


Sulfur Sands in the Macabre West (ttrpg)
D6 System TTRPG Has like 6 different skill trees you can mix n match. Dark n Weird.



D6 System TTRPG Has like 6 different skill trees you can mix n match. Dark n Weird.
Another take on a character one had called the Overseer from Roblox
I prefer this one, the other was very confusing due to the composition, here we can really see...him? It? Her?
tl;dr Good and Evil alignment in Vermis is executed in a really unique way, but hardly explained at all. What are your thoughts on its gameplay significance if Vermis were a real game?
The first mechanic that Vermis explains is the two kinds of flesh. It's always stuck out to me, in part because of how quickly it's introduced in the first book, and then by how little it seems to matter. I can't remember any references to it throughout all of Vermis I apart from the introduction and as a stat on the character pages. Then it's dropped entirely in Vermis II and III.
I love the setup of this alignment because it feels so unique. Compare it to something like Star Wars, and the Light Side vs the Dark Side. George Lucas said that the Light Side is selfless and the Dark Side is selfish. So good and evil are conceptualized in relationship to others; someone on the Light Side of the Force will be more willing to help others, and sacrifice for them, while someone on the Dark Side of the Force will be more willing to steal and hurt others for personal gain. Or compare it to a classic real-world deontological interpretation of good and evil, where good is following the laws of a higher power or structure, and evil is disobeying those rules. Once again, good and evil are determined by an interaction with a third party.
Vermis, by contrast, defines Good and Evil basically as a mindset, at least in my reading of it. A mindset of hope is Good, and a mindset of despair is Evil. I really like this, because it can kind of encompass other ethics of good and evil; a hopeful person will probably be more likely to be selfless, like a Jedi. It's a deeply personal moral orientation, and one that I find really compelling.
Because I find it so compelling, and because there is so little about its gameplay significance in the book, I find myself theorizing about its purpose if Vermis were a real game. Are certain mechanics gated behind an alignment requirement, like how The Silent Keeper of the Shade Sanctum requires a different type of coin based on your Will? Maybe darker spells require a more Evil alignment? Maybe it affects the ending, when the player finally makes it to the well. Maybe certain actions taken during the playing of the game could change the character's alignment, like choosing to give the Dying Knight the Princess' box or not. Or maybe it could be changed by equipment, like the Beloved Necklace that the Waste of Life starts with. But, at the end of the day, why would a player care about their alignment? What does it do?
I'd love to get everyone's thoughts on this, because it bounces around my head whenever I think about Vermis. What does everyone think?
First and foremost, I want to give a huge shoutout to Vermis and this incredible community for inspiring me with so much stunning art and creativity.
I'm thrilled to finally announce that the DEMO for my game is now available for anyone who wants to give it a try! You can play it right here.
DESPERATUM is a text-based, tactical turn-based RPG with roguelite progression elements, it is heavily inspired by classic dungeon crawlers like Eye of the Beholder. Every choice, rune, and item matters as you descend deeper into the darkness.
As a solo developer, I'd really appreciate your feedback, bug reports, and suggestions. Every bit of input helps me make the game better!
Have fun, stay sharp, and beware the darkness...
PS: English is not my native language, so if you find any spelling mistakes in the game, please report them. I truly appreciate the help!
At first I was just trying to draw a monster with Eyes on his shield because he can't see otherwise, but at the end I slowly followed the big inspiration from Plastiboo style
Enjoy (or not, who know, except you? Or do you?)
I don't know what Vermis is. I don't know if it's a book, a graphic novel, fanfiction of a pre-existing thing, a TTRPG, or anything in between.
All I know is that you guys seem to be having a lot of fun. So yeah, all the best
The top Void's limbs are too thin to walk on solid ground without breaking. The bottom Void allows it to walk in its holes, which rotate like a looping continuous track. In exchange it gets to feed on all the roots from the top Void
Well the salamander king blessed us with another book! As much as i have seen it looks like a sort of point and click adventure? Honestly i recommend checking it out since mock soul was a banger, expectations are through the roof!
I made this Vermis-inspired TTRPG. I haven't included the third book in it yet, but it has most of the content from the first two books. Feel free to check it out and give me some criticism.
https://drive.google.com/drive/folders/1K_rTFDSQJm8ffk9MfD1zmjAjc702-z1D?usp=drive_link
Mainly i need too add new classes.
The zine is roughly 30 pages and it's only the first part. I'm planning to realize at least two more parts. Here some random pages and two character sheets. Hope ya like it :)
While listening to the vermis cassette tape I went and re read the books. Other then statements about people using magic, how do you actually think it works in the world
The 'Vermis magic system' the instances of magic seem more unrelated other than many of them being related to objects specifically and maybe the god/demon cults.
Since this sub has basically gone more towards hollow press in general, I wanna ask this question.
Is boneforest worth it? what is it exactly? Little to nothing is written about it online, I'm curious.
Some art from the upcoming Kingbreaker game, breaking down the encounter generation system and a handful of the game's enemies
Sadly Godhusk got damaged in transit but already contacted hollow-press and will be getting a replacement <3