![UNIDENTIFIED OBJECT - CELLPHONE [by Sealight Studios]](https://preview.redd.it/rvo7aidca8uh1.jpeg?auto=webp&s=e9350ef3c8280b1662f02a504f3d11d99e05189c)
UNIDENTIFIED OBJECT - CELLPHONE [by Sealight Studios]
Inspired by Jeff Vandermeer's Southern Reach trilogy.
![UNIDENTIFIED OBJECT - CELLPHONE [by Sealight Studios]](https://preview.redd.it/rvo7aidca8uh1.jpeg?auto=webp&s=e9350ef3c8280b1662f02a504f3d11d99e05189c)
Inspired by Jeff Vandermeer's Southern Reach trilogy.
Hail, Kingbreakers!
One of the main mechanics in Kingbreaker is the death and resurrection system. As is the OSR tradition, death is commonplace within the game, and players are expected to die over and over again.
However, I was inspired by the recent trend in roguelike and Soulslike video games to implement a resurrection system that also provides the player with a home base. In the Sanctuary, Kingbreakers will finally be able to rest, repair their armour and weapons, patch up their wounds, and seek a dreamless sleep. As they go through the game, they will also find and recruit allies who will go on to dwell within the Sanctuary, turning it from a pretty standard "checkpoint" mechanic to a thriving NPC hub.
Let me know what you think!
Just sharing some of my personal proxies for my favourite decks. All of the art was done by yours truly.
Deep within the winding catacombs of Lateran, you will find Anallise, the Pontiff King, Our Lady of Salt. To her followers she is proof of the Great and Goodly Works. To her foes she is an enchantress, in league with dark powers. It was for these latter charges that she was captured and burnt alive. As the flames cracked her skin she vowed her return: Then, all sense was swallowed in screams.
Some art of the Pontiff King, final boss of the upcoming Kingbreaker game. This one in particular has some major Plastiboo influences - right down to the colour scheme, oldschool game magazine aesthetic, and the VHS glitching effects.
"HELLO AND I AM ALL COLOURS SAM"
- The supposed introduction of a 7-foot-tall, seemingly biomechanical entity spotted on the Isle of Wight in 1973.
Sam the Sandown Clown has long been a favourite cryptid of mine, due in part to the sheer surreality of this sighting. Allegedly encountered by two young girls while they were playing on the swampy shores of Lake Common, Sandown, this creature was described as having triangular eyes, square nose and yellow lips, on a face that sat directly on his shoulders without any discernible neck.
Now, while I'm not sure I believe in old All-Colours Sam (he does sound an awful lot like an especially odd child's imaginary friend, after all), he has still captured my imagination over the years and I felt it was only right to immortalise him in my art.
A snippet of lore from my upcoming TTRPG Kingbreaker, in which the brave St. Ahez faces down a wretched ogre on the battlefield.
Hi folks,
I'm currently developing our 2-player Roguelite TTRPG Kingbreaker and am looking for feedback on the overall layout, art style, and formatting. Feel free to be ruthless - I would much rather have honest feedback than kind words (though kind words would also be welcome - I'm only human, after all).
Thanks!
Whipped up a bit of art for one of my favourite BBEGs.
King Mathra was once a noble king descended from the ancient Faery Wives, whose devotion to his country drove him deeper and deeper into desperation. He succumbed to fury and entered a warp spasm, his body becoming wolfish and frantic, his armour melting into a bestial shape.
Inspired by werewolf mythology, Irish folklore, and the myths of Cu Chulainn.
I love the mechanics of this card, but the art is (intentionally) pretty goofy. Figured I should proxy a copy for my commander deck - Thoughts?
A little lore primer from the upcoming Kingbreaker title, The Tombs of Anallise. Wanted to lean into the apocalyptic, high-religiosity vibes of classic Borg, and transferring it to a sun-drenched, salt-bleached Mediterranean setting. If you fancy trying the beta, you can download it free below!
Vermis is, generally speaking, a dank and gnarly setting. I wanted to see if that would translate well to the sun-drenched, blood-soaker annals of the Mediterranean.
For those of you that have played the Kingbreaker PvP beta, you'll know a lot of the setting has a very specific, post-apocalyptic medieval England vibe.
I think the game will generally still have that feel, but I also wanted to explore a bit further afield - the kingdom of Lateran, therefore, is a mishmash of medieval France, pre-Islamic Arabia, and Minoan Greece.
I'm personally a sucker for a classic puzzle dungeon room, but that doesn't really use up PC resources so much as use up player energy as they solve it. Do you have any go-to "my players have been fighting too much" encounter designs?
Hi all! Sculpted this little creep out of green stuff with a simple wire armature for my upcoming TTRPG Kingbreaker. I wanted my goblins to feel dirty, sweaty, nasty, and smelly - do you reckon I pulled it off?
Howdy all. I'm generally interested in the TTRPG scene as it relates to players, and the changes we've seen in the last 40 years of the hobby. I want to write a blog post about a trend I've noticed - a scene-wide rejection of the "edgy rogue" player and a rise of a new pain in the ass: the joke character.
If you've spent any time on the DnD subreddit, you'll be somewhat familiar with this character type. They're the gnome names Bing Bong. They're the orc named Pansy McNamsy. They're a one to one copy of Ronald McDonald. They fit about as seamlessly into the average fantasy campaign as a 10 inch dildo in a 1 inch plug socket.
I wanted to get your thoughts, veterans of the scene: is this a new phenomenon? Those of you who played prior to the rise of 5th edition, were there joke characters at your tables? Did you ever play a joke character?
I ask this with full sincerity (as I've said, I'm an amateur historian of the scene and have written several blogs on the history of RPG cultures) and without any plan on judging or mockery. I want to chart how the culture has changed, and maybe make predictions on how we're going to change going forward.
Looking forward to hearing from you all!
Hail and well met, wanderers.
Returning once more to share some art for the upcoming Kingbreaker game, this time featuring the six status effects that may tear your body and mind asunder.
(10 points to whoever can guess which of these is me)
Some art from the upcoming Kingbreaker game, breaking down the encounter generation system and a handful of the game's enemies
Inspired by the Lesser Key, this sigil encompasses three of my personal intents for this game as it goes out into the world, as well as the name of the in-universe deity that oversees magick. Let me know your thoughts!
HALLOWED BE THY CHAINS
(Converted from a plaster Virgin Mary statue, repained, green stuff'd, and sculpted)
Some monster art from the upcoming Kingbreaker game, sculpted and edited by yours truly.
Flavour text: “Yet of all creatures of Providence, it is the Gobelyn that is most vile. It is borne of shapeless filth, and licked into rightly form by toads and maggots. It moves by way of shadowed walking, and knows the sideways paths between worlds.”