▲ 230 r/mtgvorthos+1 crossposts

Characters You Hope to See Represented in "Multiverse Reforged"

Gavin Verhey has mentioned that dead characters without a current in-story counterpart will not appear in the main set of Reality Fracture, but could appear in the Commander deck.

What characters that are either dead, or just Jace related, would you like to see new cards or reprints for in the new Precon?

For me, I'd love to see an official [[Kallis Rhoka]] card, of course a Gideon that never died, and personally, I think it'd be fun to see his buds Malcolm and Breeches again, regardless of how altered by the new timeline they are.

EDIT: How could I forget the beautifulest boy in Dack Fayden??

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u/Ok_Wallaby_3701 — 4 days ago

Joining as an expansion team - who do I trade for?

12 Team 0.5 PPR, one keeper, drafting fifth or sixth, snake draft.

I'm joining an expanding league (from 10 to 12). Right now I have no players on my roster, and will have either pick 5 or 6 in the draft. I could trade the league's reigning champ my pick (let's say 1.05) for pick 1.12 and my choice of Justin Jefferson, Jonathan Taylor, or CMC.

The keeper slots in as a second round draft pick.

Out of those three, who would you trade for?

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u/Ok_Wallaby_3701 — 14 days ago

How bad is 3rd row in XD Screening?

I want to take my wife to see Spider-Man soon (before it gets spoiled for us), but the only tickets I can find of rate next week+ are in the third row of an XD screening, close-ish to the middle.

We aren't super familiar with Cinemark, so not sure how XD compares to other formats. Is it still enjoyable in the third row, or would you wait on a later showing if it were you?

There are also options other sit on the FAR left, in E22 and 23. is that far to the side bad?

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u/Ok_Wallaby_3701 — 16 days ago

Essential Jace Lore?

With reality fracture coming up, what is essential reading if I want to read all about the story of Jace?

Obviously, there’s the stuff on the mtg story website, but what sets/stories can I skip/are most important for my Jace reading journeys? And apart from the main website, what books were written that would be worth reading, and where is the best place to find them?

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u/Ok_Wallaby_3701 — 20 days ago

A Deeper Reason for Hexhaven (Theory)

We know Jace's alternate universe is centered around an echo of Strixhaven, where' he's running his own school for mages that's a harsh military-like academy.

But what if he didn't just choose strixhaven because the plane has the mana of two planes (or whatever the lore is behind the roils), but because he actually cares about the school aspect too.

He could very well be gathering mages from all over, then pushing the to/past their brink in his academy to get their latent sparks to ignite. His school could be unnecessarily harsh so that he can get an army of planes walkers at his command to protect (police) his multiverse.

That could have implications in the commander card. His leaked -3 ability would make a lot more sense if he doesn't just chaos warp into big stuff, but by sacrificing cadets to get new planeswalkers.

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u/Ok_Wallaby_3701 — 24 days ago

Do you think Reality Fracture is the last we'll see of Jace Beleren?

Will he die at the end? Will they keep him tucked away in the moon meditation realm echoverse until they need another big bad, or they need his help to beat a big bad? Will he get redemption or die a villain, or get fixed somehow and come back a hero as if nothing had happened?

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u/Ok_Wallaby_3701 — 28 days ago

Precon Jace Art Revealed

Jace, Reality Sculptor seems to be the name of the head of the Multiverse Reforged Precon.

This art shows Jace crafting an entire world, held up on the backs of mysterious veiled figures who are reading.

The center of Jace's new multiverse is Hexhaven, a military-like academy which is an echo of Strixhaven.

Why do you think Jace chose Hexhaven to be the center of it all? What involvement do you think the students have in Jace's plans? Who do you think the veiled reading figures are, and what do you think their purpose in the art is?

Is there anything else that you notice from the artwork that seems like it's worth mentioning?

u/Ok_Wallaby_3701 — 28 days ago
▲ 296 r/magicTCG

Theme of Multiverse Reforged in RF Product Guide

the theme of cheating in big stuff by [[chaos warp]]ing tokens that many were speculating on seems to be confirmed by this blurb in the product guide from wotc found here: https://media.wizards.com/2026/wpn/marketing_materials/fra/fra_product_guide_en.pdf

Here is further description of the deck that seems to imply this, as well as the nature of the creatures cheated in, found at https://wpn.wizards.com/en/products/reality-fracture?product=7kkqgOfRKY4xBVGToAbbEb :

"Battle your friends with powerful creatures and spectacular spells in Commander, Magic's most popular multiplayer format. Reimagine a new Multiverse with Jace at the helm and a deck full of alternate-reality versions of beloved Magic creatures. Reveal your master plan by replacing tokens with these new twisted creatures and bring order, just the way Jace envisioned it!"

u/Ok_Wallaby_3701 — 28 days ago

Old vs New UW Sygg

which one do you run as a commander, and why? they're pretty similar in function, but what specific playstyle/patterns do they lend towards? is one strictly better, or just more preferred by you?

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u/Ok_Wallaby_3701 — 1 month ago

Subtleties of the different types of tribal deck

I know the big 5 of elves, goblins, merfolk, zombies, and angels all can go wide and have lots of lords to buff them, which sounds awesome to me. But apart from that, what kind of gameplay do they lend to? or what sub themes are there in these creature types?

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u/Ok_Wallaby_3701 — 1 month ago

Which is more integral to US Soccer - the growth of the MLS, or of the USL?

New here, but starting other get more familiar with US Soccer after watching PL for the past few years.

Obviously, both would be good. But which would pay greater dividends in the long run? It seems like MLS getting bigger would be easier and better in the short term, making soccer more mainstream here. But from what I've read, USL getting bigger would start a path to making the sport healthier in the long run.

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u/Ok_Wallaby_3701 — 1 month ago

Groupon has a coupon for 6 months of membership for $45, or $7.5/ticket

Seems like a great deal, just figured I'd share it. Says it expires in 5 hrs, but idk how true that is.

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u/Ok_Wallaby_3701 — 2 months ago

1236 in s2e1?

New to the sub, binged all of season 1 yesterday by acidness because it was just so good.

Is there any significance to the number 1236? It was the high score in Ted and Beard's game, and the exact amount that Roy owed Phoebe.

If it's a spoiler for something later on, just let me know to keep watching.

Cheers!

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u/Ok_Wallaby_3701 — 2 months ago

Fresh Clone Commanders?

I've been wanting to build a clone deck, because of its ability to scale with the table and have high variance games.

The thing is, a lot of the clone commanders I've thought of, someone in my pod runs.

There's already [[Princess Yue]] which makes lands with cloned textboxes, [[Mirko, Obsessive Theorist]] that reanimates clones for free. I've thought about [[Miirym]] clones, but that really only wants to clone itself, not other stuff at the table.

What are the other clone deck you've seen/thought of? The funkier, the better!

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u/Ok_Wallaby_3701 — 2 months ago

How do I make a new kind of deck that keeps it interesting for me and my playgroup?

TL;DR - I want to build new decks that I enjoy, but are different than the majority of my decks that my pod and I are getting tired of. I think I need a different gameplan than "Commander to make input easier, to then get the output of more input"

I've think that a lot of my decks that I thought played vastly differently play pretty similarly.

* My [[Krupix, God of Horizons]] deck accumulates mana to draw a bunch of big expensive cards, then play them

* My [[Avatar Aang/Aang, Master of Elements]] Avatar-Only deck bends the elements to be able to play out my army of Allies.

* My [[Ureni of the Unwritten]] deck ramps to play big dragons

* My [[Sergeant John Benton]] gets big to draw cards that make it big so I can draw more cards, then kill you with commander damage.

* My [[Norman Osborn/Green Goblin]] deck that I just built discards cards to play them from the graveyard.

All of these sound to me like pretty different gameplay styles, but they all feel the same, and as a new-to-magic friend of mine pointed out, they all end up looking the same from the outside too. Regardless of how different the way that I get there is, all of these decks end dumping a bunch of stuff onto the field that then hopefully allows me to get more stuff to dump onto the field that hopefully allows me to... you get the point. From what I've experienced, turns tend to take a bit, just to dump out a whole bunch of stuff, that then makes my opponents (whose eyes are glazed over) say "so... that wins you the game then, right?' to which I have to respond "I thinkso... let me check" (three minutes of playing it out later) "okay yeah. I think I win."

At its core, that's Magic, right? You have to get cards, then be able to play them, and then somehow that wins you the game. Am I just realizing that actually, all Magic cards lead to you doing the Magic thing? Or is there something that I'm doing that is narrowing my play to only a certain kind of game?

My [[Bre of Clan Stoutarm]] deck makes me think the answer is maybe. I say this, because for some reason, Bre is the deck that most other people enjoy playing against. It also feels the most unique to me. Its plan is to gain life to cast free Giants that deal direct damage, and give them lifelink to gain more life to cast more big spells. On the outside, it seems like it has the same "input leads to the output of exponentially more input" problem that the others do, but for some reason, it feels different to those around me, and I think to me too. I can't put my finger on why, but I feel better about winning with it.

Is it because the commander isn't a generic value engine? (Bre still kinda is). is it because it's a payoff, or at least a stepping stone in between to one? Is it because it's just a less powerful card, so I have to jump through more hoops? Or because I gave it a specific, more niche hoop to jump through of playing Giants to be able to win?

I'm having a hard time distinguishing what the exact issue is, and how to solve it. Is it that I need to play payoff commanders, or just weaker commanders, or have to add extra steps?

My favorite MtG content creators are Ben Wheeler and Sam (from Rhystic Studies). My goal is, like them, to be a pleasure to play against, while concocting my own Rube-Goldberg machine that people enjoy watching come together before their eyes, not one that they have to be woken up when its over. What do I need to do/think about/keep in mind to get there?

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u/Ok_Wallaby_3701 — 2 months ago
▲ 7 r/EDH

How to build a new kind of commander deck that spices things up for those playing against me

TL;DR - I want to build new decks that I enjoy, but are different than the majority of my decks that my pod and I are getting tired of. I think I need a different gameplan than "Commander to make input easier, to then get the output of more input"

I've think that a lot of my decks that I thought played vastly differently play pretty similarly.

* My [[Krupix, God of Horizons]] deck accumulates mana to draw a bunch of big expensive cards, then play them

* My [[Avatar Aang/Aang, Master of Elements]] Avatar-Only deck bends the elements to be able to play out my army of Allies.

* My [[Ureni of the Unwritten]] deck ramps to play big dragons

* My [[Sergeant John Benton]] gets big to draw cards that make it big so I can draw more cards, then kill you with commander damage.

* My [[Norman Osborn/Green Goblin]] deck that I just built discards cards to play them from the graveyard.

All of these sound to me like pretty different gameplay styles, but they all feel the same, and as a new-to-magic friend of mine pointed out, they all end up looking the same from the outside too. Regardless of how different the way that I get there is, all of these decks end dumping a bunch of stuff onto the field that then hopefully allows me to get more stuff to dump onto the field that hopefully allows me to... you get the point. From what I've experienced, turns tend to take a bit, just to dump out a whole bunch of stuff, that then makes my opponents (whose eyes are glazed over) say "so... that wins you the game then, right?' to which I have to respond "I thinkso... let me check" (three minutes of playing it out later) "okay yeah. I think I win."

At its core, that's Magic, right? You have to get cards, then be able to play them, and then somehow that wins you the game. Am I just realizing that actually, all Magic cards lead to you doing the Magic thing? Or is there something that I'm doing that is narrowing my play to only a certain kind of game?

My [[Bre of Clan Stoutarm]] deck makes me think the answer is maybe. I say this, because for some reason, Bre is the deck that most other people enjoy playing against. It also feels the most unique to me. Its plan is to gain life to cast free Giants that deal direct damage, and give them lifelink to gain more life to cast more big spells. On the outside, it seems like it has the same "input leads to the output of exponentially more input" problem that the others do, but for some reason, it feels different to those around me, and I think to me too. I can't put my finger on why, but I feel better about winning with it.

Is it because the commander isn't a generic value engine? (Bre still kinda is). is it because it's a payoff, or at least a stepping stone in between to one? Is it because it's just a less powerful card, so I have to jump through more hoops? Or because I gave it a specific, more niche hoop to jump through of playing Giants to be able to win?

I'm having a hard time distinguishing what the exact issue is, and how to solve it. Is it that I need to play payoff commanders, or just weaker commanders, or have to add extra steps?

My favorite MtG content creators are Ben Wheeler and Sam (from Rhystic Studies). My goal is, like them, to be a pleasure to play against, while concocting my own Rube-Goldberg machine that people enjoy watching come together before their eyes, not one that they have to be woken up when its over. What do I need to do/think about/keep in mind to get there?

reddit.com
u/Ok_Wallaby_3701 — 2 months ago