▲ 0 r/TESVI

TESVI: Al-Woff (A Long Way Off) - Speculation

The post is a follow up to the following post: https://www.reddit.com/r/TESVI/s/ylOSxO4TpT

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Why I said it will most likely release in late 2029?

We don't know when pre-production started, just that it must have ended between November 2022 (Lex Fridman podcast) and August 2023 (Vandal Interview).

Spencer's claim during his testimony in the FTC vs Microsoft Corporation and Activision Blizzard, Inc. trial, the Microsoft document stating "2026 or later", and the leaked roadmap for a next-gen console in 2028, which all happened between June and September 2023, seem to indicate a 2028 release date. The ZeniMax document stating a 2024 release date is clearly outdated since we are in 2026. I don't take the lawyer's claim seriously, she should have known that it was TESVI and not TESXVI. Plus, the Xbox Games Showcase of June 7, 2026, did not include TESVI.

We know that since March 2024, they had their first internal playable build. In November 2025, Howard said they did a "big play test", however, the game was "still a long way off".

In December 2025, Howard said "it's progressing really well, the majority of the studio's on VI, but I'll say this, we always overlap". Howard also said "I will say, first, looking at 76, we've never stopped developing Fallout. We've had a full team on Fallout for a long time. So, Fallout, as a franchise, is the one we're still doing the most work in above anything. Now, the majority of our internal studio is on Elder Scrolls VI. We are doing other things with Fallout that we haven't announced, and you know, there'll come a time for that. I get the sort of anxiety from fans, like, "Well, what else? What else? Feed me!". But, look, we're working on stuff, and we do like to wait. And so, I think there'll be a moment to talk about that, and we want to make those special moments for our fans". This was said 7 years and 1 month after Fallout 76 was released, 5 years and 8 months after the Wastelander expansion which according to everyone brought the Fallout 76 redemption arc, and 1 year and 3 months after the Starfield DLC Shattered Space was released. Let's also remember that the release of the Starfield DLC Terran Armada in April 2026 confirmed that there were still people on Starfield in 2026. And then, despite what he said in December 2025, about the "majority of the studio's on VI", in March 2026, so one month prior to the release of the Starfield DLC Terran Armada, he said: "we're at that point with The Elder Scrolls 6 where the bulk of the studio is on it, a lot of our partners are on it". We "are at that point" clearly indicate that this shift happened recently.

To add to the confusion/deception/frustration/anger, in February 2026, Howard said "we're happy with where we pushed the technology and how the game is coming together...we're about to pass a big milestone internally" and that the team had spent "the last several years" upgrading the engine. Both these quotes clearly indicate that they were still not done fixing/upgrading Creation Engine 3. Let's not forget that Creation Engine 3 is the successor of Creation Engine 2, the engine for Starfield, knowing that Starfield came out in September 2023 and that it's only with the DLC Shattered Spaces, which released in September 2024, that we've seen significant engine fixes/upgrades, with the latest fixes/upgrades coming with the DLC Terran Armada, which released in April 2026. Evidently, there is a developmental bottleneck caused by the Creation Engine 3 development.

The release gap between Bethesda games is 2 to 5 years. Typically, pre-production takes them between 1 to 4 years (4 to 5 years for TESVI) while active full production takes them 2 to 3 years. Applying Bethesda's standard 3 to 4 years of total development cycle to the new 2026 baseline (my baseline based on the evidence) pushes the timeline out significantly. We are looking at a 2029-2030 release window.

That said, since they have internal builds since 2024 and since Howard said that in March 2026 a lot of their partners were on it (potentially hinting at a support from other studios), I think 2029 and not 2030 is the most realistic prediction. History shows that Bethesda prefers to launch its massive flagship RPGs during Q4, meaning an October/November 2029 launch is the most realistic.

If the team hits unexpected snags with the new tech pipeline, we could easily see it slip into 2030.

As you saw, I prioritised the actual development status—start of early production, internal builds, manpower allocation, engine readiness, and Howard's own shifting language—which are the true drivers of a release date, instead of relying too heavily on a lawyer's outdated claim,or on an outdated ZeniMax document leaked in 2023 but dated 2019-2020 for a 2024 release, or on outdated speculations on a 2027 release of Project Helix (leaked documents from 2023 indicate that 2028 is the release year for Xbox's next-gen console), false speculations on what Howard meant in 2024 when he said "fingers crossed for GTAVI", or on a frail speculation about a potential release date easter egg in the 2025 trailer of TESV:Skyrim for Switch 2.

You have to be delusional to think that the release date is 2026 or 2027, optimistic or outdated to think 2028 (I think you strongly lean towards outdated), realistic to think 2029, pessimistic to think 2030, delusional to think 2031 or never. That said, I haven't completely given up on a late 2028 release, and again, this is mostly due to them having internal builds since 2024, them potentially receiving support from other studios, and Microsoft/Xbox with plans for injecting more money as well as media outlet speculations regarding futur layoffs for people that are not actively working on their most important franchise in July 2026 (at the cost of quality and quantity = earlier release date, more bugs and performance issues as well as less content = either future paid DLC and/or free expansions).

reddit.com
u/SaelOR- — 2 days ago
▲ 0 r/TESVI+1 crossposts

TESVI: Al-Woff (A Long Way Off)

DISCLAIMER: I first watched many YouTube videos, read many comments under those videos, and read a couple of posts on Reddit. While doing that, I took notes, organised them by date, turn each of them into a paragraphs, and this became the actual text (about 70% of the actual text). I then fact-checked the text with AI because after all, most on YouTube or Reddit don't provide sources. I then fact-checked the AI sources and when it didn't had good source(s), sometimes even wrong sources, I used Google to search for one. Based on what AI and I found in the sources, I manually modified my text when necessary. Then, I asked AI to help me find missing infos. I then fact-checked the AI sources for the additional infos and when it didn't use or have a good source, again, I used Google to search for good sources. I then manually added the additional infos to my text (about 30%). Below each paragraphs, you will find the sources. Since English isn't my mother tongue, I asked AI to improve the vocabulary used and fix the typos in my text. I double checked to see if AI didn't change the meaning of the sentences or the quotes. I am not saying that my text is 100% correct and AI didn't manage to slip one or two mistakes, but I am pretty confident that it is very close to being 100% factual. If this is "AI slop" to you, that's fine, it means this post is not for you. If you are a "purist" (meaning against any use of AI), again, this post is not for you. Save yourself the reading and the comment. Now, if you don't want to read this post because it's too long, again, it's fine, this post is not for you. If you read part of it, it's fine, but maybe save yourself the comment? That said, I love the "tomorrow" comments so don't refrain from those. I would really appreciate it if you could keep them in one thread. This post is primarily for those that haven't followed TESVI news or that have been out of the loop and needed a recap, as well as those that are up to date but are curious to know something new or revised what they already knew. At the end of the text, I allowed myself a release date speculation. If you don't agree, that's fine, though I really like to know what you think, as long as it is done in a civil manner and you provide some argument(s). I don't report insults and whatnot, though the mods are pretty good at taking care of comment that go against the rules. Just so you know, I don't have an agenda or "intentions" or whatnot. I think I did a good job at remaining objective. If you notice one or more mistake, let me know in the comments. I will gladly correct myself, however, when I have the time and after fact-checking it. Enjoy the reading, or not.

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On June 13, 2016, during a YouTube Live at E3, Director and Executive Producer of Bethesda Game Studios Todd Howard first publicly confirmed that The Elder Scrolls VI (commonly abbreviated as TESVI) was in development, calling it "a very long way off" and noting that Bethesda Game Studios was working on two other projects "bigger than anything we've done". Fans were relieved to have official confirmation but broadly expressed disappointment and resignation about the long wait ahead, knowing that TESV:Skyrim was released in 2011.

https://www.youtube.com/watch?v=LiBEfBQvOYU

On June 10, 2018, during the Bethesda E3 Showcase, TESVI was officially unveiled with a brief teaser trailer. The footage showed a coastal line with a rugged, mountainous landscape with one ruined structure perched on a cliff side and what looks like either a structure or a small city far off into the distance and on the coast. No subtitle, setting, or release window was provided. Beyond the excitement, fans also joked that the trailer was "just a logo", and it sparked widespread speculation and debate about the game's possible setting.

https://www.youtube.com/watch?v=OkFdqqyI8y4

In October 2018, speaking to GameSpot at PAX Australia, Game Director of ZeniMax Online Studios LLC Matt Firor stated that TESVI was "not coming anytime soon" and would likely release on a "different console generation by then I'm sure". Also during PAX Australia, Senior Vice-President of Global Marketing and Communication of Bethesda Softworks LLC Pete Hines said that the early announcement was intended to "manage expectations" since Bethesda Game Studios were developing Fallout 76, which marked a stark departure from their singleplayer root. This explanation was largely accepted by the community, though it didn't diminish their hunger for more details.

https://www.gamespot.com/articles/elder-scrolls-6-is-a-long-way-off-might-not-launch/1100-6462813/

In November 2018, Bethesda Softworks LLC released Fallout 76. The game launched in a catastrophic state, riddled with bugs and lacking any meaningful NPCs. The game experienced a massive player exodus weeks/months after its release. The failed launch caused a significant backlash, with fans criticising the shift-away from their traditional singleplayer game.

On March 29, 2019, during a PAX East panel celebrating TES' 25th anniversary, Bethesda Game Studios announced that fan-petitioned YouTuber Shirley Curry ("Skyrim Grandma") would appear as an NPC in TESVI. However, Howard also confirmed the game would not be shown at E3 2019, to the disappointment of the fans.

https://www.change.org/p/bethesda-game-studios-immortalize-shirley-curry-as-an-npc-unique-weapon-or-location-in-the-elder-scrolls-vi
https://kotaku.com/skyrim-grandma-will-be-an-npc-in-the-elder-scrolls-vi-1833678841

It took a year and a half of development and a massive course-correction update, Wastelanders, released in April 2020, to make Fallout 76 resemble what it should have been at launch. The update hooked a dedicated core audience of players.

On May 10–11, 2020, Hines stated via Twitter that details for TESVI would come "after Starfield" and "years from now".

https://www.nme.com/news/gaming-news/the-elder-scrolls-vi-is-years-away-according-to-bethesdas-pete-hines-2666665

On September 21, 2020, in a Microsoft Corporation press release, the company announced its intent to acquire ZeniMax Media Inc., the parent company of Bethesda Softworks LLC, for $7.5 billion. The deal was officially completed on March 9, 2021 with final transaction costs reaching $8.1 billion, per a Microsoft Corporation official statement. While intended to provide financial and operational stability, it also marked the beginning of increased corporate obligations and a shift in studio dynamics. Key figures like Howard now had to divide their attention between core game development and the broader strategic goals of Microsoft Corporation. Unsurprisingly, this structural shift left passionate fans and internal staff deeply worried about the future of the studios and TESVI.

https://www.gamedeveloper.com/business/microsoft-buys-zenimax-media-and-i-the-elder-scrolls-i-dev-bethesda-for-7-5-billion
https://www.sec.gov/Archives/edgar/data/789019/000156459021039151/R15.htm

On November 11, 2021, Bethesda Softworks LLC released TESV:Skyrim Anniversary Edition, marking the fourth PC release of TESV:Skyrim. This commercial practice of releasing their game multiple times led many fans to worry about the future of TES and Bethesda studios. Not only that, almost every new edition and patches made the mod Skyrim Script Extender (SKSE) and the thousands of mods that depend on it outdated. Mod authors were forced to spend countless of hours patching mods, causing significant backlash within the modding community. Luckily, the release of the modding software Wabbajack almost two years prior mitigated those frustrations by facilitating modding.

On November 29, 2022, during the Lex Fridman Podcast (#342), Howard said he had a "vague idea" of the release date and noted that the team had already "figured out where it's set, what's the tone, what are the big features".

https://www.youtube.com/watch?v=H9AAnV59ddE

During the Federal Trade Commission (FTC) v. Microsoft Corporation and Activision Blizzard, Inc. trial—filed on June 12, 2023, to block Microsoft's proposed $69 billion acquisition of Activision Blizzard—Xbox head Phil Spencer claimed during his sworn testimony on June 22, 2023, that the game was still "five-plus years away" because the same team was "finishing Starfield". This news left fans feeling both disappointed and resigned as it has already been 12 years since the release of TESV:Skyrim. However, Microsoft defence attorney Beth Wilkinson mistakenly tried to correct the court by claiming on June 29 that "Elder Scrolls 16" was a single-player game projected to release in 2026, directly contradicting Spencer's 2028 release date.

https://en.wikipedia.org/wiki/FTC_v._Microsoft
https://www.pcgamer.com/microsoft-lawyer-tells-judge-that-elder-scrolls-16-is-coming-in-2026-accelerating-bethesdas-release-calendar-by-124-years/

In an interview with the Spanish outlet Vandal on August 29, 2023, Hines said about TESVI: "Yes, there are people working on The Elder Scrolls 6, but this is what the studio has focused on [Starfield]... It's in development, but it's in early development".

https://vandal.elespanol.com/noticia/1350764901/entrevista-a-pete-hines-las-posibilidades-de-starfield-y-el-futuro-de-bethesda/
https://wccftech.com/the-elder-scrolls-vi-is-officially-in-early-development-but-you-wont-hear-any-more-about-it-for-some-time/

During his interview with GQ published on August 25, 2023, Howard pensive looked back at the game's early announcement. He admitted that, in hindsight, he probably would have "announced it more casually" today. When asked what he wanted the game to achieve, he stated his goal was for it to be the "ultimate fantasy-world simulator".

https://me.ign.com/en/xbox-series-x/211972/news/in-hindsight-todd-howard-probably-would-have-announced-elder-scrolls-6-more-casually

On September 6, 2023, Bethesda Softworks LLC released Starfield. The final product was met with a lukewarm reception. The world was criticised for being boring, the gameplay for being uninspiring, and the bugs pervasive. Despite being marketed as a "forever game", Starfield's Steam player count dropped by over 97% within months, falling below that of the more than a decade-old TESV:Skyrim. Bethesda's official responses to negative feedback also sparked additional controversy within the community. Again, this left many fans disappointed and worried about the future of Bethesda studios and TESVI.

The FTC v. Microsoft Corporation and Activision Blizzard, Inc sage continued to hit the news in September 2023. First, an official Microsoft exclusivity chart was made public on September 18, formalising that TESVI would be exclusive to Xbox and PC, and was expected "2026 or later" (first link below). However, the following day, a massive, accidental leak of unredacted Microsoft documentation exposed a ZeniMax document with a 2024 release date for TESVI (second link below) while other documents revealed an internal roadmap confirming plans for a next-gen console in 2028 (third link below). That said, the stark discrepancies between Spencer's "five-year" warning, the lawyer's "2026" claim, the Microsoft document stating a "2026 or later" release, the leaked Zenimax document stating a 2024 release date, and the 2028 next-gen console roadmap split and continue to split the fanbase—with many arguing a 2026 launch is impossible and that the game will serve as a 2028 next-gen launch title.

https://www.theverge.com/2023/9/18/23878504/the-elder-scrolls-6-2026-release-xbox-exclusive
https://www.theverge.com/2023/9/19/23880132/microsoft-ftc-documents-leak-oblivion-fallout-3-remaster-doom-xbox
https://www.theverge.com/2023/9/19/23880138/microsoft-xbox-2028-hybrid-cloud-games-platform

In an October 16, 2023, announcement via a personal text statement posted directly to social media, Hines announced his departure from Bethesda Softworks LLC. More on that later.

https://www.youtube.com/watch?v=iLiHQQhDWyc

On October 19, 2023, it was made public that Kurt Kuhlmann, Bethesda Gaming Studios' long-serving "loremaster", resigned from the studio. More on that later.

https://www.reddit.com/r/teslore/comments/17b1jw8/kurt_kuhlmann_has_left_bethesda_game_studios/

In December 2023, Bethesda Game Studios integrated the Verified Creator Program alongside the Creation Club add-ons to TESV:Skyrim. This marked the studio's third endeavour (after two other failed attempts due to the community backlash) to introduce paid modifications to the game—an initiative that ultimately proved lucrative despite a reignited wave of community backlash. This outcry was fuelled by a widespread apprehension regarding the studio's aggressive monetisation strategies, as well as profound frustration over the perception that mods were being locked behind paywalls. Consequently, this decision left many fans deeply apprehensive about the trajectory of Bethesda studios, the overall corporate direction under Microsoft Gaming, and the future of TES franchise, especially following the FTC v. Microsoft and Activision trial drama and the departure of Hines and Kuhlmann.

On January 25, 2024, Microsoft Corporation cut 1,900 roles across Activision Blizzard, Inc., ZeniMax Media Inc. (the studio behind Elder Scrolls Online), and Xbox Game Studios—marking the first major post-acquisition workforce reduction under the parent company. This occurred roughly three months after Microsoft closed its massive $69 billion acquisition of Activision Blizzard. Many fans saw this as a brutal outcome of Microsoft Corporation's post-acquisition "heavy-handedness".

https://www.theverge.com/2024/1/25/24049050/microsoft-activision-blizzard-layoffs

On March 25, 2024, in an official 30th-anniversary social media update celebrating the first TES game, the development studio Bethesda Game Studios LLC announced that internal builds of TESVI were actively playable. Bethesda Game Studios LLC wrote: "Even now, returning to Tamriel and playing early builds has us filled with the same joy, excitement, and promise of adventure".

https://www.gamespot.com/articles/bethesda-gives-small-update-on-the-elder-scrolls-6-as-franchise-celebrates-30th-anniversary/1100-6522118/

In April 2024, the steady player baseline for Fallout 76 exploded when Amazon MGM Studios LLC's Fallout television series triggered an unprecedented surge, pushing concurrent player numbers to historic all-time highs across all platforms. However, maintaining that massive influx proved difficult, especially on PC.

On May 7, 2024, Microsoft Corporation shuttered Arkane Austin (alongside Tango Gameworks LLC)—a direct ZeniMax Media Inc. subsidiary and sister studio of Arkane Studio SAS headquartered in Lyon—intensifying internal fears about resource allocation, studio survival, and the broader "corporate turn" Bethesda had taken. Many fans saw this as a brutal outcome of Microsoft Corporation's post-acquisition "heavy-handedness" and expressed deep sadness for the shuttered studios.

https://www.gamedeveloper.com/business/microsoft-closes-arkane-austin-tango-gameworks-and-alpha-dog-studios

Also in May 2024, a Windows Central report revealed that Microsoft Corporation's multiplatform push, internally codenamed "Latitude", had caused "debate and unease" internally, further complicating platform strategy decisions for both Xbox Game Studios and Bethesda Softworks LLC. Many Xbox fans were unhappy with this, feeling it weakened Xbox's exclusivity advantage and questioning the point of continuing to invest in the Xbox platform.

https://www.windowscentral.com/microsoft/microsofts-quest-for-short-term-dollardollardollar-is-doing-long-term-damage-to-windows-surface-xbox-and-beyond

On September 30, 2024, Bethesda released Starfield's Shattered Space expansion. It sparked heavy controversy. Critics and players disliked the $30 price tag for an 8-hour campaign, leading to "Mostly Negative" Steam ratings. Despite this, it corrected a major flaw. It traded procedural planets for a single, handcrafted alien world called Va’ruun’kai. This allowed classic, organic exploration and expanded the lore of House Va’ruun. This design shift relied on massive 2024 engine overhauls. The May 2024 Update unlocked 40, 60, and uncapped FPS modes on Xbox Series X. The August 2024 Update overhauled physics and asset streaming to add the high-speed REV-8 land vehicle. Launching alongside the DLC, Update 1.14.70 lifted the engine's 255-mod limit and enhanced environmental lighting. It also fixed major bugs. It stopped the camera from violently shaking during jumps, fixed NPC headtracking, and repaired EM weapon damage against robots. It even restored the popular "flip merge" shipbuilding exploit. Ultimately, while these fixes triggered a brief player surge, the mixed reception meant it wasn't the total redemption arc fans expected.

On October 2, 2024, the Design Director for Bethesda Game Studios LLC, Emil Pagliarulo, told GamesRadar+ that developing Starfield taught the studio that "fans really, really, really want The Elder Scrolls VI".

https://www.thegamer.com/starfield-taught-bethesda-fans-really-want-the-elder-scrolls-6/

During an interview on the Kiwi Talkz podcast on January 12, 2025, former Bethesda Senior Artist Dennis Mejillones praised Howard as a mentor and a genius leader, but noted that Howard's celebrity status had inadvertently created a "yes-man" culture where staff feared challenging his ideas. Mejillones explicitly compared Howard to George Lucas, stating that while Howard is a genius, "a lot of people were afraid to say no to Todd, and I think that hurt him", leaving him without the honest filters needed for his ideas.

https://youtu.be/ebSmOGZnmeM?si=6zD7JE8wqG15P4iZ

Released on April 22, 2025, TESIV:Oblivion Remastered was co-developed by global production company Virtuos Holdings Games Ltd. in partnership with Bethesda Game Studios LLC, and officially published by Bethesda Softworks LLC. From day one, the title commanded massive visibility—Steam Charts reports it peaking at 182,298 concurrent players shortly after launch—yet player reception remained strictly mixed in practice because the remaster shipped with deep technical defects. Players and reviewers repeatedly ran into persistent traversal stutters, sudden application crashes, and unstable frame-time behaviour. Eurogamer Network's Digital Foundry later described the game as still "broken", noting that the title received very limited post-launch support on Microsoft Windows after an early July 2025 update. Despite these glaring optimisation issues, player retention did not face a total drop-off. Subsequent player charts show the post-launch population settling into a smaller but highly dedicated baseline (averaging roughly 1,300 active users). On the financial side, while Microsoft Gaming has not released an official sales figure, the massive initial concurrent-player peak, multi-million unit owner estimates on the store front, and sustained activity point to a clear financial success driven by intense initial nostalgia—even if the unpolished technical state ultimately damaged corporate reputation and community goodwill, once again.

On the Xbox Two Podcast on July 11, 2025, industry insider Jez Corden said the game was "quite playable".

https://www.youtube.com/live/DDr2ZSFIEXk?si=9QBjTpgF-zCs_WTL

On September 22–23, 2025, content creator and Xbox leaker eXtas1s claimed that TESVI was targeting a late 2027 release window, though he provided no internal evidence to substantiate the claim, and his track record outside of Game Pass announcements remains inconsistent.

https://news.instant-gaming.com/en/articles/14991-the-elder-scrolls-vi-could-be-released-in-late-2027

In an interview with GQ on November 10, 2025, Howard said: "We did a big play test yesterday for The Elder Scrolls VI". He also said the game was "still a long way off" from release.

https://www.gq-magazine.co.uk/article/fallout-4-anniversary-todd-howard-interview

On December 3, 2025, on a red carpet event for the presentation of the second season of Amazon’s Fallout TV series, Howard was directly asked by a Power Unlimited reporter “What game do you think releases sooner? Is it GTA 6, is it The Elder Scrolls VI, or is it Fallout 5?”. Howard offering only a brief, smiling comment: "fingers crossed for GTA 6". The first community theory suggested this remark was a calculated hint at an earlier development timeline. Proponents of this view argued that Bethesda Softworks LLC was internally targeting a 2026 release window and genuinely hoped Rockstar's blockbuster would launch on time so it would not delay into Bethesda's marketing territory and cause a disastrous retail collision. The second theory, which I adhere to, argues that Howard was simply making a joke at Rockstar Games' expense, poking fun at their notorious history of project delays. This perspective aligns with Howard's established media persona of never answering serious release window inquiries, showing he deployed his signature public relations wit to generate a laugh and completely deflect the high-pressure deadline question without locking Bethesda into a rigid public timeline.

https://wccftech.com/gta-6-will-release-before-the-elder-scrolls-vi-todd-howard-practically-confirms/

Released on December 9, 2025, the TESV:Skyrim Anniversary Edition trailer for the Nintendo Switch 2 ignited intense community speculation due to a highly specific user interface gag that fans believed (and still do) hinted at a 2027 release window for TESVI. The widespread community theory focuses entirely on a brief frame of gameplay showing an elf character's Speech skill ticking up from 26 to 27, while the character's overall level bar simultaneously inches toward level 20. Because Bethesda Gaming Studios has a well-known history of burying cryptic secrets in its promotional footage, players on platforms like Reddit immediately decoded this exact UI sequence as a deliberate, hidden message. The prevailing theory suggests that the studio is using the literal Speech mechanic to "speak" to the audience, signalling that the long-awaited next instalment will finally arrive in 2027. This hyper-focused theory has largely overshadowed the rest of the trailer, which otherwise served as a standard technical showcase for the new console hardware. Even the trailer's comedic live-action holiday storyline about Santa's helpers giving out copies of TESV:Skyrim has taken a backseat.

https://www.youtube.com/watch?v=fIntv_QfQjU

In an interview with Game Informer on December 16, 2025, Howard said: “It’s progressing really well. The majority of the studio’s on VI, but I’ll say this: We always overlap. So, we’re very used to overlapping development. And we have long pre-productions on things so that we feel good about them. And it’s a process. We all wish it went a little bit faster – or a lot faster – but it’s a process that we want to get right". Still part of the same interview but only revealed on December 23, 2025, Howard said: "I will say, first, looking at 76, we've never stopped developing Fallout. We've had a full team on Fallout for a long time. So, Fallout, as a franchise, is the one we're still doing the most work in above anything. Now, the majority of our internal studio is on Elder Scrolls VI. We are doing other things with Fallout that we haven't announced, and you know, there'll come a time for that. I get the sort of anxiety from fans, like, "Well, what else? What else? Feed me!". But, look, we're working on stuff, and we do like to wait. And so, I think there'll be a moment to talk about that, and we want to make those special moments for our fans".

https://gameinformer.com/exclusive-interview/2025/12/16/bethesda-gives-us-an-update-on-the-elder-scrolls-vi-development
https://gameinformer.com/exclusive-interview/2025/12/23/bethesda-talks-fallouts-future-and-lessons-learned

On December 19, 2025, game director Todd Howard made a surprise appearance in a video by YouTuber Any Austin, providing a rare, brief comment on The Elder Scrolls VI. The video documented Austin's multi-month project to count every tree in TESV:Skyrim, which resulted in a final data-mined count of 46,430 trees. Before learning the final number, Howard jokingly guessed a total of 111,111 trees—a nod to Skyrim’s original release date of November 11, 2011. When Austin asked if the upcoming sequel would feature more or fewer trees than TESV:Skyrim, Howard looked into the camera and stated, "More... most definitely, more". The comment quickly became a meme within the gaming community. It also fuelled widespread fan speculation regarding a larger map size, advancements in Bethesda's procedural generation technology, and potential settings like Hammerfell, which features diverse biomes alongside its famous deserts.

https://www.youtube.com/watch?v=35yfu2wXmto

During an interview with Esports Insider on January 9, 2026, former Bethesda Game Studios Lead Artist Nate Purkeypile discussed the immense expectations surrounding TESVI, describing the upcoming sequel as a "no-win" situation. He noted that because TESV:Skyrim is considered one of the top 10 games of all time, the extreme 15+ year wait has created an impossible bar that will likely trigger community backlash regardless of the game's actual quality. Reflecting on his personal preferences, Purkeypile also expressed that he was not a fan of Starfield's massive scale, sharing his hope that Bethesda would focus TESVI on a single, highly detailed region rather than continuing to expand into larger map sizes.

https://esportsinsider.com/2026/01/nate-purkeypile-world-builder-skyrim-fallout-interview

On January 15, 2026, former Bethesda Gaming Studios LLC employee Kuhlmann revealed in an interview with PC Gamer that he had waited "like 11 years to be the lead on The Elder Scrolls 6" and that Howard reneged on a verbal promise to give him that role—which he cited as one of the reasons for his departure in 2023, the other being his dislike for the corporate turn Bethesda studios took. He specified that during the development of Starfield, Howard was spread too thin. He explained that Howard was still the creative director, but the leads now included studio heads and producers from multiple locations. When Howard "would get pulled away from the game that would really hurt the game", leading to Starfield's main problem: "it didn't fully cohere as a game". During that same interview, Kuhlmann revealed his personal story concept for TESVI, which would have featured the Thalmor as the main antagonists, ending on a dark, cliffhanger note similar to The Empire Strikes Back. He also said he wanted to break away from the usual “hero/chosen one” trope, exploring a narrative where the player could fail or achieve only a pyrrhic victory. However, Bethesda management ultimately decided to go in a different direction and chose someone else for the lead role, which prompted Kuhlmann to leave. Following the interview, many longtime fans lamented that Bethesda is no longer what it used to be, with some expressing pessimism about the studio's future and noting a decline in community trust.

https://youtu.be/sHIYXs2lmWs?si=JZczqMumwptnoBnu

On January 30, 2026, former TESV:Skyrim Lead Designer for Bethesda Gaming Studios LLC, Bruce Nesmith (who left in 2021), speculated during an interview with digital PR agency Press Box PR that TESVI's story "will leave it undefined or leave it as neither side really won" regarding the Skyrim civil war.

https://www.pressboxpr.co.uk/news/bruce-nesmith-exclusive-skyrims-design-lead-on-where-he-would-set-the-elder-scrolls-6-and-what-to-expect-from-the-future-of-fallout

By 2026, the Fallout 76 player base naturally corrected back down to a modest, niche baseline. Retention relies heavily on a predictable live-service loop where player counts briefly spike during major map updates and seasonal resets, only to decay once veterans finish the new content and hit the endgame wall. This led fans to wonder why Bethesda studios wasted so many years on Fallout 76 and Starfield when all they wanted was Fallout 5 and TESVI.

In an interview with Kinda Funny Games on February 18, 2026, Howard said: "We're happy with where we pushed the technology and how the game is coming together. We're able to play it, we're about to pass a big milestone internally". He also reflected on Bethesda studios' recent trajectory, stating: "I think in some ways—in many ways, Fallout 76 and Starfield are a little bit of a creative detour from that classic Elder Scrolls, Fallout, you know, a Skyrim, or a Fallout 3, or a Fallout 4, Oblivion, where you're exploring a world in a certain way. And, as we come back to Elder Scrolls 6 that we're doing now, we're coming back to that classic style that we've missed, that we know really, really well". He also confirmed the game would be built on Creation Engine 3—an evolution of Starfield's Creation Engine 2 that the team spent "the last several years" upgrading. This had fans both excited and worried, as Bethesda Game Studios LLC is renowned for their buggy and janky games.

https://www.youtube.com/watch?v=sX4rKpB97L4

In an interview with IGN on March 17, 2026, when asked about the early announcement, Howard responded: "If you look back at this Fallout 76, Starfield, Elder Scrolls VI announcement, that was really about informing our audience, because when you're going to do something new, everyone's going to ask, 'What about Elder Scrolls VI? What about a single player game?'". In that same interview, Howard also said: "Just pretend we didn't announce it. Doesn't exist. No one's heard a word". He explicitly ruled out Unreal Engine 5, stating that preserving Creation Engine's modding flexibility was a top priority. He added that the team had "handled" the engine "better than we ever have" and said "we're at that point with The Elder Scrolls VI where the bulk of the studio is on it, a lot of our partners are on it". Following the interview, some fans have speculated that the early announcement was instead intended to boost the studio valuation prior to Microsoft Corporation acquisition.

https://www.ign.com/articles/todd-howard-talks-elder-scrolls-6-progress-starfields-ps5-port-and-bethesdas-future-ign-interview

On April 7, 2026, Bethesda Softworks released the Starfield story DLC Terran Armada, a major free update called Free Lanes, and the official PlayStation 5 port of the base game. However, its reception was mixed. While some praised the port as a refined experience that takes advantage of PS5 features, others reported significant technical problems. Digital Foundry noted "a litany of performance and stability woes", and players reported frequent crashes, slowdowns, and freezes on both base PS5 and PS5 Pro, with some requesting refunds. On Steam, it received around 48% positive reviews, earning a "Mixed" rating.

In April 2026 during an interview on the Firezide Chat interview series, former Bethesda employee Hines revealed the raw truth behind his October 2023 departure from the company. While he initially framed his exit as a normal retirement following the launch of Starfield, he admitted that the shifting corporate culture under Microsoft heavily deteriorated his mental health. Hines explained that he stayed as long as he did because the studio still needed him, but he eventually found himself "powerless to do what I think needs to be done to run this place properly, to protect these people, to maintain what we worked so hard to create". As the executive watched the workplace change under the new banner, he grew unable to defend his staff from corporate mismanagement. He refused to watch the publisher get "damaged and broken apart and frankly mistreated, abused". This ongoing struggle took a massive toll behind the scenes, and multiple Starfield delays kept pushing his planned exit back by several months. Ultimately, he reached a breaking point where his "mental health was so deplorable that I just said I cannot" continue. Reflecting on the aftermath of the 2021 ZeniMax acquisition, Hines concluded that the modern iteration of the studio "is not authentic and is not genuine", adding that this loss of identity should not come as a surprise to anyone.

https://insider-gaming.com/pete-hines-bethesda-left-damaged-mistreated-abused/

During an interview with Bloomberg L.P. on June 4, 2026, the newly appointed Chief Executive Officer of Microsoft Gaming, Asha Sharma, reflected on her first 100 days in leadership, stating that the division was "not in a healthy spot" and that her next 100 days would be focused on a fundamental business reset.

https://www.youtube.com/watch?v=7xjSFDE7Pps

For the Xbox Games Showcase of June 7, 2026, Bethesda Softworks LLC did not include TESVI, leading to widespread fan disappointment.

In an interview with Variety on June 10, 2026, Executive Vice President and Chief Content Officer at Xbox Matt Booty said: "Having visited Bethesda and sat with Todd [Howard] and seen 'Elder Scrolls' playing, it looks amazing, and it's coming along well". Booty also clarified that it was a deliberate choice to avoid showing TESVI at the Xbox Games Showcase of 2026, reiterating that the team was waiting for the right moment closer to launch to properly unveil it.

https://variety.com/2026/gaming/news/xbox-exclusives-showcase-blade-elder-scrolls-6-matt-booty-1236771373/

Also on June 10, 2026, Sharma and Booty sent an internal memo titled "Next 100 Days: Xbox Reset", which was also published on Xbox Wire. The memo highlighted that despite spending $20 billion over five years on content and hardware subsidies, annual revenue had declined by roughly half a billion dollars, leaving a razor-thin 3% accountability margin and creating an overextended studio system. Media reports from outlets like Bloomberg and The Verge confirmed that mass layoffs were scheduled to begin in July 2026 following the end of Microsoft's fiscal year. Industry reports and insider speculation indicated that teams under ZeniMax Media Inc. and Bethesda Gaming Studios LLC not actively working on core franchises like Fallout or TES could face cuts. Fan reactions were divided, with some criticising the corporate restructuring of historically independent studios, while others speculated that consolidating resources could accelerate the development of TESVI.

https://news.xbox.com/en-us/2026/06/10/next-100-days-xbox-reset/

Revealed in media reports on June 13, 2026, Sharma announced plans to redirect financial backing toward accelerating production timelines for highly anticipated titles across major, industry-defining franchises. This includes fast-tracking development for Bethesda Game Studios LLC’s TESVI and Fallout, as well as prioritising Halo Studios, while scaling back resource allocation for smaller, underperforming divisions and external creative projects. It was also revealed that this strategic shift—driven by a need to turn the gaming division into a sustainable business—has been reviewed alongside Microsoft Corporation's top leadership, including Chief Executive Officer Satya Nadella and Chief Financial Officer Amy Hood. Fans responded to the news with a mix of relief over prioritised blockbusters.

https://games.gg/news/xbox-ceo-pushing-faster-elder-scrolls/

On June 22, 2026, Howard told Entertainment Weekly that TESVI is "the biggest project" Bethesda Gaming Studios LLC is currently working on, with the majority of the studio focused on it. He acknowledged fan frustration, stating: "We know we need to get it right and it's been a long time". This provided some reassurance to anxious fans, though scepticism and frustrations remain.

https://ew.com/xbox-25th-anniversary-hollywood-adaptations-cover-story-exclusive-12003252

On June 25, 2026, former Bethesda Gaming Studios LLC employee Nesmith warned in an interview with FRVR that rushing TESVI and Fallout 5 in an effort to recoup investments "risk disappointing fans" who have high expectations for those flagship franchises. He elaborated that accelerating development typically means either "increasing resources or reducing game features, or both", warning that neither approach guarantees a polished product.

https://frvr.com/blog/news/as-xbox-seeks-faster-elder-scrolls-and-fallout-games-former-lead-bruce-nesmith-explains-how-rapid-releases-risk-disappointing-fans/

In June 2026, fans speculated that a new trailer could appear at Bethesda's 40th anniversary (June 28). After all these years, fans really deserve more than just the 2018 teaser or bits of info about the development of TESVI. As we saw, this didn't happen. Let's remember that Howard told us in March 2026 to pretend that the trailer and the game don't exist. Since the game is most likely to release in late 2029, I think that we will have a release date announcement trailer between late 2028 and mid-2029.

********************************************************************************************

Why I said it will most likely release in late 2029?

My text is too long to include my speculation. You will find the answer at the following link: https://www.reddit.com/r/TESVI/s/VMc4c1D7Xf

u/SaelOR- — 1 day ago
▲ 0 r/BethesdaGameStudios+1 crossposts

TES VI: AL-WOFF (A Long-Way OFF)

DISCLAIMER: I first watched many YouTube videos, read many comments under those videos, and read a couple of posts on Reddit. While doing that, I took notes, organised them by date, turn each of them into a paragraph, and this, became the actual text (about 70% of the actual text). I then fact-checked the text with AI because after all, most on YouTube or Reddit don't provide sources. I then fact-checked AI sources and when it didn't had good source(s), I used Google to search for one. Based on what AI and I found in the sources, I manually modified my text when necessary. Then, I asked AI to help me find missing infos. I then fact-checked AI sources for the additional infos and when it didn't use a good source, again, I used Google to search for good sources. I then manually added the additional infos to my text (about 28%). Since English isn't my mother tongue, I asked AI to improve the vocabulary used and fix the typos in my text. I double checked to see if AI didn't change the meaning of the sentences or the quotes. I am not saying that my text is 100% correct and AI didn't manage to slip some mistakes, but I am pretty confident that it is very close to being factual. So far, only one mistake was found by a Reddit commentator when I posted it for the second time on a different subreddit, which I fixed. I also received a couple of additional infos by Reddit commentators, which I added to my text after fact-checking them, again, using AI first, then fact-checking AI sources, and when the source was good or when I found a good source because AI didn't have a good, I manually added the additional infos to my text (about 2%). If this is "AI slop" to you, that's fine, it means this post is not for you. If you are a "purist" (meaning against any use of AI), again, this post is not for you. Save yourself the reading and the comment. Now, if you don't want to read this post because it is too long, again, it's fine, this post is not for you. If you read part of it, it's fine, but maybe save yourself the comment? That said, I love the "tomorrow" comments so don't refrain from those. I would really appreciate if you could keep them in one thread. This post is primarily for those that haven't followed TESVI news or that have been out of the loop and needed a recap, as well as those that are up to date but are curious to know something new or revised what they already knew. At the end of the text, I allowed myself some release date speculation. If you don't agree, that's fine, though I really like to know what you think, as long as it is done in a civil manner and you provide some argument. I don't report insults and whatnot, though the mods are pretty good at taking care of comment that are against the rule. I don't have an agenda or "intentions" or whatnot. I think I did a good job at remaining objective. If you notice one or more mistake, let me know in the comments. I will gladly correct myself, however, when I have the time and after fact-checking it. Enjoy the reading, or not.

On June 13, 2016, during a YouTube Live at E3, Director and Executive Producer of Bethesda Game Studios Todd Howard first publicly confirmed that The Elder Scrolls VI (commonly abbreviated as TESVI) was in development, calling it "a very long way off" and noting that Bethesda Game Studios was working on two other projects "bigger than anything we've done". Fans were relieved to have official confirmation but broadly expressed disappointment and resignation about the long wait ahead, knowing that TESV:Skyrim was released in 2011.

On June 10, 2018, during the Bethesda E3 Showcase, TESVI was officially unveiled with a brief teaser trailer. The footage showed a coastal line with a rugged, mountainous landscape with a distant city perched on a cliff side. No subtitle, setting, or release window was provided. Beyond the excitement, fans also joked that the trailer was "just a logo", and it sparked widespread speculation and debate about the game's possible setting.

On October 26, 2018, speaking to GameSpot at PAX Australia, Game Director of ZeniMax Online Studios LLC Matt Firor stated that TESVI was "not coming anytime soon" and would likely release on a "different console generation". Also during PAX Australia, Senior Vice-President of Global Marketing and Communication of Bethesda Softworks LLC Pete Hines said that the early announcement was intended to "manage expectations" since Bethesda Game Studios were developing Fallout 76, which marked a stark departure from their singleplayer root. This explanation was largely accepted by the community, though it didn't diminish their hunger for more details.

In November 2018, Bethesda Softworks LLC released Fallout 76. The game launched in a catastrophic state, riddled with bugs and lacking any meaningful NPCs. The game experienced a massive player exodus weeks/months after its release. The failed launch caused a significant backlash, with fans criticising the shift-away from their traditional singleplayer game games.

On March 29, 2019, during a PAX East panel celebrating TES' 25th anniversary, Bethesda Game Studios announced that fan-petitioned YouTuber Shirley Curry ("Skyrim Grandma") would appear as an NPC in TESVI. However, Howard also confirmed the game would not be shown at E3 2019, to the disappointment of the fans.

It took a year and a half of development and a massive course-correction update, Wastelanders, released in April 2020, to make Fallout 76 resemble what it should have been at launch. The update hooked a dedicated core audience of players.

On May 10–11, 2020, Hines stated via Twitter that details for TESVI would come "after Starfield" and "years from now". When pressed by fans, he replied: "jfc (Jesus fucking Christ). you guys are impossible. Enjoy your disappointment". His remark caused significant frustration among fans who were eagerly awaiting any morsel of information.

On September 21, 2020, in a Microsoft Corporation press release, the company announced its intent to acquire ZeniMax Media Inc., the parent company of Bethesda Softworks LLC, for $7.5 billion. The deal was officially completed on March 9, 2021 with final transaction costs reaching $8.1 billion, per a Microsoft Corporation official statement, bringing Bethesda Game Studios LLC, along with its own subsidiaries—id Software LLC, Arkane Studios SAS, MachineGames Sweden AB, and other subsidiaries—under the Xbox Game Studios umbrella. While intended to provide financial and operational stability, it also marked the beginning of increased corporate obligations and a shift in studio dynamics. Key figures like Howard now had to divide their attention between core game development and the broader strategic goals of Microsoft Corporation. Unsurprisingly, this structural shift left both passionate fans and internal staff deeply worried about the future of the studios and TESVI.

On November 11, 2021, Bethesda Softworks LLC released TESV:Skyrim Anniversary Edition, marking the fourth release of TESV:Skyrim. This commercial practice of releasing their game multiple times led many fans to worry about the future of TES and Bethesda studios. Not only that, almost every new edition and patches made the mod Skyrim Script Extender (SKSE) and the thousands of mods that depend on it outdated. Mod authors were forced to spend countless of hours patching mods, causing significant backlash within the modding community. Luckily, the release of the modding software Wabbajack almost two years prior mitigated those frustrations.

On November 29, 2022, during the Lex Fridman Podcast (#342), Howard said he had a "vague idea" of the release date and noted that the team had already "figured out where it's set, what's the tone, what are the big features".

During the Federal Trade Commission (FTC) v. Microsoft Corporation and Activision Blizzard, Inc. trial—filed on June 12, 2023, to block Microsoft's proposed $69 billion acquisition of Activision Blizzard—a document which mentioned a 2024 release date for TESVI leaked (link below). This was immediately contradicted by Xbox head Phil Spencer who claimed during his sworn testimony on June 22, 2023, that the game was still "five-plus years away" because the same team was "finishing Starfield". This news left fans feeling both disappointed and resigned as it has already been 12 years since the release of TESV:Skyrim. Adding to the chaos, Microsoft defence attorney Beth Wilkinson mistakenly tried to correct the court by claiming on June 29 that "Elder Scrolls 16" was a single-player game projected to release in 2026.

https://media.overclock3d.net/2023/09/Xbox-Games-Leak.jpg

In an interview with the Spanish outlet Vandal on August 29, 2023, Hines said about TESVI: "Yes, there are people working on The Elder Scrolls 6, but this is what the studio has focused on... It's in development, but it's in early development".

During his interview with GQ published on August 25, 2023, Howard pensive looked back at the game's early announcement. He admitted that, in hindsight, he probably would have "announced it more casually" today. When asked what he wanted the game to achieve, he stated his goal was for it to be the "ultimate fantasy-world simulator". He also mused about how long the game would take to make, noting that his ageing timeline meant he had to treat every project as a major life milestone.

On September 6, 2023, Bethesda Softworks LLC released Starfield. The final product was met with a lukewarm reception. The world was criticised for being boring, the gameplay for being uninspiring, and the bugs pervasive. Despite being marketed as a "forever game", Starfield's Steam player count dropped by over 97% within months, falling below that of the more than a decade-old TESV:Skyrim. Bethesda's official responses to negative feedback also sparked additional controversy within the community. Again, this led many fans disappointed and worried about the future of Bethesda studios and TESVI.

The drama surrounding the FTC v. Microsoft Corporation and Activision Blizzard, Inc. escalated in September 2023 when two major developments occurred. First, an official Microsoft exclusivity chart was made public, formalising that TESVI would be exclusive to Xbox and PC and was expected "2026 or later" (first link below). However, days later, a massive, accidental leak of unredacted Microsoft documentation exposed an internal roadmap confirming plans for a next-gen console in 2028 (second link below). That said, the stark discrepancies between the document leaked in June stating a 2024 release date, Spencer's "five-year" warning, the lawyer's "2026" claim, the "2026 or later" chart, and the 2028 next-gen console roadmap split and continue to split the fanbase—with many arguing a 2026 launch is impossible and that the game will serve as a 2028 next-gen launch title.

https://x.com/TubeGameVideo/status/1703998055199261089
https://www.eurogamer.net/leaked-microsoft-documents-reveal-2028-next-generation-xbox-console-release-plan

Also in September 2023, Kurt Kuhlmann, Bethesda Gaming Studios' long-serving "loremaster", resigned from the studio. More on that later.

In an interview with IGN on October 16, 2023, Hines discussed his departure from Bethesda Softworks LLC. More on that later.

In December 2023, Bethesda Game Studios integrated the Verified Creator Program alongside the Creation Club add-ons to TESV:Skyrim. This storefront was officially launched and managed by Bethesda Softworks LLC. This marked the studio's third endeavour (after two other failed attempts due to the community backlash) to introduce paid modifications to the game—an initiative that ultimately proved lucrative despite a reignited wave of community backlash. This outcry was fuelled by a widespread apprehension regarding the studio's aggressive monetisation strategies, as well as profound frustration over the perception that free community mods were being locked behind paywalls. Consequently, this decision left many fans deeply apprehensive about the trajectory of Bethesda studios, the future of TES franchise, and overall corporate direction under Microsoft Gaming.

On January 25, 2024, Microsoft Corporation cut 1,900 roles across Activision Blizzard, Inc., ZeniMax Media Inc. (the studio behind Elder Scrolls Online), and Xbox Game Studios—marking the first major post-acquisition workforce reduction under the parent company. Fans were critical of the timing, calling it "tone-deaf". Some players even questioned whether Microsoft Corporation was openly "mocking its own employees" given the context.

On March 25, 2024, in an official 30th-anniversary social media update celebrating TES franchise, the development studio Bethesda Game Studios LLC announced that internal builds of TESVI were actively playable. Bethesda Game Studios LLC wrote: "Even now, returning to Tamriel and playing early builds has us filled with the same joy, excitement, and promise of adventure".

In April 2024, the steady player baseline for Fallout 76 exploded when Amazon MGM Studios LLC's Fallout television series triggered an unprecedented surge, pushing concurrent player numbers to historic all-time highs across all platforms. However, maintaining that massive influx proved difficult, especially on PC.

On April 29, 2024, during an interview at the IGN Live event, Howard was directly asked when fans could finally expect the release of TESVI given the massive gap since the launch of TESV:Skyrim. Howard completely bypassed a serious response, offering only a brief, smiling comment: "fingers crossed for GTA 6". The first community theory suggested this remark was a calculated hint at an earlier development timeline. Proponents of this view argued that Bethesda Softworks LLC was internally targeting a 2026 release window and genuinely hoped Rockstar's blockbuster would launch on time so it would not delay into Bethesda's marketing territory and cause a disastrous retail collision. The second theory, which I adhere to, argues that Howard was simply making a joke at Rockstar Games' expense, poking fun at their notorious history of project delays. This perspective aligns with Howard's established media persona of never answering serious release window inquiries, showing he deployed his signature public relations wit to generate a laugh and completely deflect the high-pressure deadline question without locking Bethesda into a rigid public timeline.

On May 7, 2024, Microsoft Corporation shuttered Arkane Austin (alongside Tango Gameworks LLC)—a direct ZeniMax Media Inc. subsidiary and sister studio of Arkane Studio SAS headquartered in Lyon—intensifying internal fears about resource allocation, studio survival, and the broader "corporate turn" Bethesda had taken. Many fans saw this as a brutal outcome of Microsoft Corporation's post-acquisition "heavy-handedness" and expressed deep sadness for the shuttered studios.

Also in May 2024, a Windows Central report revealed that Microsoft Corporation's multiplatform push, internally codenamed "Latitude", had caused "debate and unease" internally, further complicating platform strategy decisions for both Xbox Game Studios and Bethesda Softworks LLC. Many Xbox fans were unhappy with this, feeling it weakened Xbox's exclusivity advantage and questioning the point of continuing to invest in the Xbox platform.

On September 30, 2024, Bethesda released Starfield's Shattered Space expansion. It sparked heavy controversy. Critics and players disliked the $30 price tag for an 8-hour campaign, leading to "Mostly Negative" Steam ratings. Despite this, it corrected a major flaw. It traded procedural planets for a single, handcrafted alien world called Va’ruun’kai. This allowed classic, organic exploration and expanded the lore of House Va’ruun. This design shift relied on massive 2024 engine overhauls. The May 2024 Update unlocked 40, 60, and uncapped FPS modes on Xbox Series X. The August 2024 Update overhauled physics and asset streaming to add the high-speed REV-8 land vehicle. Launching alongside the DLC, Update 1.14.70 lifted the engine's 255-mod limit and enhanced environmental lighting. It also fixed major bugs. It stopped the camera from violently shaking during jumps, fixed NPC headtracking, and repaired EM weapon damage against robots. It even restored the popular "flip merge" shipbuilding exploit. Ultimately, while these fixes triggered a brief player surge, the mixed reception meant it wasn't the total redemption arc fans expected.

On October 3, 2024, the Design Director for Bethesda Game Studios LLC, Emil Pagliarulo, told GamesRadar+ that developing Starfield taught the studio that "fans really, really, really want The Elder Scrolls VI".

During an interview on the Kiwi Talkz podcast on January 12, 2025, former Bethesda Senior Artist Dennis Mejillones praised Howard as a mentor and a genius leader, but noted that Howard's celebrity status had inadvertently created a "yes-man" culture where staff feared challenging his ideas. Mejillones explicitly compared Howard to George Lucas, stating that while Howard is a genius, "a lot of people were afraid to say no to Todd, and I think that hurt him", leaving him without the honest filters needed for his ideas.

Released on April 22, 2025, TESIV:Oblivion Remastered was co-developed by global production company Virtuos Holdings Games Ltd. in partnership with Bethesda Game Studios LLC, and officially published by Bethesda Softworks LLC. From day one, the title commanded massive visibility—Steam Charts reports it peaking at 182,298 concurrent players shortly after launch—yet player reception remained strictly mixed in practice because the remaster shipped with deep technical defects. Players and reviewers repeatedly ran into persistent traversal stutters, sudden application crashes, and unstable frame-time behaviour. Eurogamer Network's Digital Foundry later described the game as still "broken", noting that the title received very limited post-launch support on Microsoft Windows after an early July 2025 update. Despite these glaring optimisation issues, player retention did not face a total drop-off. Subsequent player charts show the post-launch population settling into a smaller but highly dedicated baseline (averaging roughly 1,300 active users). On the financial side, while Microsoft Gaming has not released an official sales figure, the massive initial concurrent-player peak, multi-million unit owner estimates on the store front, and sustained activity point to a clear financial success driven by intense initial nostalgia—even if the unpolished technical state ultimately damaged corporate reputation and community goodwill, once again.

On the Xbox Two Podcast on July 15, 2025, industry insider Jez Corden said the game was "quite playable", suggesting that internal testing at Bethesda Gaming Studios LLC had expanded beyond a small circle.

On September 22–23, 2025, content creator and Xbox leaker eXtas1s claimed that TESVI was targeting a late 2027 release window, though he provided no internal evidence to substantiate the claim, and his track record outside of Game Pass announcements remains inconsistent.

In an interview with GQ on November 10, 2025, Howard said: "We did a big play test yesterday for The Elder Scrolls VI". He also said the game was "still a long way off" from release.

Released on December 9, 2025, the TESV:Skyrim Anniversary Edition trailer for the Nintendo Switch 2 ignited intense community speculation due to a highly specific user interface gag that fans believed (and still do) hinted at a 2027 release window for TESVI. The widespread community theory focuses entirely on a brief frame of gameplay showing an elf character's Speech skill ticking up from 26 to 27, while the character's overall level bar simultaneously inches toward level 20. Because Bethesda Gaming Studios has a well-known history of burying cryptic secrets in its promotional footage, players on platforms like Reddit immediately decoded this exact UI sequence as a deliberate, hidden message. The prevailing theory suggests that the studio is using the literal Speech mechanic to "speak" to the audience, signalling that the long-awaited next instalment will finally arrive in 2027. This hyper-focused theory has largely overshadowed the rest of the trailer, which otherwise served as a standard technical showcase for the new console hardware. Even the trailer's comedic live-action holiday storyline about Santa's helpers giving out copies of TESV:Skyrim has taken a backseat.

In an interview with Game Informer on December 16, 2025, Howard said: "It's progressing really well. The majority of the studio's on VI, but I'll say this: We always overlap". He also clarified that a sizeable team had remained on Starfield post‑launch support.

On December 19, 2025, Howard gave fans a rare update on TESVI during a surprise appearance in a video by YouTuber Any Austin. The creator had spent months counting every single tree in TESV:Skyrim, arriving at a final tally of 46,430. After revealing the number, Austin directly asked Howard if the upcoming sequel would have more trees than TESV:Skyrim or less. Howard looked into the camera and promised, "More... most definitely, more". While the comment instantly became a meme, it hinted at a massive leap forward for the franchise. This promise of increased foliage signalled a much denser, larger game world and pointed to advanced upgrades within Bethesda’s modern Creation Engine. It also provided clues about the game's rumoured Hammerfell (and High Rock) settings, suggesting the map will feature lush, diverse biomes rather than just barren deserts.

During an interview with Esports Insider on January 9, 2026, former Lead Artist for Bethesda Gaming Studios LLC Nate Purkeypile addressed the immense expectations weighing down TESVI, calling it a "no-win" situation. He noted that because TESV:Skyrim is considered one of the top 10 games of all time, even if the sequel is spectacular, the extreme 15+ year wait has created an impossible bar that will inevitably trigger community backlash. He publicly urged the studio to tighten the scope and focus on a single, detailed region rather than chasing the massive procedural emptiness of Starfield.

On January 15, 2026, former Bethesda Gaming Studios LLC employee Kuhlmann revealed in an interview with PC Gamer that he had waited "like 11 years to be the lead on The Elder Scrolls 6" and that Howard reneged on a verbal promise to give him that role—which he cited as one of the reasons for his departure in 2023, the other being his dislike for the corporate turn Bethesda studios took. He specified that during the development of Starfield, Howard was spread too thin. He explained that Howard was still the creative director, but the leads now included studio heads and producers from multiple locations. When Howard "would get pulled away from the game that would really hurt the game", leading to Starfield's main problem: "it didn't fully cohere as a game". During that same interview, Kuhlmann revealed his personal story concept for TESVI, which would have featured the Thalmor as the main antagonists, ending on a dark, cliffhanger note similar to The Empire Strikes Back. He also said he wanted to break away from the usual “hero/chosen one” trope, exploring a narrative where the player could fail or achieve only a pyrrhic victory. However, Kuhlmann admitted this would be “completely unfeasible” for such a long‑running franchise with expectations of a triumphant hero and world‑saving conclusion. Many longtime fans lamented that "BGS is no longer what it used to be", with some expressing pessimism about Bethesda studios' future, believing that "the player base no longer trusts Bethesda".

On January 30, 2026, former TESV:Skyrim Lead Designer for Bethesda Gaming Studios LLC, Bruce Nesmith (who left in 2021), speculated during an interview with digital PR agency Press Box PR that TESVI's story "will leave it undefined or leave it as neither side really won" regarding the Skyrim civil war.

By 2026, the Fallout 76 player base naturally corrected back down to a modest, niche baseline. Retention relies heavily on a predictable live-service loop where player counts briefly spike during major map updates and seasonal resets, only to decay once veterans finish the new content and hit the endgame wall. This led fans to wonder why Bethesda studios wasted so many years on Fallout 76 and Starfield when all they wanted was Fallout 5 and TESVI.

In an interview with Kinda Funny Games on February 18, 2026, Howard said: "We're happy with where we pushed the technology and how the game is coming together. We're able to play it, we're about to pass a big milestone internally". He also reflected on Bethesda studios' recent trajectory, stating: "I think in some ways—in many ways, Fallout 76 and Starfield are a little bit of a creative detour from that classic Elder Scrolls, Fallout, you know, a Skyrim, or a Fallout 3, or a Fallout 4, Oblivion, where you're exploring a world in a certain way. And, as we come back to Elder Scrolls 6 that we're doing now, we're coming back to that classic style that we've missed, that we know really, really well". He also confirmed the game would be built on Creation Engine 3—an evolution of Starfield's Creation Engine 2 that the team spent "the last several years" upgrading. This had fans both excited and worried, as Bethesda Game Studios LLC is renowned for their buggy and janky games.

In an interview with IGN on March 17, 2026, when asked about the early announcement, Howard responded: "If you look back at this Fallout 76, Starfield, Elder Scrolls VI announcement, that was really about informing our audience, because when you're going to do something new, everyone's going to ask, 'What about Elder Scrolls VI? What about a single player game?'". Some fans have speculated that the early announcement was intended to boost the studio valuation prior to Microsoft Corporation acquisition. In that same interview, Howard also said: "Just pretend we didn't announce it. Doesn't exist. No one's heard a word". He explicitly ruled out Unreal Engine 5, stating that preserving Creation Engine's modding flexibility was a top priority. He added that the team had "handled" the engine "better than we ever have" and said "we're at that point with The Elder Scrolls VI where the bulk of the studio is on it, a lot of our partners are on it".

On April 7, 2026, Bethesda Softworks released the Starfield story DLC Terran Armada, a major free update called Free Lanes, and the official PlayStation 5 port of the base game. The Terran Armada DLC introduced a new robotic faction, space battles, and a robot companion. However, its reception was mixed. On Steam, it received around 48% positive reviews, earning a "Mixed" rating. Players commonly criticised its short length—with the main story reportedly lasting about three hours—and a perceived over-reliance on combat at the expense of story and character development. Despite the lukewarm reception, the update did boost player numbers, with Starfield's concurrent Steam players briefly surpassing 20,000 for the first time since 2024. The PS5 version launched alongside these updates, arriving nearly three years after the original Xbox and PC release. While some praised the port as a refined experience that takes advantage of PS5 features, others reported significant technical problems. Digital Foundry noted "a litany of performance and stability woes", and players reported frequent crashes, slowdowns, and freezes on both base PS5 and PS5 Pro, with some even requesting refunds.

In April 2026 during an interview on the Firezide Chat interview series, former Bethesda employee Hines said his mental health was "deplorable". He concluded the interview by saying "I still believe that Bethesda is just part of something bigger that is not real and not genuine".

During an interview with Bloomberg L.P. on June 4, 2026, the newly appointed Chief Executive Officer of Microsoft Gaming, Asha Sharma, reflected on her first 100 days in leadership, stating that the division was "not in a healthy spot" and required a fundamental business reset.

In an interview with Variety on June 10, 2026, the head of Xbox Game Studios, Matt Booty, said: "Having visited Bethesda and sat with Todd [Howard] and seen 'Elder Scrolls' playing, it looks amazing, and it's coming along well".

Also on June 10, 2026, an internal memo titled "Next 100 Days: Xbox Reset" was sent by Sharma and Booty, acknowledging overextension and poor investment returns. Media reports indicated layoffs were scheduled for July 2026, with unconfirmed speculation that teams under ZeniMax Media Inc. and Bethesda Gaming Studios LLC not actively working on Fallout or TES could face cuts. Fans reactions to this news were mixed, with some seeing this as another proof of Bethesda's studios corporate turn while others celebrating it as it would accelerate the development of TESVI.

On June 11, 2026, Bethesda Softworks LLC opted not to include TESVI in the Xbox Games Showcase, leading to widespread fan disappointment. Head of Xbox Game Studios Booty later clarified that this was a deliberate choice to avoid showing the game too early, reiterating that the team was waiting for "the right moment" to properly unveil it.

Revealed in media reports on June 13, 2026, Sharma announced plans to redirect additional financial backing to multiple studios including Bethesda Game Studios LLC in order to accelerate production timelines for highly anticipated titles like TESVI while scaling back resource allocation for underperforming divisions like Halo Studios to prioritise Bethesda's heavy hitters. It was also revealed that this strategic funding injection has already secured approval from Microsoft Corporation's top leadership, including Chief Executive Officer for Microsoft Corporation, Satya Nadella, and Chief Financial Officer for Microsoft Corporation, Amy Hood. Fans responded with a mix of relief, deep scepticism, and lingering frustration over the gruelling multi-year wait times.

On June 23, 2026, Howard told Entertainment Weekly that TESVI is "the biggest project" Bethesda Gaming Studios LLC is currently working on, with the majority of the studio focused on it. He acknowledged fan frustration, stating: "We know we need to get it right and it's been a long time". This provided some reassurance to anxious fans, though scepticism and frustrations remain.

On June 25, 2026, former Bethesda Gaming Studios LLC employee Nesmith warned in an interview with FRVR that rushing TESVI and Fallout 5 in an effort to recoup investments "risk disappointing fans" who have high expectations for those flagship franchises. He elaborated that accelerating development typically means either "increasing resources or reducing game features, or both", warning that neither approach guarantees a polished product.

In June 2026, fans speculated that a new trailer could appear at Bethesda's 40th anniversary (June 28). After all these years, fans really deserve more than just the 2018 teaser or bits of info about the development of TESVI. As we saw, this didn't happen. Let's remember that Howard told us in March 2026 to pretend that the trailer and the game don't exist. Since the game is most likely to release in late 2029, I think that we will have a release date announcement trailer between late 2028 and mid-2029.

***********************************************************************************************************************

Why I said it will most likely release in late 2029?

We don't know when pre-production started, just that it went on up until between late 2022 (Lex Fridman podcast) and late mid-2023 (Vandal Interview).

Spencer's claim during his testimony in the FTC vs Microsoft Corporation and Activision Blizzard, Inc. trial, the Microsoft document stating "2026 or later", and the leaked roadmap for a next-gen console in 2028, which all happened between June and September 2023, seem to indicate a 2028 release date.

We know that since March 2024, they had their first internal playable build.

However, in November 2025, Howard said they did a "big play test" but that the game was "still a long way off". In December 2025, he said "it's progressing really well, the majority of the studio's on 6, but I'll say this, we always overlap" as well as a "sizeable team" remained on Starfield post-launch support. This was said over one year after Shattered Space was released. Let's also remember that the release of the Starfield DLC Terran Armada in April 2026 confirmed that there were still people on Starfield in 2026. And then, despite what he said in December 2025, in March 2026, so one month prior to the Terran Armada DLC release, he said: "we're at that point with The Elder Scrolls 6 where the bulk of the studio is on it, a lot of our partners are on it". We "are at that point" clearly indicate that this shift happened recently.

To add to the confusion/deception/frustration/anger, in February 2026, Howard said "we're happy with where we pushed the technology and how the game is coming together...we're about to pass a big milestone internally" and that the team had spent "the last several years" upgrading the engine. Both these quotes clearly indicate that they were still not done fixing/upgrading Creation Engine 3. We should also remember that Creation Engine 3 is the successor of Creation Engine 2, the engine for Starfield, knowing that Starfield came out in September 2023 and that it's only with the DLC Shattered Spaces, which released in September 2024, that we've seen significant engine fixes/upgrades, with the latest fixes/upgrades coming with the DLC Terran Armada, which released in April 2026. Evidently, there is a developmental bottleneck caused by the Creation Engine 3 development.

The release gap between Bethesda games is 2 to 5 years. Typically, pre-production takes them between 1 to 4 years (4 to 5 years for TESVI) while active full production takes them 2 to 3 years. Applying Bethesda's standard 3 to 4 years of total development cycle to the new 2026 baseline pushes the timeline out significantly. We are looking at a 2029-2030 release window.

That said, since they have internal builds since 2024 and since Howard said that in March 2026 a lot of their partners were on it (potentially hinting at a support from other studios), I think 2029 and not 2030 is the most realistic prediction. History shows that Bethesda prefers to launch its massive flagship RPGs during the Q4 holiday window, meaning an October/November 2029 launch is to be expected.

If the team hits unexpected snags with the new tech pipeline, we could easily see it slip into 2030.

As you saw, I prioritised the actual development status—start of early production, internal builds, manpower allocation, engine readiness, and Howard's own shifting language—which are the true drivers of a release date, instead of relying too heavily on corporate paperwork sometimes dated 2019-2020 but all leaked in 2023 during the trials, or outdated speculations on a 2027 release of Project Helix (leaked documents indicate that 2028 is the release year for Xbox's next-gen console), speculations on what Howard meant in 2024 when he said "fingers crossed for GTAVI", and a potential release date easter egg in a 2025 trailer of TESV:Skyrim for Switch 2.

You have to be delusional to think that the release date is 2026 or 2027, optimistic or outdated to think 2028, realistic to think 2029, pessimistic to think 2030, delusional to think 2031 or never. That said, I haven't completely given up on a late 2028 release, and again, this is mostly due to them having internal builds since 2024 and them potentially receiving support from other studios.

u/SaelOR- — 3 days ago

Histoire des familles Mabrouk et Ben Romdhane : deux lignées entre pouvoir économique, alliances politiques et héritage colonial

Sur près de deux siècles, ces deux lignées du Sahel tunisien ont traversé les régimes en tissant des alliances stratégiques qui les ont hissées au sommet de l'économie, de la politique et de la société  tunisienne. Leur trajectoire offre une clé de lecture unique pour comprendre la formation, la persistance et la transformation des élites tunisiennes de l'époque précoloniale à nos jours.

I. Aux origines : Amor Mabrouk et les Ben Romdhane, deux familles du Sahel au XIXe siècle

A. Amor Mabrouk, khalifa de Monastir

La figure fondatrice la plus ancienne documentée de la famille Mabrouk est Amor Mabrouk, né en 1795 dans la région de Monastir. Il exerça la fonction de khalifa (gouverneur) de Monastir, ce qui l'inscrivait dans la classe administrative et foncière du Sahel tunisien, région traditionnelle de recrutement des élites du pays. Sa position lui permit d'accumuler un patrimoine foncier considérable, notamment des oliveraies qui constitueront le socle de la fortune familiale pour les générations suivantes. La carrière d'Amor Mabrouk fut toutefois marquée par la tourmente politique qui secoua la Tunisie au milieu du XIXe siècle. En 1864, la grande révolte de la Mejba — soulèvement fiscal contre le doublement de l'impôt de capitation décrété par le bey Sadok — ébranla le régime husseinite. Amor Mabrouk, en sa qualité de représentant de l'autorité beylicale, fut destitué de ses fonctions en 1865, illustration de la fragilité des élites administratives face aux soubresauts populaires et à la crise financière croissante de la Régence de Tunis.

B. La famille Ben Romdhane : marchands et notables de Mahdia

Les origines précises de la famille Ben Romdhane font l'objet de traditions divergentes : une hypothèse évoque une ascendance turque, plus précisément une origine « laziste » (de la région caucasienne du Lazistan, sur la mer Noire), ce qui n'aurait rien d'exceptionnel dans la Tunisie husseinite. Le premier Ben Romdhane clairement documenté est Mohamed Ben Romdhane (1835-1899). Commerçant et propriétaire terrien, il posa les bases de la prospérité familiale en investissant dans la culture de l'olivier et le négoce de l'huile d'olive, alors en plein essor grâce à la demande européenne croissante, faisant d’eux l’une des familles les plus puissantes de la région de Mahdia.

II. Sous le protectorat français (1881-1956) : l'apogée des Ben Romdhane et l'ascension des Mabrouk

A. Le pacte colonial et les monopoles Ben Romdhane

L'établissement du protectorat français en 1881 ouvrit une période de transformation radicale de l'économie tunisienne. La France, puissance coloniale, mit en place un système de gouvernement indirect : le bey demeurait officiellement souverain, mais le résident général français exerçait le pouvoir réel, notamment en matière de politique étrangère, de défense et d'économie. Pour administrer le pays et exploiter ses ressources, l'administration coloniale s'appuya sur certaines familles de l'élite tunisienne, leur accordant des privilèges économiques en échange de leur loyauté ou de leur neutralité. C'est dans ce contexte que la famille Ben Romdhane atteignit son apogée. Selon des sources concordantes, elle était alors considérée comme « la famille la plus riche de Tunisie ». Leur fortune reposait sur trois piliers. Les Ben Romdhane possédaient de vastes domaines agricoles dans le Sahel, principalement des oliveraies, source traditionnelle de richesse des élites tunisiennes. Romdhane Ben Romdhane (?-1913), le fils de Mohamed Ben Romdhane, développa une activité d'exportation d'huile d'olive de grande envergure, acheminant sa production par caravanes chamelières depuis la Libye. Il fonda une huilerie industrielle pour le traitement du grignon (résidu d'olive), et obtint trois médailles d'or pour la qualité de ses produits — reconnaissance internationale qui témoigne de son intégration dans les circuits commerciaux mondialisés de l'époque. La famille détenait des concessions pour la distribution d'électricité, secteur stratégique en pleine expansion avec l'électrification des villes tunisiennes au début du XXe siècle. Elle contrôlait aussi des services de transport (probablement des services de transport de marchandises), autre secteur clé de l'économie coloniale. Romdhane Ben Romdhane ne fut pas seulement un magnat de l'économie ; il exerça également des responsabilités politiques qui le plaçaient au sommet de la notabilité tunisienne. Il fut « président du grand conseil des notables de Tunisie », institution consultative qui, sous le protectorat, permettait à la France de s'assurer du soutien ou de la neutralité des élites tunisiennes traditionnelles. Sa mort en 1913, dans des circonstances dramatiques — un patricide à Paris —, mit fin à une carrière exceptionnelle mais n'entama pas la puissance de la famille, qui se perpétua à travers sa fille et ses alliances matrimoniales.

B. L'alliance stratégique : le mariage de Mohamed Ben Mabrouk et Sitel El Kol (Setelkol) Ben Romdhane

La date charnière dans l'histoire des deux familles est 1918. Cette année-là, Mohamed Ben Mabrouk, né en 1883, petit-fils d'Amor Mabrouk par son père Hadj Ali (1835-?), épousa sa deuxième femme Sitel El Kol Ben Romdhane, née en 1900 à Mahdia, fille de Romdhane Ben Romdhane et petite-fille de Mohamed Ben Romdhane. Elle avait alors 18 ans. Ce mariage ne fut pas une simple union conjugale, il s'agissait d'une alliance stratégique délibérée. Comme le rapporte une source familiale, « les Mabrouk ont fait épouser l'un des leurs à Sitel El Kol Ben-Romdhane qui fut une légende du côté du Sahel ». Autrement dit, les Mabrouk, famille de notables provinciaux solidement établie mais de moindre envergure économique, cherchèrent activement à s'allier à la première fortune du pays. Cette union leur ouvrait l'accès à des réseaux d'affaires, à des capitaux et à une surface sociale considérablement élargie. Pour les Ben Romdhane, cette alliance avec une famille enracinée dans la notabilité administrative du Sahel renforçait leur ancrage local et leur légitimité face à une administration coloniale dont ils étaient à la fois les partenaires et les obligés.

III. Une famille, deux branches : la descendance de Mohamed Ben Mabrouk

Mohamed Ben Mabrouk eut une descendance issue de ses deux unions distinctes, ce qui donna naissance à deux branches familiales aux destins complémentaires mais différenciés.

A. La première union : la branche politique et diplomatique (Hédi et Mongi)

D'une première union avec une femme issue de la famille Ben Osman — union sur laquelle les sources restent extrêmement discrètes — Mohamed Ben Mabrouk eut deux fils : Hédi Mabrouk (1921-2000) et Mongi Mabrouk (?-2005). Né la même année que son demi-frère Ridha (issu de Sitel El Kol), Hédi illustre une configuration familiale polygame possible sous le régime juridique tunisien d'avant 1956.

Hédi Mabrouk (7 avril 1921, Monastir — 15 juin 2000, Sidi Bou Saïd) : le diplomate de l'ombre

Hédi Mabrouk incarna la branche du service de l'État. Sa carrière fut intimement liée à celle d'Habib Bourguiba, le père de l'indépendance tunisienne, dont il était originaire de la même ville, Monastir — ce qui n'est probablement pas un hasard dans la Tunisie bourguibienne où les solidarités régionales jouaient un rôle déterminant dans le recrutement des élites. Avant de se tourner vers la diplomatie, il occupa des postes de haute responsabilité dans l'administration territoriale, étant successivement gouverneur de Scheitla, de Gafsa et du Kef. Cette experience de l'administration provinciale lui donna une connaissance intime du pays et de ses equilibres regionaux. Sa carrière diplomatique fut exceptionnelle par sa longévité et son influence. Il fut nommé ambassadeur de Tunisie en France en novembre 1973 et occupa ce poste stratégique pendant plus de treize ans, jusqu'en septembre 1986 — un record de longévité à ce poste. L'ambassade de Tunisie à Paris était alors le poste diplomatique le plus important pour Tunis, compte tenu des liens historiques, économiques et culturels entre les deux pays. Le 15 septembre 1986, Bourguiba le nomma ministre des Affaires étrangères, en remplacement de Béji Caïd Essebsi. Il fut le dernier à occuper cette fonction sous la présidence du « Combattant suprême », jusqu'au coup d'État du 7 novembre 1987 qui porta Zine el-Abidine Ben Ali au pouvoir. Il se retira alors de la vie publique et mourut le 15 juin 2000 à Sidi Bou Saïd, à l'âge de 79 ans. Il est l'auteur de mémoires posthumes intitulés "Awraq al-Kharif" (Les feuilles d'automne), témoignage précieux sur la politique étrangère tunisienne de l'ère bourguibienne.

Mongi Mabrouk (?-2005) : le ministre du Commerce

Mongi Mabrouk servit également l'État bourguibien mais sur le front de l'économie. Il fut nommé ministre du Commerce, poste éminemment stratégique dans la Tunisie des années 1960-1970, marquée par une politique économique dirigiste inspirée du socialisme destourien puis par une ouverture libérale progressive. À ce titre, il supervisa les échanges commerciaux du pays, la politique d'importation et le développement du secteur privé tunisien naissant. Mongi Mabrouk épousa Azza Agha, issue d'une famille de la bourgeoisie tunisoise. De cette union naquirent quatre enfants :

Ghazi Mabrouk (1947 — 12 mai 2024, Tunis), docteur en sciences politiques de l'Université de Paris, pionnier de la « diplomatie promotionnelle » tunisienne. Il fut l'un des lobbyistes les plus influents de Tunisie, spécialisé dans les affaires publiques depuis 1996, et le premier président de la Convention de Versailles Euro-Maghreb. Il fut inhumé au cimetière de Monastir, dans le caveau familial.

Skander Mabrouk (né en septembre 1950), chef d'entreprise. Il épousa Soraya Boujmil, décédée le 14 octobre 2022. Leur fille, Sonia Mabrouk, naquit le 17 décembre 1976 (ou 1977) à Tunis. Journaliste franco-tunisienne, elle mena une carrière médiatique de premier plan en France, devenant une figure emblématique de la chaîne d'information CNews et de la radio Europe 1. Elle quitta les médias du très pro-sioniste Vincent Bolloré suite au maintien du présentateur Jean-Marc Morandini alors condamné pour corruption de mineurs et harcèlement sexuel.

Ramzi Mabrouk (?-), père de deux enfants, Cyril et Inès Mabrouk, est plutôt discret. Sa première femme et mère de Cyril et Inès est Belge. Ramzi s'est remarié par la suite.

Reya Mabrouk (?-?), la seule fille de la fratrie, est d'autant plus discrète.

B. La seconde union : la branche industrielle et financière (Ali, Boubaker, Ridha)

De son mariage avec Sitel El Kol Ben Romdhane, Mohamed Ben Mabrouk eut trois fils.

Ali Mabrouk (?-1999) : le fondateur de l'empire

Ali Mabrouk fut le véritable architecte de la puissance économique contemporaine de la famille. Avocat de formation, il eut pour camarade et ami intime Habib Bourguiba Jr., le fils unique du président — relation qui illustre la continuité des réseaux familiaux entre l'ère coloniale et la Tunisie indépendante. Dans les années 1950, Ali Mabrouk racheta une conserverie de sardines à Mahdia et fonda ainsi le Groupe Mabrouk, qui allait devenir l'un des plus puissants conglomérats privés de Tunisie. Partant de l'agroalimentaire (biscuiterie, chocolaterie), il diversifia progressivement ses activités dans l'immobilier, la grande distribution, l'automobile et la banque. Ali Mabrouk épousa une femme issue d'une « grande famille de grands propriétaires terriens du nord-ouest » (la région du Kef). Le couple eut trois fils, qui reprirent la direction du groupe après la mort de leur père en 1999 :

Mohamed Ali Mabrouk (né en 1965), en charge du pôle Grande Distribution. C'est sous sa direction que le groupe racheta l'enseigne Monoprix en 1999, opération qui allait transformer le paysage de la distribution en Tunisie.

Ismaïl Mabrouk (né en 1966), en charge des pôles Agroalimentaire et Bancaire. Il préside le conseil d'administration de la BIAT (Banque Internationale Arabe de Tunisie), première banque privée tunisienne, dont le groupe Mabrouk est actionnaire de référence. Il renforça les alliances maghrébines de la famille en épousant la fille du propriétaire du Groupe Hamiani, figure majeure du patronat algérien.

Marouane Mabrouk (né en 1972), en charge du pôle Automobile et Télécommunications (Orange Tunisie). Son mariage en 1996 avec Cyrine Ben Ali, la plus jeune fille du président Zine el-Abidine Ben Ali, allait avoir des conséquences considérables sur la destinée de la famille.

Boubaker Mabrouk (?-1986) : le financier

Boubaker Mabrouk mena une brillante carrière dans la finance. Pendant plus de trois décennies, il fut président-directeur général de la Banque de Tunisie, l'un des principaux établissements bancaires du pays. Il incarna la respectabilité financière de la famille et contribua à ancrer son influence dans le secteur bancaire. Homme de culture, il institua en 1984 le prestigieux Prix Aboulkacem Chebbi, destiné à récompenser les œuvres littéraires et poétiques tunisiennes — geste philanthropique qui renforçait le capital symbolique de la famille. Il épousa Alia Béji Mabrouk, romancière et essayiste tunisienne de renom, tante par alliance de Wassila Ben Ammar (l'épouse de Bourguiba). Alia Mabrouk publia plusieurs romans historiques sur la Tunisie, dont "Le soupir des vaincus", qui retrace la banqueroute de la Régence de Tunis au XIXe siècle et l'établissement du protectorat français.

Ridha Mabrouk (13 mai 1921, Tunis — 10 mai 2021) : le savant

Le Dr Ridha Mabrouk fut l'un des ophtalmologues les plus éminents de Tunisie et d'Afrique. Après des études de médecine à Paris, il obtint son doctorat en 1948 et consacra sa vie à la lutte contre la cécité en Afrique subsaharienne. Il forma des générations de médecins tunisiens et africains et reçut de nombreuses distinctions internationales pour son action humanitaire. Il est également l'auteur d'un récit autobiographique "Au service d'autrui : récit d'un centenaire tunisien d'exception", publié en 2019, qui constitue une source précieuse pour la généalogie familiale. C'est lui qui confirma la filiation : « Mon père Mohamed, né en 1883, est fils de Hadj Ali (1835), fils de Amor (1795) ». Sa fille, Selma Mabrouk (née en 1964), est une femme politique tunisienne. Elle fut membre de l'Assemblée nationale constituante (ANC) élue en 2011, représentant la circonscription de Ben Arous pour le compte du parti Al Massar (centre-gauche). Ophtalmologue de formation, elle incarne la continuité de l'engagement familial dans la médecine et, désormais, dans la politique post-révolutionnaire.

IV. L'ère Ben Ali : expansion économique et compromission politique

L'arrivée au pouvoir de Zine el-Abidine Ben Ali le 7 novembre 1987 marqua un tournant pour la branche industrielle de la famille. Le mariage de Marouane Mabrouk avec Cyrine Ben Ali en 1996 fit entrer la famille dans le premier cercle du pouvoir benaliste. Cette alliance eut un effet démultiplicateur sur la puissance économique du Groupe Mabrouk. Sous le règne de Ben Ali (1987-2011), le groupe connut une expansion spectaculaire. Dans la grande distribution, rachat de Monoprix en 1999 et multiplication des points de vente à travers tout le pays, y compris après la révolution de 2011. À l'international, implantation en Algérie (malgré la guerre civile), en Libye (malgré l'instabilité chronique) et au Ghana dans les années 2010. L'implantation algérienne fut facilitée par le mariage d'Ismaïl Mabrouk avec la fille du patron du Groupe Hamiani. Dans la banque, renforcement de la participation dans la BIAT, qui devint la première banque privée tunisienne. Dans les télécommunications avec l'acquisition d'une participation dans Orange Tunisie. Cette expansion fulgurante, si elle témoigne du talent entrepreneurial de la fratrie, fut aussi perçue par une partie de l'opinion tunisienne comme le fruit d'un accès privilégié aux autorisations administratives, aux marchés publics et aux financements bancaires — en un mot, comme l'expression du capitalisme de connivence caractéristique de l'ère Ben Ali.

V. La rupture de 2011

Suite à la chute du président dictateur Zine el-Abidine Ben Ali en janvier 2011, les frères Mabrouk — Mohamed Ali, Ismaïl et Marouane — ont été impliqués dans des procédures judiciaires principalement centrées sur la restitution des biens mal acquis de l'entourage familial de l'ancien régime, avec des développements distincts selon les frères et les pays concernés. Immédiatement après le 14 janvier 2011, les comptes bancaires des trois frères en Suisse ont été mis sous séquestre par le Ministère public de la Confédération helvétique dans le cadre de l'enquête sur la confiscation des biens des proches de Ben Ali, Marouane Mabrouk ayant été particulièrement ciblé car il avait été le gendre de Ben Ali. Dès 2014, le séquestre a été levé sur les fonds de Mohamed Ali et Ismaïl Mabrouk, tandis que Marouane est resté plus longtemps dans le collimateur de la justice suisse jusqu'en décembre 2017. Par décision du 11 décembre 2017, le MPC a classé la procédure ouverte contre les trois frères faute « d'éléments suffisants », et le Tribunal pénal fédéral a confirmé le 17 novembre 2017 que « malgré le temps écoulé et les investigations menées depuis 2011, les soupçons à l'égard des trois frères Mabrouk ne s'étaient pas renforcés mais plutôt amenuisés». Le 29 octobre 2019, la Cour pénale de Bellinzone a définitivement clos le dossier classant la procédure sans suites pour « preuves insuffisantes », rejetant par la même occasion un appel soumis par les autorités tunisiennes visant à prolonger le gel des avoirs. À l'issue de cette décision, Marouane Mabrouk a retrouvé la pleine disposition de ses biens, les interdictions de voyager prononcées à son encontre ont été annulées et son nom a été retiré de la liste noire de l'Union européenne, tandis que ses deux frères Mohamed Ali et Ismaïl n'ont jamais été entendus par la justice tunisienne dans cette affaire.

La situation judiciaire a évolué de manière significative pour Marouane en Tunisie à partir de novembre 2023, où il a été placé sous mandat de dépôt de cinq jours renouvelable dans le cadre d'enquêtes distinctes pour corruption en tant que proche de l'ex-dictateur Ben Ali. Suite à une rencontre au Palais de Carthage en février 2024, la BIAT a accepté de financer des projets d'intérêt national sous la présidence de Kaïs Saïed. Parmi ces projets figurent la restauration de la piscine du parc du Belvédère à Tunis et la rénovation du centre culturel Ibn Khaldoun, « deux initiatives visant à redynamiser le patrimoine foncier et culturel du pays ». En décembre 2024, le Tribunal de première instance de Tunis a condamné Marouane à quatre ans de prison ferme et à une amende de 400,000 dinars pour exploitation d'influence et acquisition d'un bien immobilier à un prix très inférieur à sa valeur réelle. Cette affaire implique également plusieurs anciens ministres dont Youssef Chahed et Mabrouk Korchid, poursuivis pour des soupçons de corruption liés au dégel d'avoirs à l'étranger. En novembre 2025, la justice tunisienne a exigé une caution exceptionnelle pour sa mise en liberté, d'abord fixée à 1 milliard de dinars tunisiens par le ministère public lors de l'audience du 24 novembre 2025 devant la Chambre criminelle spécialisée dans les affaires de corruption financière du Tribunal de première instance de Tunis. Ce montant historique sans précédent dans les annales judiciaires tunisiennes a été ultérieurement réduit à 800 millions de dinars par la Chambre criminelle spécialisée en réponse à la demande de libération conditionnelle déposée par les avocats de l'homme d'affaires. Malgré cette caution réduite, Marouane est resté incarcéré car il n'a pas pu fournir cette somme. En Mars 2026, il a été condamné à 14 ans de prison ferme et 100 millions de dinars pour blanchiment d'argent et détournement de fonds publics. Le 16 avril 2026, la Cour a confirmé le jugement de première instance concernant l'affaire d'exploitation d'influence et d'acquisition d'un bien immobilier très inférieur à sa valeur réelle en maintenant la peine de quatre ans de prison ferme et 400,000 dinars d'amende contre Marouane Mabrouk, amenant le total des années d'emprisonnement ferme à 18 ans de prison et le total de ses amendes à 100 millions 400 milles dinars tunisien.

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u/SaelOR- — 4 days ago

"Wayward Radio Ep 18: Candidly Speaking" (Reaction)

They are still showing UE5 footage. but since the Kickstarter campaign ended in early June, it doesn't matter as much.

In May, they said a 2-3 months delay for the Closed Alpha (so July-August). During that episode, Victor said a couple of months. In the comment section of the video, OLG said it will "likely be longer than Step/Oct".

Banks should have a small inventory space, as in real life (enough for coins and jewellery).

They are looking for texture artists, 3d animators, character artists, environmental artists, hard surface modelling, tech artists, people with knowledge of UE5/Unity/programming/C++/C#. Does that mean they lost more than just Kai and Blake/Punch? There were already rumours about the departure of Jan, Eugenia, Victoria and Ophir, which I asked them in May, but they never addressed them or answered me, at least not on Reddit and YouTube.

Based on Inter'Odyssey's question, it seems like there will be a volumetric limit to the inventory, not just a carry weight limit. Victor didn't confirm nor deny it but in early 2025, I asked them on Discord about it and they told me no volumetric limit, only carry weight. So what is it now?

Overall, it was a very disappointing episode. Not a single "tough" question was asked or answered. We still don't know the actual status of handcrafted quests. We don't know who is still part of the team and who left. We still don't know why OnceLost Games LTD was dissolved in April 2025. I would like to remind OLG that you collected ~900,000$ until June 2026.

PS: I posted an earlier version of this post in the comment section of their YouTube video but they either hid it or set my account on hidden. This is not the first time since they already hid my comments in the comment section of their last Wayward Radio Ep, and deleted my comment on Reddit when I asked them if it was true that Jan, Eugenia, Victoria and Ophir left.

PS: I personally believe that if they never took money, they would have every right to not communicate anything to anyone, to kick and ban people from their Discord...etc. But they did take money, which means they have an obligation, at least morally, to communicate. This also means that we, and especially the backers, have a right to discuss anything we want concerning the development of TWR or the situation at OLG, and this, without being kicked or banned from their Discord, without seeing our comments on Reddit or YouTube being hidden or deleted OR our account being shadowbanned so no one will be able to see our future comments.

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u/SaelOR- — 5 days ago
▲ 12 r/TESVI

TES VI: AL-WOFF (A Long-Way OFF)

In case you haven't followed TESVI news and needed an update/summary (if you notice one or more mistake, let me know in the comments):

On June 13, 2016, during a YouTube Live at E3, Director and Executive Producer of Bethesda Game Studios Todd Howard first publicly confirmed that The Elder Scrolls VI (commonly abbreviated as TESVI) was in development, calling it "a very long way off" and noting that Bethesda Game Studios was working on two other projects "bigger than anything we've done". Fans were relieved to have official confirmation but broadly expressed disappointment and resignation about the long wait ahead, knowing that TESV:Skyrim was released in 2011.

On June 10, 2018, during the Bethesda E3 Showcase, TESVI was officially unveiled with a brief teaser trailer. The footage showed a coastal line with a rugged, mountainous landscape with a distant city perched on a cliff side. No subtitle, setting, or release window was provided. Beyond the excitement, fans also joked that the trailer was "just a logo", and it sparked widespread speculation and debate about the game's possible setting.

On October 30, 2018, speaking to GameSpot at PAX Australia, President of ZeniMax Online Studios LLC Matt Firor stated that TESVI was "not coming anytime soon" and would likely release on a "different console generation". Senior Vice-President of Global Marketing and Communication of Bethesda Softworks LLC Pete Hines said during the same interview that the early announcement was intended to "manage expectations" since Bethesda Game Studios were developing Fallout 76, which marked a stark departure from their singleplayer root. This explanation was largely accepted by the community, though it didn't diminish their hunger for more details.

In November 2018, Bethesda Softworks LLC released Fallout 76. The game launched in a catastrophic state, riddled with bugs and lacking any meaningful NPCs. The game experienced a massive player exodus weeks/months after its release. The failed launch caused a significant backlash, with fans criticising the shift-away from their traditional singleplayer game format.

On March 29, 2019, during a PAX East panel celebrating TES' 25th anniversary, Bethesda Game Studios announced that fan-petitioned YouTuber Shirley Curry ("Skyrim Grandma") would appear as an NPC in TESVI. However, Howard also confirmed the game would not be shown at E3 2019, to the disappointment of the fans.

It took a year and a half of development and a massive course-correction update, Wastelanders (April 2020), to make Fallout 76 resemble what it should have been at launch. The update introduced a seasonal battle pass structure and traditional RPG elements to successfully hook a dedicated core audience of players.

On May 10–11, 2020, Hines stated via Twitter that details for TESVI would come "after Starfield" and "years from now". When pressed by fans, he replied: "jfc (Jesus fucking Christ). you guys are impossible. Enjoy your disappointment". His remark caused significant frustration among fans who were eagerly awaiting any morsel of information.

On September 21, 2020, in a Microsoft Corporation press release, the company announced its intent to acquire ZeniMax Media Inc., the parent company of Bethesda Softworks LLC, for $7.5 billion. The deal was officially completed on March 9, 2021, per a Microsoft Corporation official statement, bringing Bethesda Game Studios LLC, along with its own subsidiaries—id Software LLC, Arkane Studios SAS, MachineGames Sweden AB, and other subsidiaries—under the Xbox Game Studios umbrella. While intended to provide financial and operational stability, it also marked the beginning of increased corporate obligations and a shift in studio dynamics. Key figures like Howard now had to divide their attention between core game development and the broader strategic goals of Microsoft Corporation. Unsurprisingly, this structural shift left both passionate fans and internal staff deeply worried about the future of the studios and TESVI.

In Novembre 2021, Bethesda Softworks LLC released TESV:Skyrim Anniversary Edition, marking the third release of TESV:Skyrim. Almost every new edition and patches made the mod Skyrim Script Extender (SKSE) and the thousands of mods that depend on it outdated. Mod authors were forced to spend countless of hours patching mods, again. This commercial practice of releasing their game multiple times led many fans to worry about the future of TES and Bethesda studios. Others became frustrated as they were forced to patch their mods and update their modlist. Luckily, the release of the modding software Wabbajack two years prior mitigated those frustrations.

On November 29, 2022, during the Lex Fridman Podcast (#342), Howard said he had a "vague idea" of the release date and noted that the team had already "figured out where it's set, what's the tone, what are the big features".

During testimony in the Federal Trade Commission v. Microsoft Corp. and Activision Blizzard, Inc. court hearing on June 22, 2023, the Chief Executive Officer of Microsoft Gaming (representing the Xbox brand), Phil Spencer, explicitly testified: "We're talking about a game that's five-plus years away", tentatively pointing to a 2028 launch window. This news left fans feeling both disappointed and resigned as it has already been 12 years since the release of TESV:Skyrim.

In an interview with the Spanish outlet Vandal on August 23, 2023, Hines said about TESVI: "It's in development, but it's in early development".

On September 6, 2023, Bethesda Softworks LLC released Starfield. The final product was met with a lukewarm reception. The world was criticised for being boring, the gameplay for being uninspiring, and the bugs pervasive. Despite being marketed as a "forever game", Starfield's Steam player count dropped by over 97% within months, falling below that of the more than a decade-old TESV:Skyrim. Bethesda's official responses to negative feedback also sparked additional controversy within the community. Again, this led many fans disappointed and worried about the future of Bethesda studios and TESVI.

Also in September 2023, multiple outlets reported that Kurt Kuhlmann, Bethesda Gaming Studios' long-serving "loremaster", resigned from the studio. The news worried fans even more, with some speculating that the lore will never be as good as it was. More on that later.

In an interview with IGN on October 16, 2023, Hines discussed his departure from Bethesda Softworks LLC. He said his mental health was "deplorable" and that he felt Bethesda studios had become "part of something that is not authentic and is not genuine". He is the one who in 2020 told fans who pressed him to release more TESVI info to "enjoy their disappointment".

Also in October 2023, Microsoft Corporation promoted Sarah Bond to President of Xbox Gaming, placing her directly in charge of Bethesda Softworks LLC's platform strategy during the subsequent multiplatform pivot.

In December 2023, Bethesda Game Studios integrated the Verified Creator Program alongside the Creation Club add-ons to TESV:Skyrim. This storefront was officially launched and managed by Bethesda Softworks LLC. This marked the studio's second endeavour to introduce paid modifications to the game—an initiative that ultimately proved lucrative despite a reignited wave of community backlash. This outcry was fuelled by a widespread apprehension regarding the studio's aggressive monetisation strategies, as well as profound frustration over the perception that free community mods were being locked behind paywalls. Consequently, this decision left many fans deeply apprehensive about the trajectory of Bethesda studios, the future of TES franchise, and overall corporate direction under Microsoft Gaming.

On January 25, 2024, Microsoft Corporation cut 1,900 roles across Activision Blizzard, Inc., ZeniMax Media Inc., and Xbox Game Studios—marking the first major post-acquisition workforce reduction under the parent company. Fans were critical of the timing, calling it "tone-deaf". Some players even questioned whether Microsoft Corporation was openly "mocking its own employees" given the context.

On March 25, 2024, in an official 30th-anniversary social media update celebrating TES franchise, the development studio Bethesda Game Studios LLC announced that internal builds of TESVI were actively playable. Bethesda Game Studios LLC wrote: "Even now, returning to Tamriel and playing early builds has us filled with the same joy, excitement, and promise of adventure".

In April 2024, the steady player baseline for Fallout 76 exploded when Amazon MGM Studios LLC's Fallout television series triggered an unprecedented surge, pushing concurrent player numbers to historic all-time highs across all platforms. However, maintaining that massive influx proved difficult, especially on PC.

On May 7, 2024, Microsoft Corporation shuttered Arkane Austin (alongside Tango Gameworks LLC)—a direct ZeniMax Media Inc. subsidiary and sister studio of Arkane Studio SAS headquartered in Lyon—intensifying internal fears about resource allocation, studio survival, and the broader "corporate turn" Bethesda had taken. Many fans saw this as a brutal outcome of Microsoft Corporation's post-acquisition "heavy-handedness" and expressed deep sadness for the shuttered studios.

Also in May 2024, a Windows Central report revealed that Microsoft Corporation's multiplatform push, internally codenamed "Latitude", had caused "debate and unease" internally, further complicating platform strategy decisions for both Xbox Game Studios and Bethesda Softworks LLC. Many Xbox fans were unhappy with this, feeling it weakened Xbox's exclusivity advantage and questioning the point of continuing to invest in the Xbox platform.

On September 30, 2024, the Shattered Space expansion for Starfield was released. It resulted in a highly controversial and largely underwhelming chapter for Bethesda. Critics and players alike met the DLC with disappointment, resulting in a mostly negative rating on Steam and mediocre review scores that criticised its steep thirty-dollar price tag relative to its short eight-hour campaign. Despite this backlash, the expansion successfully corrected one of the base game's biggest flaws by ditching procedurally generated planets in favour of a single, entirely handcrafted alien world called Va’ruun’kai. This design choice allowed players to experience the classic, organic exploration Bethesda Game Studios LLC is traditionally famous for, while deeply expanding the lore of the mysterious, snake-worshiping House Va’ruun faction. While the release triggered a brief surge of returning players on Xbox and PC, its mixed reception ultimately meant that the expansion didn't bring the total redemption arc that Bethesda studios and fans were expecting.

On October 3, 2024, the Design Director for Bethesda Game Studios LLC, Emil Pagliarulo, told GamesRadar+ that developing Starfield taught the studio that "fans really, really, really want The Elder Scrolls VI".

Around that same time, in late 2024, former Lead Artist for Bethesda Gaming Studios LLC, Nate Purkeypile, told Esports Insider that the studio was "probably just now getting to full production" on TESVI. This news angered and frustrated many fans who had been waiting for years, feeling that development had been unreasonably slow.

Released on April 22, 2025, TESIV:Oblivion Remastered was co-developed by global production company Virtuos Holdings Games Ltd. in partnership with Bethesda Game Studios LLC, and officially published by Bethesda Softworks LLC. From day one, the title commanded massive visibility—Steam Charts reports it peaking at 182,298 concurrent players shortly after launch—yet player reception remained strictly mixed in practice because the remaster shipped with deep technical defects. Players and reviewers repeatedly ran into persistent traversal stutters, sudden application crashes, and unstable frame-time behaviour. Eurogamer Network's Digital Foundry later described the game as still "broken", noting that the title received very limited post-launch support on Microsoft Windows after an early July 2025 update. Despite these glaring optimisation issues, player retention did not face a total drop-off. Subsequent player charts show the post-launch population settling into a smaller but highly dedicated baseline (averaging roughly 1,300 active users), which suggests ongoing community engagement rather than complete abandonment. On the financial side, while Microsoft Gaming has not released an official sales figure, the massive initial concurrent-player peak, multi-million unit owner estimates on the storefront, and sustained activity point to a clear financial success driven by intense initial nostalgia—even if the unpolished technical state ultimately damaged corporate reputation and community goodwill, once again.

On the Xbox Two Podcast on July 15, 2025, industry insider Jez Corden said the game was "quite playable", suggesting that internal testing at Bethesda Gaming Studios LLC had expanded beyond a small circle.

On September 22–23, 2025, content creator and Xbox leaker eXtas1s claimed that TESVI was targeting a late 2027 release window, though he provided no internal evidence to substantiate the claim, and his track record outside of Game Pass announcements remains inconsistent.

In an interview with GQ on November 10, 2025, Howard said: "We did a big play test yesterday for The Elder Scrolls VI". He also said the game was "still a long way off" from release.

In an interview with Game Informer on December 16, 2025, Howard said: "It's progressing really well. The majority of the studio's on VI, but I'll say this: We always overlap". He clarified that a sizeable team had remained on Starfield post‑launch support.

In January 2026, former Bethesda Gaming Studios LLC employee Kuhlmann revealed in an interview with PC Gamer that he had waited "like 11 years to be the lead on TESVI" and that Howard reneged on a verbal promise to give him that role—which he cited as one of the reasons for his departure in 2023, the other being his dislike for the corporate turn Bethesda studios took. He specified that during the development of Starfield, Howard was spread too thin. He explained that Howard was still the creative director, but the leads now included studio heads and producers from multiple locations. When Howard "would get pulled away from the game that would really hurt the game", leading to Starfield's main problem: "it didn't fully cohere as a game". During that same interview, Kuhlmann revealed his personal story concept for TESVI, which would have featured the Thalmor as the main antagonists, ending on a dark, cliffhanger note similar to The Empire Strikes Back. He also said he wanted to break away from the usual “hero/chosen one” trope, exploring a narrative where the player could fail or achieve only a pyrrhic victory. However, Kuhlmann admitted this would be “completely unfeasible” for such a long‑running franchise with expectations of a triumphant hero and world‑saving conclusion. Many longtime fans lamented that "BGS is no longer what it used to be", with some expressing pessimism about Bethesda studios' future, believing that "the player base no longer trusts Bethesda".

A few days after Kuhlmann's interview, former TESV:Skyrim Lead Designer for Bethesda Gaming Studios LLC, Bruce Nesmith (who left in 2021), speculated that TESVI's story "will leave it undefined or leave it as neither side really won" regarding the Skyrim civil war.

By 2026, the Fallout 76 player base naturally corrected back down to a modest, niche baseline. Retention relies heavily on a predictable live-service loop where player counts briefly spike during major map updates and seasonal resets, only to decay once veterans finish the new content and hit the endgame wall. This led fans to wonder why Bethesda studios wasted so many years on Fallout 76 and Starfield when all they wanted was Fallout 5 and TESVI.

In an interview with Kinda Funny Games on February 18, 2026, Howard said: "We're happy with where we pushed the technology and how the game is coming together. We're able to play it, we're about to pass a big milestone internally". He also reflected on Bethesda studios' recent trajectory, stating: "I think in some ways—in many ways, Fallout 76 and Starfield are a little bit of a creative detour from that classic Elder Scrolls, Fallout, you know, a Skyrim, or a Fallout 3, or a Fallout 4, Oblivion, where you're exploring a world in a certain way. And, as we come back to Elder Scrolls VI that we're doing now, we're coming back to that classic style that we've missed, that we know really, really well". He also confirmed the game would be built on Creation Engine 3—an evolution of Starfield's Creation Engine 2 that the team spent "the last several years" upgrading. This had fans both excited and worried, as Bethesda Game Studios LLC is renowned for their buggy and janky games.

In an interview with IGN on March 17, 2026, when asked about the early announcement, Howard responded: "If you look back at this Fallout 76, Starfield, Elder Scrolls VI announcement, that was really about informing our audience, because when you're going to do something new, everyone's going to ask, 'What about Elder Scrolls VI? What about a single player game?'". Some analysts have speculated that the early announcement was intended to boost the studio valuation prior to Microsoft Corporation acquisition. In that same interview, Howard also said: "Just pretend we didn't announce it. Doesn't exist. No one's heard a word". He explicitly ruled out Unreal Engine 5, stating that preserving Creation Engine's modding flexibility was a top priority. He added that the team had "handled" the engine "better than we ever have" and confirmed the project had moved into "full production". Reports indicated that fans reacted by "continuing to wait with bated breath", showing a mixture of cautious hope and lingering scepticism.

On April 7, 2026, Bethesda Softworks released the Starfield story DLC Terran Armada, a major free update called Free Lanes, and the official PlayStation 5 port of the base game. The Terran Armada DLC introduced a new robotic faction, space battles, and a robot companion. However, its reception was mixed. On Steam, it received around 48% positive reviews, earning a "Mixed" rating. Players commonly criticised its short length—with the main story reportedly lasting about three hours—and a perceived over-reliance on combat at the expense of story and character development. Despite the lukewarm reception, the update did boost player numbers, with Starfield's concurrent Steam players briefly surpassing 20,000 for the first time since 2024. The PS5 version launched alongside these updates, arriving nearly three years after the original Xbox and PC release. While some praised the port as a refined experience that takes advantage of PS5 features, others reported significant technical problems. Digital Foundry noted "a litany of performance and stability woes", and players reported frequent crashes, slowdowns, and freezes on both base PS5 and PS5 Pro, with some even requesting refunds.

During an interview on the Kiwi Talkz podcast in April 2026, former Senior Artist for Bethesda Gaming Studios LLC Dennis Mejillones revealed that since the expansion of Bethesda, where the core development team expanded to over 400 people across four different studios, since the acquisition of Bethesda studios by Microsoft Corporation, since Howard's new role , and, this, during the development of Starfield, "a lot of people were afraid to say no to Todd and that hurt him". The situation fostered a "yes-man" culture where people were afraid to challenge him. Mejillones also revealed that Howard became increasingly unavailable to regular developers. Ideas, feedback and critiques had to pass through a newly established layer of project leads and middle management, leading Howard to be isolated from the honest, ground-level feedback that used to refine his ideas. Many fans felt this explained why Bethesda's recent games had lacked innovation, and expressed renewed worry about the future of TESVI.

During an interview with Bloomberg L.P. on June 4, 2026, the newly appointed Chief Executive Officer of Microsoft Gaming, Asha Sharma, reflected on her first 100 days in leadership, stating that the division was "not in a healthy spot" and required a fundamental business reset.

In an interview with Variety on June 10, 2026, the head of Xbox Game Studios, Matt Booty, said: "Having visited Bethesda and sat with Todd [Howard] and seen 'Elder Scrolls' playing, it looks amazing, and it's coming along well".

Also on June 10, 2026, an internal memo titled "Next 100 Days: Xbox Reset" was sent by Sharma and Booty, acknowledging overextension and poor investment returns. Media reports indicated layoffs were scheduled for July 2026, with unconfirmed speculation that teams under ZeniMax Media Inc. and Bethesda Gaming Studios LLC not actively working on Fallout or TES could face cuts. Fans reactions to this news were mixed, with some seeing this as another proof of Bethesda's studios corporate turn while others celebrating it as it would accelerate the development of TESVI.

On June 11, 2026, Bethesda Softworks LLC opted not to include TESVI in the Xbox Games Showcase, leading to widespread fan disappointment. Head of Xbox Game Studios Booty later clarified that this was a deliberate choice to avoid showing the game too early, reiterating that the team was waiting for "the right moment" to properly unveil it.

Revealed in media reports on June 12, 2026, Sharma announced plans to redirect additional financial backing to Bethesda Game Studios LLC to accelerate production timelines for highly anticipated titles like TESVI and Fallout 5. It was also revealed that this strategic funding injection has already secured approval from Microsoft Corporation's top leadership, including Chief Executive Officer for Microsoft Corporation, Satya Nadella, and Chief Financial Officer for Microsoft Corporation, Amy Hood. The extra resources are part of a broader internal reorganisation aimed at shortening development cycles, which also involves scaling back underperforming divisions like Halo Studios. Fans responded with a mix of relief, deep scepticism, and lingering frustration over the gruelling multi-year wait times.

On June 23, 2026, Howard told Entertainment Weekly that TESVI is "the biggest project" Bethesda Gaming Studios LLC is currently working on, with the majority of the studio focused on it. He acknowledged fan frustration, stating: "We know we need to get it right and it's been a long time". This provided some reassurance to anxious fans, though scepticism remains. Reflecting on the 2018 teaser, Howard admitted he probably would have "announced it more casually" in hindsight.

On June 26, 2026, former Bethesda Gaming Studios LLC employee Nesmith warned in an interview with FRVR that rushing TESVI and Fallout 5 in an effort to recoup investments "risk disappointing fans" who have high expectations for those flagship franchises. He elaborated that accelerating development typically means either "increasing resources or reducing game features, or both", warning that neither approach guarantees a polished product.

In June 2026, fans speculated that a new trailer could appear at Bethesda's 40th anniversary on November 15, 2026. After all these years, fans really deserve more than just the 2018 teaser or bits of info about the development of TESVI. If the fans' speculation turn out to be true, I hope we will at least know more about the geographical and temporal setting. That said, because Howard told us in March 2026 to pretend like the game doesn't exist, I seriously doubt that we will have one. Since the game is most likely to release in late 2029, I think that we will have a release date announcement trailer between late 2028 and mid-2029.

EDIT: Why late 2029? We don't know when pre-production with a small (not full team because of Fallout 76 and Starfield) team started, just that it went on up until late 2022 (Lex Fridman podcast) and late mid-2022 (Vandal Interview). Probably even later than late mid-2023 since Creation Engine 3 is based on Creation Engine 2, which was the engine used for Starfield, which was released in September 2023, but was only in a playable state in September 2024. Phil Spencer's testimony during the FTC v. Microsoft hearing on June 22, 2023, is the most legally binding and reliable public statement. He explicitly said the game was "five-plus years away", meaning 2028 at the earliest. In late 2024, Purkeypile (former Bethesda employee) speculated the studio was just getting to full production. Why? It wasn't insider knowledge but based on the Starfield DLC Shattered Space release in September 2024. In December 2025, Howard said: "It's progressing really well. The majority of the studio's on VI, but I'll say this: We always overlap". He clarified that a sizeable team had remained on Starfield post‑launch support. So somewhere between September 2024 and December 2025 they switched to full production. In February 2026, Howard said "We're happy with where we pushed the technology and how the game is coming together... we're about to pass a big milestone internally" and that the team had spent "the last several years" upgrading the engine. What can I say other than it's kinda late to still upgrade their engine but it is what it is, the DLC Shattered Space was released in September 2024 and Creation Engine 3 is based on Creation Engine 2. In March 2026, Howard confirmed that the project had moved into "full production". Why only now? The month after, the DLC Terran Armada was released. For a massive Bethesda RPG, full production typically takes 3 to 4 years. But you have to take into account that they are not only developing a video game, they are developing the engine. You also have to take into account that early production started somewhere between late 2022 and late mid-2023. Hence why, 2029. I didn't just say 2029 but late 2029. That's because it aligns with Bethesda's historical preference for a Q4 (holiday) release window.

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u/SaelOR- — 5 days ago