
THEY FINALLY IMPROVED MOON LORD FIGHT, HOLY ****!
Good news: basically everything (less chance of stuck in some really BS situations. The deathray target lock in multiplayer is especially amazing, that caused a LOT of raging over my many multiplayer playthroughs.
Bad news?! (maybe not?): it's a lot harder to manipulate true eye cycles (might be impossible) - I'm not completely against this as it might result in a more engaging core phase, giving it a learnable pattern similar to the first phase, rather than "run away and pray".