
UX in TCG Resource Systems
Second Article about UX in TCGs
Let me know your thoughts :)

Second Article about UX in TCGs
Let me know your thoughts :)
Still trying to make Ornn work! Listened to some advice and changed the deck a little
Removed some seals, added more card draw
Aggro Mechs, focusing on Pit Crew and then splashing in Ornn when there is enough gear/gold out for a big body
Trying to make Ornn work, first pulled legend.
One day!!!
Goal of deck:
Trigger Pit Crew (When you play a gear, ready me) as much as possible.
Then build to rumble and ornn late game
More gold creation would be great but kinda hard in these colors. Poro could work maybe idk
Legend:
1 Ornn, Fire Below the Mountain
Champion:
1 Ornn, Forge God
MainDeck:
3 Apprentice Smith
3 Bellows Breath
2 Breakneck Mech
3 Bubble Bot
3 Defy
3 Experimental Hexplate
3 Forecaster
1 Forgefire Cape
3 Not So Fast
3 Pit Crew
3 Production Surge
3 Rumble, Scrapper
2 Seal of Focus
2 Seal of Insight
1 Shurelya's Requiem
1 Vilemaw
Battlefields:
1 Aspirant's Climb
1 Ravenbloom Conservatory
1 Treasure Hoard
Runes:
7 Calm Rune
5 Mind Rune
Sideboard:
Trying to build a better understanding on TCG games and their UX design.
First article is about Yu-Gi-Oh! which, I mean, how couldn't I start with the massive wall of text on the cards.
Let me know what you all think, and whether or not TCG's can have general better UX Design