Image 1 — A roguelike tactics game where you freely explore a hex world instead of following linear runs
Image 2 — A roguelike tactics game where you freely explore a hex world instead of following linear runs
Image 3 — A roguelike tactics game where you freely explore a hex world instead of following linear runs
Image 4 — A roguelike tactics game where you freely explore a hex world instead of following linear runs
▲ 22 r/TurnBasedLovers+1 crossposts

A roguelike tactics game where you freely explore a hex world instead of following linear runs

Hello everyone,I'm a solo indiedev working on a game that tries to rethink how roguelike tactics games are structured.

The core idea is simple but unusual:

* Instead of following linear, node-based runs, players in our game can:

* Freely explore a hex-based world map

* Decide where to go next without a fixed path

* Engage in tactical turn-based combat on hex grids

* Build up their team and strategy through roguelike progression

I wanted to move away from the feeling of “just going from encounter to encounter in a straight line,” .

Now the game is still in development, and I'm actively shaping it based on feedback. I'm also currently running our first playtest, and anyone is welcome to try it and submit a short questionnaire afterward.

https://store.steampowered.com/app/4451570/_/

u/Party-Avocado-8319 — 7 days ago

A roguelike tactics game where you freely explore a hex world instead of following linear runs

Hello everyone,I'm a solo indiedev working on a game that tries to rethink how roguelike tactics games are structured.

The core idea is simple but unusual:

* Instead of following linear, node-based runs, players in our game can:

* Freely explore a hex-based world map

* Decide where to go next without a fixed path

* Engage in tactical turn-based combat on hex grids

* Build up their team and strategy through roguelike progression

I wanted to move away from the feeling of “just going from encounter to encounter in a straight line,” .

Now the game is still in development, and I'm actively shaping it based on feedback. I'm also currently running our first playtest, and anyone is welcome to try it and submit a short questionnaire afterward.

https://store.steampowered.com/app/4451570/_/

u/Party-Avocado-8319 — 7 days ago

I tweaked my game character.Which one do you think is better?

This is a Strategy RPG I've been developing for six years. Here is the female Gunner (Archer class). I've tweaked her appearance, and I also reduced the size of all character models on the map by about 8%.

So,which look do you like better?

PS:steam page :https://store.steampowered.com/app/4451570/\_/

u/Party-Avocado-8319 — 2 months ago