Nagoya-chū Denkiyasan: A Haunted Text Adventure - RetroAffaire

You wake up on the floor of an electronics shop. You don't know your own name.

I made a short text adventure about memory, Japanese folklore, and a shop that's half real, half dream. Act One is free to play in your browser.

Here's the story behind it, what's real, what's invented, and the shop it's all based on.

retroaffaire.itch.io/nagoya-chu-denkiyasan

retroaffaire.com
u/Retroaffaire — 6 days ago
▲ 8 r/IndieGamers+5 crossposts

Nagoya-chu Denkiyasan

Hello! I made a short browser parser adventure called Nagoya-chū Denkiyasan.

Play it here: https://retroaffaire.itch.io/nagoya-chu-denkiyasan

It’s inspired by old Infocom-style text adventures, Japanese retro computers, yokai folklore, and the feeling of finding something strange in the back of a dusty electronics shop.

You wake up on the floor of a forgotten shop. You don’t remember who you are. A letter beside you says that if you want to find yourself again, you need to finish what you started.

Act One is built around a Tsukumogami: an old CRT that won’t let you reach the back room until you treat it with care. There’s also a small yokai field guide, a few historical Japanese computers to examine, and some optional things hidden in the shop, including Optional easter eggs hidden inside the shop, if you go looking.

It’s free, short, and still an early build. This is act one of four, so I’m mainly looking for feedback on atmosphere, parser tolerance, pacing, and whether the puzzles feel fair.

Disclosure: I wrote the story, designed the puzzles, made the creative decisions, and directed the whole thing; Claude helped with implementation code-wise, and some manual coding modifications as well.

If you play it, I’d genuinely like to know what worked, what didn’t, and where you got stuck.

Play it here: https://retroaffaire.itch.io/nagoya-chu-denkiyasan

u/Retroaffaire — 7 days ago
▲ 14 r/creepygaming+1 crossposts

The Lurking Horror, When H.P. Lovecraft Met 1980s Computers

In 1987, Infocom did something they had never done before: they took the cosmic, unsettling world of H.P. Lovecraft and trapped it inside a computer screen.

The Lurking Horror remains a legendary artifact of interactive fiction. It updated the classic Lovecraftian trope, an academic uncovering forbidden, ancient texts, and reimagined it for the digital age, replacing dusty archives with corrupted computer terminals, subterranean campus tunnels, and modern cosmic dread.

Before games relied on hyper-realistic graphics to terrify players, Infocom used nothing but raw text to build a psychological nightmare. By asking players to slow down, read, and type their way through the dark, they proved that the human imagination is the most terrifying graphic engine of all.

Seeing and reading that story on the glowing, unstable phosphor of the "cool retro term" terminal app brings that exact 1980s techno-horror atmosphere back to life. If you like the application, you can find it here: https://github.com/Swordfish90/cool-retro-term (not mine).

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u/Retroaffaire — 21 days ago
▲ 26 r/sharpx68000+5 crossposts

X68000Z Mini: Japan’s Legendary Retro Computer Reborn | Unboxing with JPFans

The X68000Z Mini is Zuiki’s modern reimagining of the Sharp X68000: Japan’s cult home computer from the 1980s, famous for its near-perfect arcade ports and for never officially leaving Japan.

In this video, I unbox an order from Japan that expands the game library for this machine, plus a closer look at the X68000Z Mini itself before a dedicated follow-up video.

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u/Retroaffaire — 1 month ago

From the Tokyo Olympics to the Lost Decade. Garo watched all of it. Founded in 1964 by Katsuichi Nagai, built on a single principle: complete artistic freedom, no compromise.

The artists who published here are legendary. Among them: Yoshiharu Tsuge, Sanpei Shirato, Shigeru Mizuki, Suehiro Maruo, Nobuyoshi Araki, Toshio Saeki).

This is an introduction to a magazine that never chased readership, never followed trends, and never pretended Japan was fine when it wasn't. The issues shown here span 1981 to 1997. The end of the Showa era. The big economic bubble and its collapse. The Kobe earthquake. The sarin attacks.

Garo closed in 2002. It should be talked about more.

u/Retroaffaire — 2 months ago

Excited to announce my partnership with JPfans: a Japan-based proxy service that lets you shop directly from Japanese platforms like Mercari, JDirectItems, Surugaya, Amazon JP, and more, and ship worldwide.

If you collect retro games, figures, manga or anything vintage (or new) Japanese, this is how I do it. Real prices, not tourist mark-up. Shop as many items as you want, once JPFans receives it in their warehouse, you can consolidate all the items together, and pay only one shipment fee! You also get 3 free inspection photos before anything ships.

Use my link to sign up and get 8 discount vouchers worth up to $86 + 50% off on Mercari items: 👉 https://jpfans.com/register/?ref=800265122

Tell me in the comments, what's the first thing you're hunting for? 👇

u/Retroaffaire — 2 months ago
▲ 4 r/HorrorGaming+1 crossposts

The Most Unsettling Games on PC-98, Sega, Nintendo, PC Engine and More, a personal selection of favourite horror games!

Do you know all of them?

u/Retroaffaire — 2 months ago

A flip through the February 1992 issue of BEEP! MegaDrive, the Japanese magazine that covered Sega's 16-bit world with some of the most unhinged, beautiful cover art in gaming history. Published by SoftBank, BEEP! MegaDrive stood apart from Famitsu and the rest: commissioned abstract artwork instead of promotional screenshots, a weird editorial tone, and deep-cut coverage you couldn't get in the West. This issue landed just two months after the Mega-CD launched in Japan, so expect a lot of Mega-CD hype, plus spreads on Valis SD, Lunar, JuJu Densetsu (Toki), Shadow of the Beast and more.

u/Retroaffaire — 2 months ago

SEGA made a home computer in 1983, launched on the same day as the Famicom. The SC-3000H is one of the most interesting footnotes in gaming history.

Just put out a video on the SC-3000H, SEGA's attempt to be both a games console and a home computer simultaneously, built around the same Z80 chip as the Spectrum and MSX, sharing a cartridge library across both form factors.

The software catalogue is fascinating: SEGA produced educational titles covering the Japanese school curriculum, a BASIC interpreter with JIS encoding, and a games library that brought their arcade hits home, Zaxxon, Flicky, Ninja Princess, Bank Panic. Girl's Garden is in there too, one of Yuji Naka's earliest works.

The SC-3000H is a genuinely interesting object, a record of SEGA deciding, in 1983, that they could be more than an arcade company.

Did you have one?

u/Retroaffaire — 3 months ago

Vinyl records and cassette tape soundtracks from the golden era of anime, my collection.
A journey through the anime soundtracks that shaped a generation: pressed in Japan, played and remembered in Italy and elsewhere (with some niche anime to discover along the way).

u/Retroaffaire — 4 months ago