u/Rough_Education_5796

Image 1 — Is mentioning godotengine.org/license enough for licensing?
Image 2 — Is mentioning godotengine.org/license enough for licensing?
▲ 284 r/godot

Is mentioning godotengine.org/license enough for licensing?

I've recently seen a post asking about whether they need to keep the boot splash image or not. And though I did know the answer to that question as "no you don't need to", I didn't know about the licensing text. Which is explained here: godotengine.org/license

I say explained, however it is not completely clear for me because: "The Godot Engine developers consider that a link to this page (godotengine.org/license) in your game documentation or credits would be an acceptable way to satisfy the license terms." Doesn't feel very assuring to me because it sounds like someones opinion rather than facts (if that makes sense). But I would like to believe just including this link is enough and ask, did you include anything else?

I've also recently updated my game Radiotext's splash screen and would love to get your opinion on that as well. It is played through a terminal (put a gif for reference and context) so the second "after" is made out of binary numbers, which one would you prefer?

I was unsure about using "discussion", "help me" or "self promo" tag, so if that is wrong apologies in advance and thank you for reading.

u/Rough_Education_5796 — 3 days ago

Updated Radiotext, there is a new Multiplayer Social Media in the game now

Browser Playable

Radiotext: https://alp-arslan.itch.io/radiotext

In a quiet alley next to a busy street, you are handed a usb stick by a woman you don't know. If you want to see what is inside, plug it in.

Radiotext is an interactive story set in the near future, where communication without intrusion requires radio-waves. Dive into a cryptographic radio-net in this text-based rpg, where you need to think carefully before typing your answers.

Main mechanic: You need to type your answers instead of just clicking them. While this makes the experience more immersive, it also allows players to try out hidden options which are not displayed.

Async Multiplayer Update: A new chat inside the game world allows you to send tweets or see other people's messages in your feed. Similar to the Dark Souls/Death Stranding series.

In my previous post I've intentionally put a 2D gif because if you play the game from your browser it is 2D only (I've tried to make it look like the 3D version with page background). If you download it from itch or steam it is 3D like in the third image (gif).

Thank you for taking your time to read or play the game, hope you have fun.

u/Rough_Education_5796 — 3 days ago

Updated Radiotext, there is a new Multiplayer Social Media in the game now

Game Title: Radiotext
Playable Link: https://alp-arslan.itch.io/radiotext
Platform: Browser, Windows, Mac, Linux

Description: Radiotext is an interactive story set in the near future, where communication without intrusion requires radio-waves. Inside the cryptographic radio-net in this terminal rpg, you need to type your answers.

In a quiet alley next to a busy street, you are handed a usb stick by a woman you don't know. If you want to see what's inside, plug it in. You are a newcomer in here, a stranger. By talking with the users inside, piece what is going on in this old net and be part of the culture.

Meet NPCs (and romance if you wish), find secret messages encrypted and buried inside old radio channels, decipher and solve mysterious puzzles.

Async Multiplayer Update: A new chat inside the game world allows you to send tweets or see other people's messages in your feed. Similar to the Dark Souls series.

Status: Demo available on Itch and Steam.

My involvement: Hey there, I am the developer of this game, how are you? Thanks for reading.

u/Rough_Education_5796 — 3 days ago
▲ 6 r/itchio

How many days should you wait before Major Update again?

I've recently shared this post with you in which I talked about how I didn't wait full 30 days before publishing a Major Update Devlog on itch (waited 27 days). And because of this, game didn't go back up to "New and Popular" page, getting zero traction.

In that post I asked was it only ignored because it was inside the 30 day window or was it ignored and restarted the 30 day window over again. After 5 Days I've updated again and now have an answer, it doesn't restart the 30 day window again. At least for me it didn't.

For the first update 27 days later, I've contacted itch support but same as my previous 6 mails (due to different issues and games), I got no reply.

If you'd like to check out the game, it is called Radiotext

Thank you for reading

u/Rough_Education_5796 — 4 days ago
▲ 4 r/itchio

I messed up: 27 Days later Major Updated again

I've posted a major update in 14th of April and though I've read about the "wait 30 day till another major update" rule, I've also read that itch staff approves them manually so I thought even if they see the gap is under 30 days, it is just under 30 by 3 days and they might let me off the hook. They didn't.

Now, the game is updated, I've published the devlog but there is no traction at all. I've mailed itch support and asked whether they can help me or I should post the same update and devlog again. Did anyone live something similar?

And since the second update was inside the first 30 day window, was it only ignored or did it trigger an additional 30 day wait again?

Thank you for reading and thanks in advance to those taking their time to comment. Appreciate it.

u/Rough_Education_5796 — 11 days ago