NPCs each with a unique schedule they would follow each day over the course of 10 weeks. This would have been both tedious and very lag inducing. So I decided to go a middle ground inspired by the game Persona
In persona the students wouldn't all be unique characters who have their own dynamic routine and schedule, Some would just be seen chatting with friends, while others would walk around. ect ect
https://reddit.com/link/1v5mjsb/video/d2o1o3rug8fh1/player
So how Limerence is handling the Students instead is there will be Students placed all around the school that the player can interact with, These Student NPCs wont just be shadowy figures with no personality luckily
Each student will have a set "Personality" and "Weakness" the player must learn and figure out how to exploit. The goal is to figure out ways to remove these obstacle students without mindless bloodshed so you can safely remove your Rival without getting spotted.
I'm still figuring out how the Students can be dispatched or how they will function in case of witnessing murder but the over all goal is to avoid and manipulate to get away with your kills
Rivals and Sora
The player's goal of Monday morning is to stalk their Rivals and devise plans on how to get rid of them but how will the player go about that? The Player will be able to follow the Rival around campus and stalk them through certain vantage points to learn what they're going to do that day / week. These vantage points are how the player will earn schemes, Find items used for eliminations, or meet other NPCs who could be important to other Eliminations
Other Upcoming content?
Currently the main goal so far has been to finish up the game's overall loop along with writing out the script and events of the game's tutorial and week 1 demo. We're nowhere near complete in terms of gameplay but progress is booming!
Along with that I plan on posting Dev logs on Youtube, These Devlogs wont spoil a lot of the planned lethal eliminations but they will show off upcoming content and other content being worked on. When I finish up the first proper devlog I will then post the game's discord link publicly as well.
As well as introduction videos to the main cast, and a Rival introduction video which is currently being worked on as well. We are however in need of two more female VAs for two Rivals specifically. A Nerdy Rival who has a disgruntled chaotic voice, and a deep voiced stoic Street Fighter Rival. If you are 18+ and interested in trying out please send me a DM!
I seriously cant wait to show you what's all in store for this game and I hope you all are just as excited!