I made the worst Mimeoplasm combo for sEDH
▲ 8 r/DegenerateEDH+1 crossposts

I made the worst Mimeoplasm combo for sEDH

Hey all, I like to build commander decks with standard cards and this is [[Mimeoplasm, Revered One]]

Like his previous printing, Mimeoplasm specializes in taking your graveyard and turning into a cheap, squishier copy of whatever creature tickles your fancy. However, new Mimeoplasm has the added benefit of being able to exile multiple creatures, as many as you want provided you have the mana. This makes him similar to the old [[Marisil the Pretender]] decks that use to float around for you old heads like me. And much like these decks, Mimeoplasm bends himself into the time honored strategy of combo slop. But, we are very limited in standard when it comes to infinites, so how do we pull it off?

Well..

I have discovered a "plausible" but objectively rough infinite that I will now devote this entire deck into trying to make happen. The good news is some of the cards are interchangeable and the cards are not bad on their own. The bad news is, well everything else. To begin with, you need to cast the Mimeoplasm exiling either [[Doc Samson, Super Psychiatrist]] or [[Mona Lisa, Science Geek]], [[Ahriman]], [[Unliving Legionnaire]], and either [[Mightform Harmonizer]] [[Mossborn Hydra]] or [[Tifa Lockheart]] (you've got some instants and sorceries that do it too but for simplicity sake this is the basic combo), [[Glamermite]] in hand, and 4 mana available

-Pay 2 to turn Mimeo into your power doubler, play land, Mimeo is now at 24 power (12 counters for exiling 4 creatures)

-Pay 2 to turn Mimeo into Doc/Mona, tap to add 24 blue mana

-Pay Glamermite (21 B) untap Mimeo, tap him again adding 24 black mana

-Pay 2 (21U 21B) to turn Mimeo into Ahriman, pay 3 (21U 18B) to sacrifice the Glamermite and draw a card

-Pay 2 (19U 18B) to turn Mimeo into Unliving Legionnaire and activate his power up returning Glamermite to hand and adding a counter to Mimeo (19U 11B)

-Pay 2 to turn Mimeo back into Doc/Mona (17U 18B)

-Cast Glamermite untapping Mimeo (14U 18B)

-Tap Mimeo for blue or black, whichever you need and turn him back into Ahriman, continuing the loop from there

This results in you drawing a card, putting another counter on Mimeo, and making an absurd amount of mana each time the loop is completed. We can accomplish this loop thanks to a nifty ruling that says when Mimeo turns into something with exhaust or power-up (probably why he premiered in Aetherdrift) you can use that same ability again even if it was already used by an earlier Mimeoplasm copy.

Oh and if that fails we could also just turn him into [[Kotis the Fangkeeper]] with a power doubler and just start drowning in villainous wealth or mill people out with [[Riverchurn Monument]] and [[Jidoor, Aristocratic Capital]]/[[Singularity Rupture]]/[[Kitsune's Technique]]. That works too.

If you guys have any commanders you want to see I'd be happy to hear. Building these decks has been a blast and a real challenge and has reminded me why I love this game so much. Cheers and thanks for reading.

Decklist: https://moxfield.com/decks/losuy3hft0SiJufcCM5F2w

u/Red_Jenji — 14 hours ago
▲ 1 r/Magicdeckbuilding+1 crossposts

We're just monkeying around with Zidane, Tantalus Thief in sEDH! What should we build next?

Hello all, I build EDH decks out of Standard legal cards and this is the latest brew [[Zidane, Tantalus Theif]]

The newest card for Zedruu pilots everywhere, Zidane has two chunks of text. One of them let's you take an opponent's creature for a turn and give it lifelink and haste, the other makes a treasure whenever an opponent gains control of a permanent you own. Basically a give-and-take thief very in character for our guy Zidane. Unfortunately for him, with the limited card pool in standard his second ability, while much more unique, will get much less use. So what do we do with this chaotic good little klepto?

As with any good ETB creature our first thought comes to blink and well unfortunately those cards, while available, have one fatal flaw. Zidane is a steal effect, and most blinks bring back at end of turn after combat. We do run our [[Daydream]] that we can plus some token copy makers like [[Electroduplicate]] and [[Chandra, Flameshaper]], but how do we take advantage of that ETB. Well, we have to put him back in our hand. This creates a third piece that lets us use the blink effects like [[Charming Prince]] [[Airbender's Ascension]] or [[Ennis, Debate Moderator]] on our to hand cards like [[Flock Imposter]], [[Exosuit Savior]] and [[Sunpearl Kirin]] to put Zidane back into our hand. We also are running just about every airbend card to get ETBs of Zidane himself or whatever other card in the engine we need. Admittedly, this is clunky, but it does have one really neat benefit. With this engine, we can also bounce back the opponent's creatures that we steal. Take someone's 10/10 they've been putting counters on, swing it, then put it back in their hand before they get it on their turn. But surely there is a more efficient way to do that we can use right? Yes, there actually is.

Enter Web-Sling and Sneak. For our purposes, the effects are pretty similar, return a tapped creature or unblocked attacker respectively to our hand and we get to cheat out cards for cheap. What a coincidence we have this nice creature our opponent gave us to put back in their hand so all my Leonardo's and Spiderman's are cheaper and Unsummon on cast. Most of the web-sling and sneak cards are okay at best but we do have some stand outs with [[Spider-UK]] being something that can draw us cards if we get going [[Raphael, the Nightwatcher]] giving us double strike for some nice lifegain and damage if we don't need to bounce the stolen creature and [[Arachne, Psionic Weaver]] giving us info on our opponent's hands.

The rest of the deck features some synergistic cards that work with the rest of the deck. We do run [[Stiltzkin, Moogle Merchant]], [[Harmless Offering]] and [[Iroh, Tea Master]] to get what use we can out of Zidane's second ability and also the hilarious interaction of just giving someone at the table another person's commander permanently. [[Soul Immolation]] and [[Self-Destruct]] are also nice ways of getting advantage out of stealing someone's big bungus. Add in a couple more steal effects like [[Goatnap]] and [[Jet's Brainwashing]] and you've got the deck.

Overall the deck is a solid bracket 2. The deck has synergy with it's pieces, but you'll often need a few of them to stick and some turns to generate mana before the deck does anything crazy. Stealing creatures is a wildcard though and can easily turn some games into your favor, and redistributing the wealth across the board will certainly lead to a lot of chaos and crazy interactions. If your goal is a niche commander, a chaotic board, and little smattering of thievery, give this deck a try.

Decklist: https://moxfield.com/decks/ZUV2h6WEp0SkQxD4d9x2Jw

The considering tab has all the cards from standard that rotate out at the end of the year, not included to protect the deck from rotation but all are viable includes!

u/Red_Jenji — 15 days ago
▲ 2 r/DegenerateEDH+1 crossposts

I built Kain, Traitorous Dragoon for sEDH (standard EDH)!

Hey all, I build EDH decks out of Standard legal cards and this is my latest concoction, [[Kain, Traitorous Dragoon]]

Kain is a very interesting and unique card. Living up to his name, he smacks your opponents hard and gives you a really nice amount of advantage with card draw and treasures...before stabbing you in the back and going to the opponent's side of the board. Normally in EDH, decks tend to build him with a focus on goad, to prevent him from hitting us back, and tutoring [[Homeward Path]] to just put him back on the battlefield under our control. Unfortunately, in sEDH we don't have the luxury of those cards, so what ever will we do?

We kill him.

The main structure of this deck is buff up Kain, swing him for massive advantage on our side, kill him, and get him back to hand or battlefield to repeat this process. We are running just about every instant speed [[Murder]] effect we can (minus murder itself because I built this with next year's rotation in mind) as well as every [[Undying Malice]] effect too. This may seem really redundant, but keep in mind if we give Kain just 3 more power he draws us 5 cards and pays for our ability to kill him and bring him back under our control. Not too shabby. But we can do better.

One really nifty thing about Kain is how he interacts with equipment. If the equipment says "Equipped creature gains" we are out of luck. BUT if it says "whenever equipped creature..." guess what? That's our equipment and our effect. That's why we've included the legendary [[Buster Sword]], [[Ultima Weapon]], and the even more legendary [[Goldvein Pick]] to generate us obscene advantage if our opponents take to Kaining each other over the dome while we sit and watch.

Some special cards I really like are [[Obsessive Pursuit]] which both buffs Kain, gives us a little draw, and gives him lifelink, [[Phoenix Fleet Airship]] which becomes an inevitable fleet once we are sacrificing treasures every turn, and [[Zenos yae Gelvus]] who can pick Kain as his best friend since we naturally want to kill him anyway and that saves us having to kill 3 players down to just 1.

Other than that we are running some more synergistic cards like [[Al-Bhed Scavengers]], [[Pactdoll Terror]], and [[Susurian Voidborn]] as well as some lifelink effects to keep our life points high after getting back stabbed and some big mono-black payoffs like [[Exsanguinate]] [[Ardyn, the Usurper]] and [[Summon: Primal Odin]].

That's pretty much it for Kain. The deck is certainly more casual than competitive probably a solid bracket 2 but it's capable of doing some silly things with the right hands. I cannot stress enough that making 5+ treasures every turn and drawing 5+ cards is insane value. It does just take a lot of killing to get there.

Let me know if there are any commanders you guys want to see next.

Decklist: https://moxfield.com/decks/dBI0A00bVkiVPLeXku9REw

u/Red_Jenji — 18 days ago

So I have seen maps of meaning several times over but I’m having a bit of an issue understanding something and especially how it pertains to religious belief. So I understand the premise at the beginning that in order for your brain to perceive that a value hierarchy is required and a necessary part of that function. And that would mean that theoretically there is a value hierarchy that orients the world completely in tune with its inherent function. And that being oriented toward that highest value hierarchy is basically an expression of God as a functional part of human existence. My question is how do we determine that this experience is either indicative of a true aspect of reality (that this highest value hierarchy is a part of reality) or that it’s just a result of our evolution (that having our brains work this way is a functional way for people to keep reproducing)? Hopefully that makes sense.

reddit.com
u/Red_Jenji — 2 months ago