




Berdly is figuring out the dark worlds on his own.
I've seen no one talk about this but this could be huge foreshadowing for ch6.





I've seen no one talk about this but this could be huge foreshadowing for ch6.
Btw this is a edit and he's talking about a different game (poppy playtime), but the first half of the vid works so well as chap 5 criticism it's kinda crazy how well it fits.
I made this ability to help out the really fast but weak mons, I also gave it to some of the main abusers of gen 1 crit mechanics to it too, veluza is there do to fillet away being a good combo with this ability.
This ability isn't as broken as gen 1 in terms of crit chance as you would need to be 110 speed with Max iv's and no ev to have a double crit chance, the crit chance dynamically changes with stuff like stat changes and tailwind.
If you don't know Impaling is a Trident enchantment that in java increases damage against most aquatic mobs and it's a pretty useless enchant, however in bedrock Impaling increases damage against anything touching water including players and the effect works in rain too, this makes Tridents have the best dps out of any weapon when touching water.
So if this gets put into java how strong would Tridents become ? Tridents are much slower than other weapons in java unlike bedrock where there the same speed as everything else so they would be worse but would they still be good?
I also gave it tinkerer combinations, it wouldn't stack with its upgrades to not make it broken.