▲ 35 r/unity+1 crossposts

How to Make Vertex Animation Textures in Unity

This video shows you how to single bake and bulk bake Vertex Animation Textures for your Unity projects. You’ll also learn how to export them directly into Unity, automatically generate the necessary shaders and prefabs, and get everything working in your project.

VATs are especially useful for crowds, foliage, VFX, destruction, background characters, and large-scale animated environments. They allow you to spawn thousands of animated meshes with very little performance or memory cost.

u/SQUlRRO — 4 days ago
▲ 42 r/godot

How to Make Vertex Animation Textures in Godot 4

This video shows you how to single bake and bulk bake Vertex Animation Textures for your Godot 4 projects. You’ll also learn how to export them directly into Godot, automatically generate the necessary shader and scene files, and get everything working in your project.

VATs are especially useful for crowds, foliage, VFX, destruction, background characters, and large-scale animated environments. They allow you to spawn thousands of animated meshes with very little performance or memory cost.

u/SQUlRRO — 6 days ago

How to Make Vertex Animation Textures in UE5

This video shows you how to single bake and bulk bake Vertex Animation Textures for your Unreal Engine 5 projects. You’ll also learn how to export them directly into UE5, automatically generate the necessary materials, and get everything working in your project.

VATs are especially useful for crowds, foliage, VFX, destruction, background characters, and large-scale animated environments. They allow you to spawn thousands of animated meshes with very little performance cost.

Full Tutorial: UE5 VAT Tutorial

u/SQUlRRO — 6 days ago

How to Make Vertex Animation Textures in Unreal Engine 5

This video shows you how to single bake and bulk bake Vertex Animation Textures for your Unreal Engine 5 projects. You’ll also learn how to export them directly into UE5, automatically generate the necessary materials, and get everything working in your project.

VATs are especially useful for crowds, foliage, VFX, destruction, background characters, and large-scale animated environments. They allow you to spawn thousands of animated meshes with very little performance or memory cost.

u/SQUlRRO — 6 days ago
▲ 16 r/FortniteCreative+1 crossposts

How to Make Vertex Animation Textures in UEFN

This video shows you how to single bake and bulk bake Vertex Animation Textures for your UEFN maps. You’ll also learn how to export them directly into UEFN and get them working in your project.

VATs are especially useful for character replacement, brainrot maps, Mega Bonk style maps, crowds, foliage, and VFX. They allow you to spawn thousands of animated meshes with very little performance or memory cost.

u/SQUlRRO — 7 days ago