Does workshop storage count as stored for decay purposes?

Workshops require a storage to put their output, are items in this output where they are stored inside the workshop but outside a warehouse considered "stored" or "exposed" for decay purposes?

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u/Numerous_Schedule896 — 3 hours ago

Am I missing something with pastures? They seem useless. In general, how are you supposed to sustainably feed huge populations?

A pasture of 32x32 generates like 2.378 food per day.

A grain farm of 32x32 generates like 400 grain per year which evens out to 400/60=6.6 per day.

Meanwhile 4 hunters also poop out 7 meat per day or so.

Hunters don't scale, pastures and useless and grain albeit not bad, takes up enormous ammounts of space.

I get that the game is meant to be realistic, but am I supposed to actually dedicate 75% of the ingame map to farming just to sustain my population? The innovation upgrades don't do much either, its like 15% bonus per level which is fine, but not gamechanging. I also get that you're supposed to wean yourself away from hunters, but then how do you get meat with pastures having such pathetic output?

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u/Numerous_Schedule896 — 2 days ago

Astral splitting on nomads should prioritize waystations outside anyone's borders.

Doing rift content on nomads is rough in general. Generally speaking with nomads you want to cozy up to a settled empire and work with them to spam kilostructures that benefit you both.

The issue is that if you try to do rift splitting so you can advance astral actions, the rift will spawn in the settled empire's territory (i.e. where your waystations are) and the game does not let you do astral rifts in allied territory, even if you have frontier archeology which is supposed to let you steal dig sites from others. (Hillariously paradoxically if you have a wayline pact with nomads you can steal astral rifts from them if there's no settled empire in the system)

Due to how late rifts spawn in the game most of the galaxy is going to be occupied by that point which means that functionally nomads are basically entirely locked out of rift content, which appart from everything else, is specially annoying because the quantum catapult accuracy astral insight actually applies to the nomad exodus module (portable quantum catapult for the entire nomad fleet).

So there is content in astral rifts specifically designed for nomads that nomads have functionally no way to access. The only way to really access it is to tear up your entire wayline network and plant a waystation in a single unoccupied system to guaretnee the rift will spawn in a place you can do it.

My suggestion is simple: If nomads have a waystation outside settled territory, astral splitting should prioritize that one for the rift so nomads can actually do it without tearing up their entire wayline network first.

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u/Numerous_Schedule896 — 17 days ago

How is the swinging censer supposed to work?

I equiped it and went to test it out, died to one of the guardbots in hydro, but there was no option to respawn on the spot. I had to respawn normaly and drop my stuff.

Is that a bug, or am I missing something about what its function is?

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u/Numerous_Schedule896 — 1 month ago

The excursion suit should be unlocked at hydro to help balance out the backpacks with the jump pack and give you more time to enjoy it.

Here's the reasoning:

At hydroplant you unlock the jump pack, which renders most backpacks, not obsolete, but 99% of the time you're gonna want to be using the jump pack anyway because the in and out of combat mobility it gives is completely insane and no ammount of extra slots will be able to compare. Hell, the jetpack has trouble comparing.

The excursion suit gives you a bunch of minor (but still very useful) mobility and combat stat bonuses, it has the biotic leg bonus, a little less stamina drain, and a little less gun sway, but most importantly it gives you the double jump.

Giving you the excursion suit at hydro alongside the jump pack means that you can bring backpacks other than the jump pack without entirely missing out on the extremely fun mobility extra jumps grant especially when comboed with the gravcube.

"Won't this make the jump pack even better?" Hardly, the jump pack is basically no clip by itself, there are no locations that the jump pack can't reach by itself that the excursion suit allows it to suddently reach. Jumppack + Suit is basically infinity + 1.

The excursion suit will just let other backpacks shine a little more, and you still need enviromental suits for other purposes so it doesn't render them obsolete either.

Furthermore, this also solves the other issue that you get the excursion suit after the game is basically over. You don't even get to use it in botanical since getting it requires you to beat botanical.

Giving it to you at hydro also means that you actually have the combat suit for the 3 most combat heavy sections of the game, reactors, shadowgate and praetorium.

Besides, its not like the excursion suit is really that powerful to begin with, its not really gamebreaking or strong enough to justify getting it that late.

And finally, the motion module grind is the worst in the game, decoupling the suit from it kills 2 birds with one stone.

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u/Numerous_Schedule896 — 1 month ago
▲ 591 r/Stellaris

I don't understand what the point of galactic hyperthermia is.

Every other crisis makes some sense, even if I think it can be dumb (cough behemoth cough)

Nemesis -> Ascend to become shroud gods of this world by killing everyone -> get ships to kill everyone

Cosmogenesis -> Make your own universe and become literal gods in your own world -> Get fallen empire tech and synaptic laithe to accomplish it faster

Behemoth -> If you are the biggest monster, then no other monster can eat you (stupid, but at least there's a sequitur) -> Get giant kaiju to eat stuff that gets bigger by eating.

Meanwhile, hyperthermia is um... we're gonna blow up the galaxy because... uh would be mad funny or something? Profit, maybe, I guess?

When you pick hyperthermia its presented as "Whoa, we discovered a way to crystalize heat, this will be great for the industry!" but like... in what way? All hyperthermia crisis levels do is let you generate more heat. I don't see any industry boons, or any reason why my society would want to pursue this crisis.

It genuinely seems like we're trying to blow up the galaxy for shits and giggles.

As a whole hyperthermia seems like a shittier nemesis. Nemesis turns stuff into black holes while hyperthermia turns it into red stars, except nemesis at least gets some military bonuses, and requires you to do stuff instead of playing itself. Can someone explain? Am I missing something?

Also sidenote, when I got the crisis I had a special project to adapt my species to like heat, but it didn't do anything when completed so idunno if I missed a story beat or something.

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u/Numerous_Schedule896 — 2 months ago

Were the science specialization districts removed?

I remember in the past you were able to specialize energy, mineral and food districts into physics, engineering and society research districts that could accept their respective science buildings (engineer, society, etc).

I can't find them in my most recent game and even searching through the wiki I can't get a clear answer, do these still exist?

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u/Numerous_Schedule896 — 2 months ago