Possible historical inaccuracy with how Romans treated other cultures in this game?
So, I've noticed that in this game the descriptions of enemy factions seen in the Senate tab talk about how the Res Publica should not only conquer their land, but also replace their "nauseating culture" with Roman tradition and customs, and this is effectively what we are encouraged to do during gameplay by destroying buildings from different cultures in conquered settlements and replacing them with those that are culturally Roman, especially when it comes to religious buildings, otherwise you get a public order penalty through culture disadvantage. While this makes sense gameplay-wise and allows the game to rapresent Roman integration of conquered settlements and give you something to do even in the campaign map, this doesn't strike me as totally historically accurate, as Romans seemed to be permissive towards cultures they conquered, allowing them to exist and letting the peoples they conquered venerate their own deities, while in the game it looks like they take a much harsher approach. It makes more sense with Barbarian factions since Romans ended up modernizing their lands with Roman style infrastructure and roads, but if I'm not wrong even those were allowed to venerate their own deities, and even in the case of other cultures, like the Greek one, it seems strange that we are encouraged to replace even the more modern infrastructure and even the Greek Gods' temples because otherwise we get a public order penalty. Am I the only one who thinks that, or am I missing something?