I made a puzzle game where placing a piece can rotate the entire board
Hi! I’m the developer of Tetrifold, a minimalist puzzle game for iPhone.
Most block puzzles take place in a fixed world. In Tetrifold, the construction itself can turn 90° whenever you place a piece. The direction is determined by where the piece adds weight, so the rotation is surprising at first but becomes something you can predict and plan around.
Instead of clearing conventional rows, you build increasingly large centered squares, score useful placements, and try to fold deeper without hitting the surrounding walls.
I’ve spent a lot of time making the turns feel weighty without making their cause arbitrary. I’d be interested to hear whether the rule becomes understandable from the attached clip.
I’m currently looking for people interested in trying it on iPhone. I’ll leave the TestFlight/App Store link in a comment if permitted.