How to calculate your lineup archetype (scroll down if you don't wanna read) and get a calculator. Pls no hate
how to check your battle cats lineup mathamaticlly accurate (for archetype like high defense and ect)
so to check for defense get every unit and check their hp and recharge time each combine their recharge time and hp then check the ratio of hp to recharge the ratio of hp to recharge should be each hp 1000 needs 1 seconds recharge (your lineup should have a ratio of 12000 hp per each 1 second recharge atleast) and to simplify this
get all your units count the recharge of all of them or only count your meatsheilds and divide that by their hp the ratio should be each 1 second recharge you should have 12000 hp for a avrage defense deck
attacking
similar to the defense
check their dps of all and divide it by their recharge you should have a ratio of each 1 seconds recharge 3000 damage
short recharge ÷ (survivability and damage overtime that survivability) = x + anti traits and ect
survability time - recharge = wait time (x)
the wait time (x) is the time you'll wait for return
now with trait specific things like roe cat or ramen cat and cameraman cat you get their stats and for example if their resistant to ____ by 4× then make another variable for that trait and add that cat to the variable which look let's say I have a lineup of floating tanking I put in octopuse cat he get calculated put into the all traits variable and the specific trait variable in the all traits tanking variable he has basic hp and slowish recharge so let's see 25000 hp at level 1 he has a let's say just for example not game accurate 5 seconds rechage he effectively has 5000 hp to our all traits tanking but in the specific trait tanking we put him in floating and specifically to floating this deck is now up 20000 for them
if you didn't want to read all of that then you can do this
defense
(all meatsheilds needed) hp ÷ recharge = hp per second (any trait resistance abilites need to be calculated to them and put into that trait pool)
attack
(all attackers needed)
hit recharge ÷ survivability time = x ÷ second = × (any massive damage or ect need to be added to a trait pool for that trait
(make sure to check the stage enemies to check their range and hit recharge to calculate the units survability so example let's say doge if he had long range and area cameraman cat has less but doge has 10 second hit recharge so let's say cameraman is fast and he goes and hits once and wait let's say 3 seconds hits agian and hits 2 to 3 times that's his survability longer range and meatsheild = more survability = more hits but if enemy has 10 seconds hit his survability is likely 1/3 of 10 3.33 seconds of survability or 2/3 6.66 seconds of survability)