Is it even possible to get Jotaro with 2 multipulls?

Title. I'm stuck at rerolling hell because I'd like to have at least Jotaro, and I've probably done like... 20 multipulls in different accounts and yet zero Jotaro. I was wondering, did they somehow made so you can't get him, or I'm just super unlucky?

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u/Pyromann — 7 days ago
▲ 1.4k r/RimWorld

Tameable Entities mod is out! Condition entities to tame them and make them join your colony. Metalhorror breeding system included!

You can subscribe to the mod's steam workshop page:

https://steamcommunity.com/sharedfiles/filedetails/?id=3781878408

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Did you ever have the thought "Wow, those horrifying beings that emerged in a gruesome and painful way from the inside of my colonists are cool as hell, I want one!" and never had a way to satisfy that need? Well, look no further, because this mod is what you've been waiting for! Allow me to present you my first ever mod, done with almost zero coding skills and almost a month of hard work.

Tameable Entities

Now if you ever down a Metalhorror, a Noctol or maybe even a Revenant, you can now tame it and after some time of friendly conditioning, they will join your colony and become your allies! With this mod you can also heal your entities, so they stay healthy and are not killed too!

Here's a list of which entities are tameable and which skill is required to condition/tame them!

After any of these entities' conditioning becomes 100%, they will become tamed, then you can make them join your colony.

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Entities are the perfect pets! When they join your colony, they are already trained! Some of them can haul, some others can be sent to attack your enemies, all without constant training like any other animals who require food to train and live.

As you may have noticed, the Nociosphere is in the list! Yup, you can tame a whole Nociosphere, if you can manage to condition it and tame it, it will never become unstable! You will be able to keep it forever and send it away when a raid comes to attack you, and guess what? The Nociosphere WON'T attack your friendly pawns, because when it becomes conditioned, it will love you and fight until death!

Even when you launch your Gravship, the entities will get inside the ship so they won't be left behind.

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Ever wonder how do Metalhorrors implant other living beings and reproduce? Get ready to learn how by doing it yourself! In this mod you will have the option to make your Metalhorrors implant their "Metalhorror Larva" to a willing friendly colonist (Or an even more willing prisoner/slave!). Once implanted, the Metalhorror Larva will take a couple days to spread and grow inside the host, just like it happened to your colonists! Then, when the Metalhorror larva has become mature enough it will emerge from the body of their host by cutting its way to freedom and into your colony as a newly tamed baby Metalhorror. They're super cute!

Only Metalhorrors of age 18 (days) can implant a metalhorror larva to a colonist. Oh, and if you have implanted a metalhorror larva by accident, you can still remove it by doing an operation! Although it might be a little bit hard, it doesn't want to leave its fleshy host!

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Known Issues I don't know how to fix

- When Nociosphere is sent away, friendly pawns will attack it, but the Nociosphere is kind enough to not fight back against your friendly colonists.

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Future Additions?

Maybe a way to also breed Noctols, I like them a lot and I'd like to design a way to produce more of them.

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Mod Compatibility

I did this mod with all the vanilla DLC entities, I didn't know how to make a "general" or "universal" way to include other entities, so that's that, it works on base vanilla Anomaly, but I doubt it works on custom entities (Basically the condition shouldn't show up). If anything breaks, please make sure to comment it in the thread below so it doesn't get flooded with all the other comments.

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Credits and links!

Banner art done artfully by: icingwithcheesecake
Github Link: https://github.com/draki50/TameableEntities
(Feel free to fix anything or maybe even make a better and more efficient version of this mod)

u/Pyromann — 8 days ago

Why are all the raids against my colony always trying to breach through the walls?

https://preview.redd.it/iq9ekz47itbh1.png?width=611&format=png&auto=webp&s=b79a1214e5ae89c5f21d967c2305cc69b49e8b90

All the attacks I keep having the game always says that they will try to breach my walls! I have a path for them to go and they still do this, am I just unlucky? Is the game constantly telling me to dismantle my killbox?

https://preview.redd.it/nospxykqhtbh1.png?width=1920&format=png&auto=webp&s=7531f289b6708536e02c4197d2414482c75bdd9f

As you can see on the left, I have made an entrance with traps and a barricade so my units don't die, but the enemies are constantly breaching my walls when attacking.

https://preview.redd.it/4d1dalxojtbh1.png?width=1920&format=png&auto=webp&s=d51c442086e8f1c375155b844af814f7a1dc703e

This is the rest of the base, since someone asked me to send a pic of the whole of it

reddit.com
u/Pyromann — 1 month ago