Groupon has a coupon for 6 months of membership for $45, or $7.5/ticket

Seems like a great deal, just figured I'd share it. Says it expires in 5 hrs, but idk how true that is.

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u/Ok_Wallaby_3701 — 2 days ago

1236 in s2e1?

New to the sub, binged all of season 1 yesterday by acidness because it was just so good.

Is there any significance to the number 1236? It was the high score in Ted and Beard's game, and the exact amount that Roy owed Phoebe.

If it's a spoiler for something later on, just let me know to keep watching.

Cheers!

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u/Ok_Wallaby_3701 — 3 days ago

Fresh Clone Commanders?

I've been wanting to build a clone deck, because of its ability to scale with the table and have high variance games.

The thing is, a lot of the clone commanders I've thought of, someone in my pod runs.

There's already [[Princess Yue]] which makes lands with cloned textboxes, [[Mirko, Obsessive Theorist]] that reanimates clones for free. I've thought about [[Miirym]] clones, but that really only wants to clone itself, not other stuff at the table.

What are the other clone deck you've seen/thought of? The funkier, the better!

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u/Ok_Wallaby_3701 — 18 days ago

How do I make a new kind of deck that keeps it interesting for me and my playgroup?

TL;DR - I want to build new decks that I enjoy, but are different than the majority of my decks that my pod and I are getting tired of. I think I need a different gameplan than "Commander to make input easier, to then get the output of more input"

I've think that a lot of my decks that I thought played vastly differently play pretty similarly.

* My [[Krupix, God of Horizons]] deck accumulates mana to draw a bunch of big expensive cards, then play them

* My [[Avatar Aang/Aang, Master of Elements]] Avatar-Only deck bends the elements to be able to play out my army of Allies.

* My [[Ureni of the Unwritten]] deck ramps to play big dragons

* My [[Sergeant John Benton]] gets big to draw cards that make it big so I can draw more cards, then kill you with commander damage.

* My [[Norman Osborn/Green Goblin]] deck that I just built discards cards to play them from the graveyard.

All of these sound to me like pretty different gameplay styles, but they all feel the same, and as a new-to-magic friend of mine pointed out, they all end up looking the same from the outside too. Regardless of how different the way that I get there is, all of these decks end dumping a bunch of stuff onto the field that then hopefully allows me to get more stuff to dump onto the field that hopefully allows me to... you get the point. From what I've experienced, turns tend to take a bit, just to dump out a whole bunch of stuff, that then makes my opponents (whose eyes are glazed over) say "so... that wins you the game then, right?' to which I have to respond "I thinkso... let me check" (three minutes of playing it out later) "okay yeah. I think I win."

At its core, that's Magic, right? You have to get cards, then be able to play them, and then somehow that wins you the game. Am I just realizing that actually, all Magic cards lead to you doing the Magic thing? Or is there something that I'm doing that is narrowing my play to only a certain kind of game?

My [[Bre of Clan Stoutarm]] deck makes me think the answer is maybe. I say this, because for some reason, Bre is the deck that most other people enjoy playing against. It also feels the most unique to me. Its plan is to gain life to cast free Giants that deal direct damage, and give them lifelink to gain more life to cast more big spells. On the outside, it seems like it has the same "input leads to the output of exponentially more input" problem that the others do, but for some reason, it feels different to those around me, and I think to me too. I can't put my finger on why, but I feel better about winning with it.

Is it because the commander isn't a generic value engine? (Bre still kinda is). is it because it's a payoff, or at least a stepping stone in between to one? Is it because it's just a less powerful card, so I have to jump through more hoops? Or because I gave it a specific, more niche hoop to jump through of playing Giants to be able to win?

I'm having a hard time distinguishing what the exact issue is, and how to solve it. Is it that I need to play payoff commanders, or just weaker commanders, or have to add extra steps?

My favorite MtG content creators are Ben Wheeler and Sam (from Rhystic Studies). My goal is, like them, to be a pleasure to play against, while concocting my own Rube-Goldberg machine that people enjoy watching come together before their eyes, not one that they have to be woken up when its over. What do I need to do/think about/keep in mind to get there?

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u/Ok_Wallaby_3701 — 25 days ago
▲ 7 r/EDH

How to build a new kind of commander deck that spices things up for those playing against me

TL;DR - I want to build new decks that I enjoy, but are different than the majority of my decks that my pod and I are getting tired of. I think I need a different gameplan than "Commander to make input easier, to then get the output of more input"

I've think that a lot of my decks that I thought played vastly differently play pretty similarly.

* My [[Krupix, God of Horizons]] deck accumulates mana to draw a bunch of big expensive cards, then play them

* My [[Avatar Aang/Aang, Master of Elements]] Avatar-Only deck bends the elements to be able to play out my army of Allies.

* My [[Ureni of the Unwritten]] deck ramps to play big dragons

* My [[Sergeant John Benton]] gets big to draw cards that make it big so I can draw more cards, then kill you with commander damage.

* My [[Norman Osborn/Green Goblin]] deck that I just built discards cards to play them from the graveyard.

All of these sound to me like pretty different gameplay styles, but they all feel the same, and as a new-to-magic friend of mine pointed out, they all end up looking the same from the outside too. Regardless of how different the way that I get there is, all of these decks end dumping a bunch of stuff onto the field that then hopefully allows me to get more stuff to dump onto the field that hopefully allows me to... you get the point. From what I've experienced, turns tend to take a bit, just to dump out a whole bunch of stuff, that then makes my opponents (whose eyes are glazed over) say "so... that wins you the game then, right?' to which I have to respond "I thinkso... let me check" (three minutes of playing it out later) "okay yeah. I think I win."

At its core, that's Magic, right? You have to get cards, then be able to play them, and then somehow that wins you the game. Am I just realizing that actually, all Magic cards lead to you doing the Magic thing? Or is there something that I'm doing that is narrowing my play to only a certain kind of game?

My [[Bre of Clan Stoutarm]] deck makes me think the answer is maybe. I say this, because for some reason, Bre is the deck that most other people enjoy playing against. It also feels the most unique to me. Its plan is to gain life to cast free Giants that deal direct damage, and give them lifelink to gain more life to cast more big spells. On the outside, it seems like it has the same "input leads to the output of exponentially more input" problem that the others do, but for some reason, it feels different to those around me, and I think to me too. I can't put my finger on why, but I feel better about winning with it.

Is it because the commander isn't a generic value engine? (Bre still kinda is). is it because it's a payoff, or at least a stepping stone in between to one? Is it because it's just a less powerful card, so I have to jump through more hoops? Or because I gave it a specific, more niche hoop to jump through of playing Giants to be able to win?

I'm having a hard time distinguishing what the exact issue is, and how to solve it. Is it that I need to play payoff commanders, or just weaker commanders, or have to add extra steps?

My favorite MtG content creators are Ben Wheeler and Sam (from Rhystic Studies). My goal is, like them, to be a pleasure to play against, while concocting my own Rube-Goldberg machine that people enjoy watching come together before their eyes, not one that they have to be woken up when its over. What do I need to do/think about/keep in mind to get there?

reddit.com
u/Ok_Wallaby_3701 — 25 days ago