This enemy stealth detection is incredibly annoying.
I play a Rogue, and anyone who also plays Rogue knows that we don't exactly have it easy to begin with. One of the few things we still have going for us is the ability to stealth and get from point A to point B unnoticed... or at least, that's how it's supposed to work.
These days, though, around 20–30% of enemies (it's definitely 30% in Naigtal) have stealth detection. But this stealth detection doesn't just let them attack me from their normal aggro range, as they would if I weren't stealthed. No. They attack me from roughly twice that distance. Who came up with this? What's the reasoning behind it? The same thing happens in dungeons. If you don't want Shroud to let players bypass every enemy pack, then fine. Adjust that or come up with another solution.
But as a ROGUE !!! the class that's supposed to be all about stealth!!! we can't actually use stealth properly when there are enemies that detect us every few meters. fml