Alexios was so flabbergasted he started talking to the dog hahaha
I would talk to a random dog too if everyone I come across is just acting weirdly lol
The whole storyline was just peak writing and execution.
I would talk to a random dog too if everyone I come across is just acting weirdly lol
The whole storyline was just peak writing and execution.
I know this sounds silly but, I never thought Outlast (along with Whistleblower) would be the game that actually helped me deal with real‑life fear and anxiety, but here we are.
I’m not a horror gamer at all, I usually avoid anything with jumpscares or that feeling of being hunted. But I made a commitment to finish it, and that determination ended up becoming something way bigger than just playing a game.
Every chase, every dark hallway, every moment where I wanted to quit taught me that fear doesn’t get smaller by avoiding it, it gets smaller by facing it.
I remember after finishing the game and its dlc, I ended up feeling almost invincible, all of those inconveniences like overthinking or random mood swings went away, at least temporarily.
I wonder if anyone else in here has ever felt the same way (not necessarily with outlast)
Yeah he's a weasel, a rat, a traitor and everything you want to call him, however, at the beginning when you first meet him, he was genuinely intrigued to work with deacon until he realised he was left alone and not taken seriously.
When you take a glance at his "yapping" you'd realize that:
He’s right that Iron Mike’s pacifism is suicidal.
The Rippers, the Marauders, the Freakers you can’t negotiate with any of them.
He’s right that Deacon is unpredictable and dangerous, Deacon constantly disappears, breaks rules, and brings trouble back to camp.
He’s right that Lost Lake needs stronger leadership.
Iron Mike is idealistic. Skizzo is practical.
Skizzo is the only one thinking like a sensical leader.
However, after all that, he just became a generic bad guy that you chase and kill, but objectively speaking, from the moment you meet him up until he betrays the camp, he genuinely cared for lost lake.
Hyper Scape
Roller Champions
Xdefiant
From the bottom of my heart, thank you. You will never be forgotten.
[Okay enough emotions and shi, Roller Champions servers are still up for some reason btw]
I love Rainbow Six Siege but they really shouldn't have ditched this one.
Also the trailer for this one hinted at a really dark and thought-provoking story.
Yeah this is going to be a long post, but bear with me for a moment, So, I've been playing open world games for years now along with Ubisoft games, and I came to the realisation that almost every open world game out there copies Ubisoft.
Biased people may call it "inspiration" but it really is copying. Every time I launch an open world game I see:
- Towers
- Outposts
- Collectibles
- Skills, Abilities and Upgrades
- Scouting and marking enemies
- Crafting
- The eagle vision (sixth sense)
- Last known position silhouette ghost when spotted
- UI
- and more...
Now I'm not saying Ubisoft invented those aspects, but they definitely managed to revolutionize and merge them to create a reliable template for the open world genre, they managed to achieve that with games like Far Cry 3 and Assassin's Creed 2 and Brotherhood at the time.
And from that point on, everywhere I look, I see it, everywhere, people may miss it but it's there, games like Spiderman, Days Gone, Horizon Zero Dawn, Forbidden West, Ghost of Tsushima and Yotei, Dying Light, Mad Max... They all are Ubisoft games sugarcoated with cinematics or a certain gimmick or distraction such as the illusion of high quality and production (because they don't release annually like ubi games, but still they are no different quality wise)
And what's really annoying, at least for me personally, is that those games do the Ubisoft formula way worse than ubi itself, making the aspects that I mentioned, clunkier and more sluggish, yet they get praised and worshipped whereas ubi games don't get the same treatment. I say this is hypocrisy.
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Honorable Mention, Ubisoft innovation doesn't end at the open world genre, I must mention games like splinter cell when it comes to stealth and ui (The UI being integrated in the game surfaces like walls and floors in Conviction), I am Alive (A decent linear single player concept with believable systems and apocalyptic themes, that felt like The Last of Us before tlou), ZombiU (on the wiiu, it was just immersive to say the least), as well as seamless online in Watch Dogs, The Crew... Games like For Honor, Rainbow Six, Riders Republic, Steep, Anno, Rayman, Tom Clancy's... They all were prominent in the industry that inspired many other studios to do the same.
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People saying Assassin's Creed Rogue just “reverses” Assassins and Templars didn’t pay attention. Rogue just shows the Assassins making huge mistakes, which explains why Achilles becomes wiser in AC3. And AC3 already proved neither side is good or evil. Washington burned the villages, not the Templars. Both groups want peace, just with different methods, freedom vs order.
What do you guys think?
There's no series out there like it, the three games are similar yet remarkably different from each other, the stories and the bold themes that they tackle, the grittiness, the goofiness, maybe both, the relevance, the ever prospering level design and how to approach objectives, the endless possibilities of hacking and manipulating the world, parkour and free running, the accuracy and environmental design of real life cities...
All in one package, a package that lasted 6 years, that contains three gems with their dlcs, with limited development time and budget. It is a Miracle.