
Rough Idea for Swain in 2XKO
I was watching the Top 24 Day 2 of Evo when I looked around and saw some familiar dev team faces seated behind me. Spoke to Unconkable very briefly, expressing how much I want Swain in the game. I got the impression Swain doesn't get asked for often, although he's popular in future character polls I've seen, so I thought of a cool and very rough idea for him in 2XKO.
In the lore, he's sent to Ionia on a failing mission by then grand general Boram Darkwill because he was viewed as a threat to Darkwill's rule. Swain cheats death by making a deal with the demon of secrets, Raum.
I thought of how in fighting games it's common to lose a round since you play ft2 each set. So what if Swain had 2 forms? Not an install, but a post-"death" demon form that's only playable after you lose a round? I think it'd be cool both to play as and against.
It's a rough concept. I gave him a glaive because I always imagined soldier Swain with a very One Piece Whitebeard-like figure. Canonically, I don't think we've ever seen him pre-Raum but I'd imagine he's much younger than current League Swain i.e. Noxus cinematic Darius' age.
Balance-wise I don't expect either form to be stronger than the other. Movesets will be very different, and I'm sure the dev team will cook much harder than I can. His League moveset is very straightforward to translate but the possibilities are endless.
One cool idea is somehow adding his life drain. It would be uninteractive for an fg to just proc at close proximity. What if, instead, he used his demon powers to close in a domain on the stage (fortnite style), essentially forcing close combat (which is good for his Q dmg iykyk).
It would only start closing in slowly when he's in his demon form (2nd round), only to a max of 30-40% of the stage, and the safe non-drain zone would be around him. The drain would have to be VERY slow to be balanced, but it should be just enough to encourage close combat which is a fairly achievable counter.
I'll leave the real cooking to the devs, I'm happy with all character designs so far so I'm sure they'll nail it.