Image 1 — Which one?
Image 2 — Which one?
Image 3 — Which one?
Image 4 — Which one?
Image 5 — Which one?

Which one?

My balance is about to be cleared on csfloat and I'm about to buy the most expensive combo I've ever had, and hopefully want to keep it for a long time. I'm strongly leaning towards the first, but I've always had a soft spot for karambit damascus steels and it would fit right into budget with battle scarred SCs.

I'm also open to any suggestions, they have to be sport gloves + karambit though. Budget 1300€ max on CSFloat.

Posts about case luck vs terminals.

Terminals are hated on here and clowned on. Yet if anyone posts about their case luck stats, they usually get laughed at and mocked for spending so much without getting anything.

How does that make sense?

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u/Practical_Cricket_11 — 3 days ago
▲ 5 r/help

No more way to get a followed only feed?

Is it completely gone now? I know they try to push the home feed with "suggested" posts as much as possible, but they atleast had the option to switch to following, even if you had to do it every time? But now I can't find a following option anywhere, not in the app and not in a browser.

Is this option just completely gone now?? Do I really have to endure countless posts from random subreddits that don't interest me?

reddit.com
u/Practical_Cricket_11 — 5 days ago

Ranking all Glove Generations (Only my top 5 shown, but the list is representative of every glove in that generation)

Place 1 - Dead Hand Gloves

Putting those or Gen 1 Gloves first was a hard choice, but I think the broad quality of the dead hand gloves beats the Gen 1 gloves. I like almost all of these, it's far easier to name the 3 I don't like (Plum Quills, Pinstripes, and Chocolates). It helps that only the "good" glove types are available but the designs absolutely carry these, they enabled a ton of new combos. Its a shame these come from a terminal, if these were from a case getting a gold would hit like crack.

Place 2 - Glove Case

If this list was about the top 5 gloves only, these would win easily. I think it's undeniable that pandoras and hedges are still the best gloves in the game, and SCs are arguably 3rd. However, it has far more "bad" gloves compared to dead hand. The biggest shame is the current supply/price, apart from the fingerless gloves none are affordable in FT or upwards.

Place 3 - Broken Fang

Unfortunately there is a huge dropoff in quality from gen 1/4 to gen 2/3. I ranked Broken Fang slightly higher as I think it has more interesting gloves than Clutch. However, the wear on these is TERRIBLE. Good luck finding a pair of amphibious gloves without scratches, in FN... It's a shame because I do think vices are a top 5 glove, but even in MW they look worse than pandoras in WW.

Place 4 - Broken Fang

This case somehow only has 3 actually good gloves - nocts, slingshots, and queen jags, and that's about it. While I like each, they don't even have super interesting designs, they are just default black, red, and white gloves. I don't even like scarlets and the marble fades that much, but there was nothing better to pick for this list. It's the opposite of the dead hand gloves, I wish these came from a terminal so you could only buy the 3 good gloves, and leave the rest.

Thoughts? How would you rank the glove generations?

u/Practical_Cricket_11 — 6 days ago
▲ 151 r/ohnePixel

Red Racers would look a lot cleaner if the colors were more vibrant. These could go insane with Damascus Steels, Slaughters, Autotronics, etc. With the current ones it's difficult to find a good combo

u/Practical_Cricket_11 — 1 month ago

If you think Valve gets more money from terminals than from cases, you're wrong

Disclaimer: I don't want to defend valve, terminals or the new sticker market with this post, but I do want to clear some common misinformation.

I've seen the argument a lot recently that valve has introduced terminals (or the new sticker system) to pocket money from the player directly instead of "letting" them get the items through cases, claiming that valve is doing this to earn more money from skins. Same with the sticker market.

And that is just wrong, which I can explain best with an example:

If you previously opened 1000 cases, you need to spend 2,2k€ on keys. From that money, you got around 2,2k (+ Case Value) worth in skins, on average 2-3 gold, a few reds, pinks, etc. That 2.2k from keys went directly to valve.

Now, if you open 1000 terminals, and were to buy every skin you get instantly, you'll end up paying the same amount for the skins you're buying on average - 2,2k.

So in the end, it didn't matter which path you took, valve pocketed the same amount of money from you. That's no coincidence, the old key value is the exact basis valve uses to calculate the new average skin price. They are assigning an "average" skin price of 2,2€ on every skin and then update the prices according to demand, but the average can never change, only individual prices. That's also why after a while it's almost impossible to profit from terminals, especially as they get cheaper, as the skin price in the terminal can never get lower, but the market price can and will with increasing supply.

The new sticker market is the same - The prices for the most expensive stickers seem (and are) ridiculous, but they are simply based on the previous sticker capsule price. Here the price updates dynamically too, but the average must always be the sticker capsule price, which is why the most popular sticker suddenly cost ridiculous amounts of money. But the same thing applies here, valve doesn't earn "more" money, it's the exact same they'd have otherwise gotten from capsules, just directly from ski

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u/Practical_Cricket_11 — 1 month ago