u/OneCoin97

▲ 3 r/chrome

Chrome kept crashing on YouTube, X, and Netflix. Uninstalling Avast fixed it.

Chrome kept crashing on YouTube, X, and Netflix. Uninstalling Avast fixed it.

For the past few days, Chrome kept crashing whenever I used video-heavy websites like YouTube, X/Twitter, and Netflix.

The errors I kept seeing were:

STATUS_ACCESS_VIOLATION

STATUS_STACK_BUFFER_OVERRUN

At first, I thought it was a Chrome issue, so I tried the usual fixes:

- Cleared cookies and site data

- Reset Chrome data

- Reinstalled Chrome

- Updated my GPU driver

- Turned off hardware acceleration

- Tested Incognito mode

- Tested Guest profile

None of them fully fixed it.

I also tried disabling Avast Web Shield / Web protection and real-time protection, so I assumed Avast was not the problem. But then I noticed that renaming chrome.exe stopped the crashes, which made me suspect that something was hooking into Chrome specifically.

I checked the loaded modules with Process Explorer and found several Avast DLLs loaded into the Chrome process, including hook/script filtering related ones.

After completely uninstalling Avast, the issue disappeared.

So if Chrome keeps crashing on video platforms with STATUS_ACCESS_VIOLATION or STATUS_STACK_BUFFER_OVERRUN, and normal Chrome fixes do not work, try fully uninstalling your antivirus instead of only disabling Web Shield.

Disabling Avast features was not enough in my case. Full uninstall fixed it.

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u/OneCoin97 — 6 days ago

Jagged Alliance fans, I’d love feedback on my tactical roguelike demo

Hi everyone,

I’m a solo indie developer working on a tactical roguelike RPG called Integrity.

I recently showed the game to some tactics game fans, and several people suggested that I should ask for feedback from the Jagged Alliance community as well.

The game is built around free movement, line of sight, Energy management, and terrain control.

Movement and skills use the same Energy resource, so moving farther means you may have less Energy left to attack, reposition, or retreat.

Most skills can also be blocked by walls or objects, and players can create or destroy walls during combat to reshape the battlefield.

Since Jagged Alliance players are familiar with tactical positioning, line of sight, and action-resource management, I’d really appreciate hearing your thoughts on this kind of combat system.

There is a demo available here:

https://store.steampowered.com/app/4547930/Integrity_Demo/

I’d be grateful for any feedback, especially on whether the movement, line of sight, and terrain control feel interesting or concerning from a Jagged Alliance player’s perspective.

Thanks for reading.

u/OneCoin97 — 13 days ago

I’m working on a turn-based tactical roguelike RPG called Integrity.

The combat has a similar tactical structure to games like XCOM, but one major difference is that there is no hit chance. Attacks and skills are deterministic, so the focus is more on positioning, line of sight, terrain, and stamina management.

In this clip, the player finds a hidden reward during exploration. I added hidden rewards in some exploration areas to give players a reason to look around. Some of these rewards can be used to upgrade skills and shape your build.

Players can also use skills outside of combat to reach or reveal hidden rewards, but there is a small trade-off: if a skill is used before combat, it starts on cooldown in the next battle.

I’m still tuning how obvious these hidden rewards should be. Do you usually prefer hidden rewards to be clearly hinted at, or do you like them to be more secret?

Steam page, if you want to take a look:
https://store.steampowered.com/app/4306780/Integrity/

u/OneCoin97 — 25 days ago