
Testing the fit of some of my new pieces with the rest of my harness, feels good.
Ignore my besagew trying to escape

Ignore my besagew trying to escape
I'm not a buhurt guy, but I do harnischfechten. A while ago I took a chance on a very cheap smith to make me a full harness, ended up very good for the price I paid, but the greaves were (predictably) an issue. Without complete reshaping, they won't exactly function properly in the way that greaves should suspending off of the card muscle.
I figure, buhurt is a place where a lot of people get a lot of armor for sometimes cheaper, and often not exactly made off of things like casts or to a super accurate anatomical fit. Im wondering, how do you guys deal with enclosed greaves that have a tendency to shift too far down? What's the standard in the sport for rectifying this issue and keeping the greaves suspended well enough to fight in without issue?
The general answer among harnischfechten guys would simply be to get new greaves, but that poses huge risk of failure without in-person fittings due to my very small calves, and I'm not in a financial situation now to drop $3k+ for a local armorer. In the meantime, how can I mitigate these issues as much as possible?
Thanks.
Edit: problem solved! The machines were too far from my established outpost, fixed by building a small shack next to them. Will keep this post up incase anyone else has this problem.
Made a new base and trying to get some building materials, but my AI dudes are just standing there idle as soon as the stone mine gets full. I've tried setting their jobs to hauling to stone storage aswell, but they still refuse to do it. Same with the manual stone processor, when full they do not haul the building materials to it's storage.
Am I doing something wrong, or is the AI bugged? I've been trying to fix this for a while and absolutely nothing is working. my workers also have inventory space for the stones.