I am not working on a horror game. Or so I thought...

Just saw a comment on an other post saying "my nightmares have no been gamified". For context, I make math games. I find them to be cozy and fun. But this comment made me think that perhaps my view of the genre of Horror is to narrow. So here is the question; is it? Can you make horror games about things such as "a fear of commitment" "the fear of missing out" or as we might be doing "the fear of mathematics"?

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u/Rotehodet — 3 days ago
▲ 79 r/norge

Får innmari lyst på Batman sko når eg ser på fotball VM

Usikker på om Politikk er rett "flair" her, men batman er jo ein slags moderene politiker.

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u/Rotehodet — 3 days ago

Should we try to bring more optionality, creativity, and the feeling of utility to math?

Math is often presented as something linear. Something black and white. Where a question is presented, and only one correct answer can follow.

I see math as a highly creative and strategic subject, and I belive that this is the part that makes math fun, and that highlights the extreme potential for utility that math represents.

As a game designer I work on games trying to bring optionality, creativity, and the feeling of utility to math. So that we get to play with math, and use it to solve problems, not just to act as calculators. Games are about making choices, and then having the opportunity to experiment the consequences of these choices. I design games that let players experience the consequences of their mathematical actions.

I would love to connect with math educators who are curious to figure out how we together can help spread the joy of math, to all those who struggle to see the beauty in the field.

u/Rotehodet — 4 days ago

Please help me evaluate the playtime stats for our demo

These are the stats on the playtime in our Steam demo. Would love to hear inputs from other devs on how you might interpret these numbers.

1 - Is the first 10 minute drop a problem, or just what you normally expect?
2 - Does median time played of 40 minutes give any indication of how we should expect the game to convert to sales on launch?
3 - The players with more that 200 minutes of playtime, should we assume they like the game, or that they fell asleep and forgot to turn the computer off?

u/Rotehodet — 11 days ago