▲ 65 r/daggerfallunity+2 crossposts

Daggerfall Unity ported to IOS

Where it’s at right now:

**•**	Full touch controls working  
**•**	Controller/keyboard support is still in progress — getting it to feel “right” instead of just “functional” is the last big piece

I built this mostly because I wanted it to exist for myself, and honestly the process has been really fun. Now I’m trying to figure out if it’s worth cleaning up and putting on GitHub for others to build/use, or if I should just keep it as a personal project.

So — a few questions for you all:

**1.**	Would you actually want this if it works well, AI-assisted or not?  
**2.**	Does the “how it was made” matter more than whether it works well?  
**3.**	Anything I should know before publishing (licensing, community norms around Unity/Daggerfall Unity forks, etc.)?

No ego attached to the answer — just want to know if this is worth sharing or if it’s more of a “just for me” thing.

u/Reasonable_Jello_648 — 15 hours ago