


I've been building a text-based dungeon crawler CRPG inspired by a 90s Brazilian tabletop RPG. Here are some screenshots of the UI. Does the style feel right for the genre?
I've been working on this game solo for some time now. It's called Desperatuma text-based, tactical turn-based dungeon crawler CRPG.
The whole system is heavily inspired by A Fortaleza de Berdolok, a Brazilian tabletop RPG from the 90s, and others CRPG like Eye of the beholder. It had this really tense dice-rolling combat and brutal resource management that I'm trying to translate into a digital roguelite experience.
I'm particularly wondering:
- Does the dice-rolling combat feel like it could work in a CRPG, or is it too RNG-dependent?
- Any classic dungeon crawler features you feel are missing from this kind of text-based approach?
The demo is available here.