WASTEIDLE OPEN BETA IS LIVE. The Second Tally begins.

WasteIdle is a post-apocalyptic idle MMO-RPG that runs in your browser. No download, no pay-to-win, and your character keeps working while you're away. Offline progress runs the same simulation as live play, so what you come back to is what you actually earned.

What you'll be doing:

  • Skill up, online or off. Eight skills across gathering and production: scavenge ruins, forage, fish, then cook, refine, and build in the Workshop, brew Chems, and fuse gear. Pick a class (Scavenger, Mercenary, or Tinker) and spec into branching mastery trees with mutually exclusive paths.
  • Fight through six regions. From The Outskirts to The Descent, each region has its own mob roster and a boss guarding the way forward. Gear climbs to Tier 11 with rolled affixes, god-roll suffixes, and Legendary pity so a dry streak always ends. Hunt down 24 rare artifacts in the field. One-life Hardcore mode for those who want their name on the memorial wall.
  • Craft, socket, trade. Deep crafting chains turn raw scrap into refined intermediates and finished gear. Socket stackable modules with rolled affixes to push builds further. Everything moves through a player-driven market with multi-item trades. Prices are set by survivors, not by us.
  • Settle together. Found or join a settlement, construct buildings with real interiors, assign custom roles, run daily requisitions for Favor, defend against attacks, and launch push-your-luck sorties against world bosses with your clan.
  • Uncover the story. Over 200 quests from seven Locals, each a real conversation with their own voice, moods, and loyalty ladder. Piece together The Ledger, a living history book of the world across 90+ recovered pages, and earn your place in the Hall of Names.

About the beta: The Second Tally runs for one month. The goal is simple, tune the balance and land the last few features before full release. Beta survivors get era-exclusive supporter cosmetics that will never be sold again, and alpha names are already on the tribute wall.

Try it in one click. Guest accounts drop you straight into the game, no email needed. Guest survivors last 48 hours, and you can create an account at any moment to keep everything you've built.

What we're looking for: Feedback on balance and how progression feels. Where does it drag, where does it fly, where did the wall hit too hard or a reward feel too cheap. Every report gets read.

A note on AI: WasteIdle uses AI for art and as a coding tool. This is not a vibe-coded game. It is one developer using AI in a structured, reviewed workflow, with every system designed, tested, and balanced by hand. If that matters to you, we'd rather you know up front.

Play now: https://wasteidle.com
Join the Discord: https://discord.com/invite/3aNbTyXYzt

wasteidle.com
u/ReadyT3N — 16 hours ago

WASTEIDLE OPEN BETA IS LIVE. The Second Tally begins.

WasteIdle is a post-apocalyptic idle MMO-RPG that runs in your browser. No download, no pay-to-win, and your character keeps working while you're away. Offline progress runs the same simulation as live play, so what you come back to is what you actually earned.

What you'll be doing:

  • Skill up, online or off. Eight skills across gathering and production: scavenge ruins, forage, fish, then cook, refine, and build in the Workshop, brew Chems, and fuse gear. Pick a class (Scavenger, Mercenary, or Tinker) and spec into branching mastery trees with mutually exclusive paths.
  • Fight through six regions. From The Outskirts to The Descent, each region has its own mob roster and a boss guarding the way forward. Gear climbs to Tier 11 with rolled affixes, god-roll suffixes, and Legendary pity so a dry streak always ends. Hunt down 24 rare artifacts in the field. One-life Hardcore mode for those who want their name on the memorial wall.
  • Craft, socket, trade. Deep crafting chains turn raw scrap into refined intermediates and finished gear. Socket stackable modules with rolled affixes to push builds further. Everything moves through a player-driven market with multi-item trades. Prices are set by survivors, not by us.
  • Settle together. Found or join a settlement, construct buildings with real interiors, assign custom roles, run daily requisitions for Favor, defend against attacks, and launch push-your-luck sorties against world bosses with your clan.
  • Uncover the story. Over 200 quests from seven Locals, each a real conversation with their own voice, moods, and loyalty ladder. Piece together The Ledger, a living history book of the world across 90+ recovered pages, and earn your place in the Hall of Names.

About the beta: The Second Tally runs for one month. The goal is simple, tune the balance and land the last few features before full release. Beta survivors get era-exclusive supporter cosmetics that will never be sold again, and alpha names are already on the tribute wall.

Try it in one click. Guest accounts drop you straight into the game, no email needed. Guest survivors last 48 hours, and you can create an account at any moment to keep everything you've built.

What we're looking for: Feedback on balance and how progression feels. Where does it drag, where does it fly, where did the wall hit too hard or a reward feel too cheap. Every report gets read.

A note on AI: WasteIdle uses AI for art and as a coding tool. This is not a vibe-coded game. It is one developer using AI in a structured, reviewed workflow, with every system designed, tested, and balanced by hand. If that matters to you, we'd rather you know up front.

Play now: https://wasteidle.com
Join the Discord: https://discord.com/invite/3aNbTyXYzt

HUB

Skill Page

Combat Page

Survivor Profile

reddit.com
u/ReadyT3N — 16 hours ago

WASTEIDLE OPEN BETA IS LIVE. The Second Tally begins.

Game Title: WasteIdle

Playable Link: https://wasteidle.com

Platform: Desktop/Mobile

Description: Read Below \/

Free to Play Status:

  • [x] Free to play

Involvement: I am the developer.

WasteIdle is a post-apocalyptic idle MMO-RPG that runs in your browser. No download, no pay-to-win, and your character keeps working while you're away. Offline progress runs the same simulation as live play, so what you come back to is what you actually earned.

What you'll be doing:

  • Skill up, online or off. Eight skills across gathering and production: scavenge ruins, forage, fish, then cook, refine, and build in the Workshop, brew Chems, and fuse gear. Pick a class (Scavenger, Mercenary, or Tinker) and spec into branching mastery trees with mutually exclusive paths.
  • Fight through six regions. From The Outskirts to The Descent, each region has its own mob roster and a boss guarding the way forward. Gear climbs to Tier 11 with rolled affixes, god-roll suffixes, and Legendary pity so a dry streak always ends. Hunt down 24 rare artifacts in the field. One-life Hardcore mode for those who want their name on the memorial wall.
  • Craft, socket, trade. Deep crafting chains turn raw scrap into refined intermediates and finished gear. Socket stackable modules with rolled affixes to push builds further. Everything moves through a player-driven market with multi-item trades. Prices are set by survivors, not by us.
  • Settle together. Found or join a settlement, construct buildings with real interiors, assign custom roles, run daily requisitions for Favor, defend against attacks, and launch push-your-luck sorties against world bosses with your clan.
  • Uncover the story. Over 200 quests from seven Locals, each a real conversation with their own voice, moods, and loyalty ladder. Piece together The Ledger, a living history book of the world across 90+ recovered pages, and earn your place in the Hall of Names.

About the beta: The Second Tally runs for one month. The goal is simple, tune the balance and land the last few features before full release. Beta survivors get era-exclusive supporter cosmetics that will never be sold again, and alpha names are already on the tribute wall.

Try it in one click. Guest accounts drop you straight into the game, no email needed. Guest survivors last 48 hours, and you can create an account at any moment to keep everything you've built.

What we're looking for: Feedback on balance and how progression feels. Where does it drag, where does it fly, where did the wall hit too hard or a reward feel too cheap. Every report gets read.

A note on AI: WasteIdle uses AI for art and as a coding tool. This is not a vibe-coded game. It is one developer using AI in a structured, reviewed workflow, with every system designed, tested, and balanced by hand. If that matters to you, we'd rather you know up front.

Play now: https://wasteidle.com
Discord: https://discord.com/invite/3aNbTyXYzt

HUB

Locals - Quest Givers

Combat

Skill

The Ledger

reddit.com
u/ReadyT3N — 1 day ago
▲ 1 r/PBBG

WASTEIDLE OPEN BETA IS LIVE. The Second Tally begins.

WasteIdle is a post-apocalyptic idle MMO-RPG that runs in your browser. No download, no pay-to-win, and your character keeps working while you're away. Offline progress runs the same simulation as live play, so what you come back to is what you actually earned.

What you'll be doing:

  • Skill up, online or off. Eight skills across gathering and production: scavenge ruins, forage, fish, then cook, refine, and build in the Workshop, brew Chems, and fuse gear. Pick a class (Scavenger, Mercenary, or Tinker) and spec into branching mastery trees with mutually exclusive paths.
  • Fight through six regions. From The Outskirts to The Descent, each region has its own mob roster and a boss guarding the way forward. Gear climbs to Tier 11 with rolled affixes, god-roll suffixes, and Legendary pity so a dry streak always ends. Hunt down 24 rare artifacts in the field. One-life Hardcore mode for those who want their name on the memorial wall.
  • Craft, socket, trade. Deep crafting chains turn raw scrap into refined intermediates and finished gear. Socket stackable modules with rolled affixes to push builds further. Everything moves through a player-driven market with multi-item trades. Prices are set by survivors, not by us.
  • Settle together. Found or join a settlement, construct buildings with real interiors, assign custom roles, run daily requisitions for Favor, defend against attacks, and launch push-your-luck sorties against world bosses with your clan.
  • Uncover the story. Over 200 quests from seven Locals, each a real conversation with their own voice, moods, and loyalty ladder. Piece together The Ledger, a living history book of the world across 90+ recovered pages, and earn your place in the Hall of Names.

About the beta: The Second Tally runs for one month. The goal is simple, tune the balance and land the last few features before full release. Beta survivors get era-exclusive supporter cosmetics that will never be sold again, and alpha names are already on the tribute wall.

Try it in one click. Guest accounts drop you straight into the game, no email needed. Guest survivors last 48 hours, and you can create an account at any moment to keep everything you've built.

What we're looking for: Feedback on balance and how progression feels. Where does it drag, where does it fly, where did the wall hit too hard or a reward feel too cheap. Every report gets read.

A note on AI: WasteIdle uses AI for art and as a coding tool. This is not a vibe-coded game. It is one developer using AI in a structured, reviewed workflow, with every system designed, tested, and balanced by hand. If that matters to you, we'd rather you know up front.

Play now: https://wasteidle.com/
Discord: https://discord.com/invite/3aNbTyXYzt

HUB

Shelter Screen

Locals - Quest givers

Skill Screen

Public Profile

The Ledger

reddit.com
u/ReadyT3N — 1 day ago
▲ 0 r/incremental_gamedev+1 crossposts

[Alpha] WasteIdle - Looking for Players to Help Shape the Game!

Hey everyone,

I've been working on WasteIdle, a browser-based post-apocalyptic idle/incremental game, and I'm currently looking for players willing to jump into the Alpha phase and help shape the game's future.

The game is still actively under development, and right now the focus is on building out core systems, content, and features. New mechanics are being added regularly, and player feedback is directly influencing development priorities.

What I'm Looking For

I'm searching for players who enjoy:

  • Testing new features
  • Reporting bugs and issues
  • Giving honest feedback
  • Suggesting quality-of-life improvements
  • Helping shape progression, crafting, combat, economy, and other systems

If you've ever wanted to get involved early in a game's development, this is the perfect time.

Alpha Roadmap

The current Alpha phase is focused on:

  • Expanding gameplay systems
  • Adding content
  • Improving UI/UX
  • Building the foundation for launch

In a couple of weeks, I plan to release the final Alpha patch, which will mark the transition into Beta.

At that point:

  • The Alpha server will be wiped
  • Major feature development will largely be complete
  • Focus will shift toward balance and tuning

Beta Roadmap

Beta will be dedicated almost entirely to balance testing.

This includes:

  • Resource generation
  • Crafting progression
  • Combat balance
  • Economy tuning
  • Skill progression
  • Endgame pacing

The goal is to make sure the game feels rewarding and balanced before launch.

There will also be a full wipe at the end of Beta before the official release.

Why Join Now?

This is the stage where feedback matters most.

Many of the systems currently in the game are still being refined, and suggestions made during Alpha have a good chance of making it into the final product.

If you'd like to help build a post-apocalyptic idle game from the ground up, I'd love to hear your thoughts.

Play: https://wasteidle.com
Official Discord: https://discord.gg/3aNbTyXYzt

Feedback, bug reports, and suggestions are all welcome.

u/ReadyT3N — 12 days ago