Let's test the new galaxy colors in VR - everything on Ultra (RTX5070)

I know for whatever reason F-dev only changed things for just two star types, (Lets hope they do same for the rest) but I happened to run into a really interesting atmospheric in this system. And some great ringed planets. So I took the Cobra for a spin to see how it all comes together. The new Milky way looks very interesting with the increased blues.

I like the new look! Hope they implement on all stars soon. The overal light of the star here seemed still pretty white to me..

u/SeawolvesTV — 3 days ago

Nomad + classic suit is a winner for an authentic astronauting experience!

I think I found the new look for the Elite Dangerous Exo bio enthousiast ;) Matches the ship perfectly :) Gives that real "researcher" vibe. If F-dev could now make something like a cool robot space dog that talks to you and a cool hoverbike that you can bring inside of you Nomad... ;)

u/SeawolvesTV — 6 days ago
▲ 1 r/egyptology+1 crossposts

A secret of Time... The story of Many...

Long ago... an ambitious king spoke to the sun. In the ancient tradition of his people.. speaking only in his mind and with long pauzes between each of his thoughts, choosing his words very carefully.

He asked the sun a question:

'Great one... I swim in the warmth of your waves.

I spiral...the path to your heart

You..who have deemed me worthy to see and know Time.. and rule my people...

I see a mystery..

You..and the other side of Time...

I marvel at how you have made fairness and unfairness...

There is nothing I can do... No way for me to get an edge that will always be sharper then every other...

No matter how sharp I become... There will always be some... who are already sharper or who are my equal.. or who are about to surpass my sharpness...

This is fair... I understand that no one can stand alone above all... but you...

Yet there are those who stand above me in sharpness at such distance... Who were born at such sharpness... That nothing I can do.. will ever make me as sharp as them... This is unfair... to present me with obstacles that cannot be overcome... is cruelty.

Life has showed me that the world is wide and deep...Once.... I was all the stars.. Now... I am human..

Are both fairness and unfairness illusions of now? Limitations that only my small human mind can see..?

As the curious king finished his question, the Sun sat quietly in the sky for a long time. Then she answered him. With a voice that was like music. She spoke...

Fairness is in eternity.. It finds its opposite in the Now... Unfairness can only be in a moment...

To be a single point in time, to be truly a one... One cannot be all.

So neither of them is...

Being all.. while remaining one.. that would be truly unfair... truly a lie...

There is no true all.. and no true one... There is only.. Many...

One is Many.. and all is Many...

Only Many is... Only Many we will always be..

So there is neither fairness nor unfairness...

These two only exist... in a Many.. who believes they are a one... Or in a Many.. who believes they are all...

On hearing the words of the sun... The king was silent and remained in thought for a long time. Then he looked at the Sun with deep reverence and whispered:

I see... thank you... Many...

Like Many other Kings before him, He had every single thing he wanted, and had only one deep desire: to conquer Time and live forever... And like Many other kings before him, he had spent Many hours thinking about this, but he had no real idea on how to achieve it. However, after this conversation with the Sun, he finally understood. So he asked the wisest amongst his advisors: What is the biggest block of stone we can make Many times? and transport and stack Many times...easily..?

Once his advisors had found the answer and told him, The king ordered a monument to Many. It would take Many years and Many people to construct. It was designed to last as Many years as it could, and to hold Many secrets and knowledge of Many things.

The monument to Many that he build, lasted so Many years... that Many people forgot why the king had made it in the first place..

In an age where everything had to be one... They would wonder for Many years why: the King had made so Many blocks? Why he had transported them so Many miles? and had stacked them so Many rows high? Using so Many years and so Many ressources? And why his monument was filled with so Many mysteries?

In their minds, it had to be a monument to one... for one... and by one.. with one meaning... because that was the thinking of their age.

It would confuse Many... and would keep them thinking for Many years.. about Many things..

Until over many: years, weeks, days, hours, minutes, seconds and even smaller distances... slowly... they discovered the understanding of Many again.. And then they saw, that the kings monument had always been in honor to Many.

And they became happy to be Many again. Many on their own ,and Many with each-other. No more One or All..

And they marveled at the ancient king's wisdom and power and realized he had truly understood the secret of Time...

The power of Many...

The most powerful king in history, who could have anything and everything... Spent the bulk of his time and power on a single monument to the power of Many.

u/SeawolvesTV — 7 days ago

The update I don't understand.. but why I loved the re-work of the ground weapons and game-play that was done. Can we get more of that?!

Hello Fellow cmndr's

Very curious on your thoughts on this. Recently F-dev made an update to the ground combat in Odyssey. Though not so much noise was made about the update, it seems to me that quite a lot of work went into it. The speed of movement for our character, but also all of the timing on the weapons and other battle-tools like grenades and personal shields etc were improved.. It seems like the studio did a comprehensive re-balance of all the on-foot battle mechanics. Even the intelligence and group tactics of the npc's was clearly re-worked in a major way. Also some of the sound was re-done.

Since this update, I have found myself actually enjoying these major ground battles very much, and regular ground missions for: infiltration, sabotage or assassinations are all much more fun because of it. Though the upgrading path for the weapons and suits still leaves much to be desired... And it seems many of my squad mates have the same experience. They all seem to agree that ground combat is quite cool to play now.

We are about to get this new "Operations" update, where ground battle will be enlarged into new locations like: on major stations and inside capital ships etc in space. I think this could be very cool. It will be fun seeing some of the iconic ships and stations from the inside. However there is the growing notion among players, based on some of the latest released details, that operations will be more like a separate multi-player game, which we will have to access through Elite. And it is set in the Elite universe, but it will have little-to-no connection to the rest of the game... A lot like the existing CQC that we have now.

Now I will reserve all judgement and just wait for it to come out and see. But I do find it rather interesting that this update appears to me, like something that I have never heard anybody in the wider player community really ask for... There are certainly plenty of player-groups who have been asking/begging for certain updates and re-balances like: Ship interiors, bigger atmospheres, a motor bike, much more new weapons, better multi-player support, VR support, EVA options, ship re-balances, etc.

So I'm just curious. Since Frontier has just posted very good yearly sales and profit numbers and has committed to investing more time and resources into Elite. If it was up to you, what would you want them to prioritize?

To me, the recent re-balance of ground combat inside of the main game, seems like one of the best things they could have done. And I would love it if they did much more in that vain. Before, I simply did not enjoy the ground game, because it was too slow, and all the systems just didn't work very well. But I did love the environments. No two planets are the same. No other game has this much options and variety for battle fields, and the stakes feel real because of the BGS and power-play. And now that they improved how it plays. I really enjoy it.

So if it was up to me, I would say: More of those type of updates.

1: Keep developing the galaxy and making it more realistic and keep adding new stellar phenomena and updates with the latest astronomical info. Add things like star and planet collisions, etc. The more there is to explore the better!

2: Keep adding ways for us to explore and interact with the galaxy. So: interiors, EVA, maybe ships to explore even hotter worlds, thicker atmospheres, go low orbit on gas giants? Getting maybe much closer to stars with special shielding could be spectacular.. Just keep increasing how much we can explore and keep adding new cool details. The ground game and in-station game / in-capital ship game has so much potential. Exo bio can grow and many would love to be able to build a type of house on a planet surface or be able to build things together with friends. Creating our own towns etc.

3: Always have multiple great stories going. The Thargoid War has set THE standard, but there is still so much more to explore. The galaxy is Frontiers playground. How about humanity goes looking for the Thargoid homeworld..? Or will we just wait for them to regroup and invade again..? How about humanities leadership also setting up exploration missions for entire regions of the galaxy..? Where we could discover new aliens..? New mysteries..? Maybe we re-awaken the Guardians and they become like the Borg in the Elite galaxy...? There could be so many different cool stories seeded and developing. How deep does the radicoida rabit hole go...?

4: Keep re-balancing and bug fixing. Perhaps one of the biggest problems with Elite is that it holds some ancient bugs. And the overall challenge of the game has grown strange over the many years. I don't think any of the players would mind at all. If a thorough balance pass was done for both ships and weapons. There are many players who are super knowledgeable on the specific use of some of the ships and weapons and tools, and using that knowledge could help to make ship choices more meaningful and interesting.

Just my two cents on the current state of things. Very curious if you agree? and what you are hoping for?

u/SeawolvesTV — 14 days ago

VR walk around abandoned Spire... WOW!

I had no idea these towers are nearly 7 KM high :). What a Majestic experience to explore in VR on foot.

u/SeawolvesTV — 17 days ago

Here is a Hypothesis: The principle of Freedom VS Control and the Emergence of Time..?

I wonder what you think of this idea? For context, I approach physics as a sailor. So I work in an environment where relative motion is a daily experience, and it is something I have cultivated a strong intuition for over many years. As we are always working with relative winds VS true wind, and relative boat speeds over water VS over ground. Having to always take into account all of those forces in context, while operating from a moving point of reference.

So here is a model that I have been working on for quite some time:

Let us assume that both “Control” and “Freedom” are fundamental forces.

Each has a strength, a direction, and a velocity. In their purest form, both radiate forward in all directions, locally moving in perfectly straight lines at the fixed maximum velocity C.

Freedom is the principle of unconstrained motion. When Freedom moves freely at C, its power is expressed as pure propagation rather than pressure, compression, or structure.

Control is the principle of coherent structure. When Control moves at C, all of its power is also expressed as velocity. It has no compression, no stored pressure, and no resistance. It simply extends its order.

But when Freedom encounters Control, their directions cannot always remain perfectly free. If Control forces Freedom to slow down, bend, compress, or change direction, then the lost velocity of Freedom is not destroyed. It is converted into forward pressure or force.

Likewise, if Freedom forces Control to slow down, bend, compress, or change direction, then the lost velocity of Control is not destroyed either. It is also converted into forward pressure or force.

So neither Freedom nor Control loses power when slowed. Their power simply changes expression.

Velocity becomes pressure.
Pressure becomes force.
Force becomes structure.

The basic equation for this idea can be expressed symbolically as:

F = m(C² - v²) / d

Where:

F = the forward pushing force created by the lost velocity
m = the strength or mass-equivalent of the wave
C = the maximum free velocity
v = the remaining velocity after resistance
d = the distance across which the slowing or compression occurs

In this model, when a fundamental wave is moving freely at C, its power is fully expressed as velocity. But when that wave is resisted, the difference between its free state and its slowed state becomes stored pressure. If that pressure is released through a structure, it becomes force.

This means that structure is not the absence of Freedom. Structure is Freedom slowed, shaped, and held by Control.

And movement is not the absence of Control. Movement is Control released, opened, and carried by Freedom.

Reality emerges where these two principles meet.

Freedom without Control is pure motion.
Control without Freedom is pure order.
But when Freedom and Control interact, velocity becomes pressure, pressure becomes force, and force becomes structure.

In this sense, matter, light, pressure, heat, reflection, resistance, and motion may all be different expressions of the same deeper exchange between Freedom and Control.

Together these two fundamental forces produce Time

Time could be the ongoing negotiation between Freedom and Control...

Please note that neither Freedom nor Control are "light" they are something more fundamental.

A simple example of this idea would be a solar sail.

A beam of sunlight moves freely through space at C. In that state, its power is expressed almost entirely as velocity. Then the light reaches the sail. The sail acts as Control: a structured boundary that prevents the light from continuing forward unchanged.

If the light is absorbed, its forward motion is stopped and its momentum becomes pressure on the sail. If the light is reflected, the effect is even stronger, because the sail must not only stop the incoming motion but also throw it back.

So the light loses part of its free forward expression, and that lost velocity reappears as pressure.

That pressure becomes force.

That force moves the sail.

In this sense, a solar sail demonstrates the equation clearly:

F = m(C² - v²) / d

Light arrives as Freedom.
The sail acts as Control.
The lost forward velocity becomes pressure.
The pressure becomes force.
And the force creates motion through Time.

Here is my real question: Could this be true..?

Freedom and Control are not light. They could be more fundamental than light. Light would be one of the first stable phenomena created by their interaction. Essentially: Freedom moving with just enough Control to become coherent, directional, and measurable, but not enough Control to become "matter".

In this model, E = mc² can be read as a statement about Time:

the exchange between Control and Freedom.

Mass is Control holding Freedom in coherent structure.

Energy is Freedom released from that structure/coherence.

The famous equation can then be split into two linked parts: P = mc and E = Pc.

Here, P represents Control as stored momentum-capacity: mass measured against the maximum velocity C.

And E = Pc represents Freedom expressing that stored capacity through propagation at C.

Combined, the two statements would become E = (mc)c, or.... E = mc².

In this sense, the first C belongs to Control as stored directional capacity, while the second C belongs to Freedom as released propagation. Together, they describe how structure becomes energy, and how Control and Freedom can convert into one another through Time.

I'm not claiming that my description here is perfect, but I personally love the elegance of it. Because the fundamental natures of Freedom and Control, in my view, extend upwards into any form that the two sides of Time can shape themselves into. From basic elements, to bodies, cities or countries, even the human mind. Each, in some form, represents some temporary balance in the interaction between control, and freedom.

I think this describes Life in quite an interesting way. A kind of: extremely delicate and increasingly complex balance between freedom and Control. Where each new direction of freedom, eventually must lead to some emerging controlling structure. As neither side can express any force without the others opposition. And it kind of hints at a possible reason for why: the complexity of everything seems to increase exponentially. As both Freedom and Control must grow in complexity equally in order to keep increasing the amount of their expressed force.

For example:

If someone wants the freedom to: wake up on a yacht, take a helicopter to a mountain top, do some skiing, then have a lunch waiting for them at the bottom of the mountain and then take a car back to the Marina, to then hop on a speedboat back to their yacht...

They will need an equally highly complex structure of control in order to make this "freedom" possible.

Very curious to hear your views/insights/feedback on this idea. Possible refinements etc.

reddit.com
u/SeawolvesTV — 20 days ago

Titan Indra's floating corpse in VR is quality Nightmare fuel :)

I was visiting all the titan sites for some mystery research, and you just can't get around how amazing the atmosphere is in these locations. Truly like being inside of an alien scifi movie.

u/SeawolvesTV — 23 days ago

Random VR exploration moment from DW3. The stuff you get to see in this game :)

Random play-list on. No cuts. Just straight up VR exploration game-play moment. (RTX 5070) my game is tweaked to render the maximum amount of stars, and in some places near the center of the galaxy, it makes the sky just look sooo damn good! 😄. After a bit of exo bio I was driving back to the good oll Conda.. Nothing special, just taking of... but Elite = Elite 😄

u/SeawolvesTV — 26 days ago

Who else loves Red Soup worlds? :)

Very curious how the new star colors will affect these. Hope they get even more red 😄.

u/SeawolvesTV — 26 days ago

I had an encounter with the strangest Alien race in all of science fiction! VR

Put your sound UP for this encounter! Unknown to most civilians, a select group of explorers has been fighting a mysterious alien race for nearly 9 years now. We call them Thargoids.. But no-one knows what they call themselves or if they even call themselves anything.. They herald from the Pleiades, which-head and California Nebulae. They are so strange and truly "alien" that we truly lack words to describe them. But a blend of: extreme intelligence, technology and a high energy bio organic plant life, is perhaps somewhat of an apt description. I had heard stories of explorers, having seen Thargoids roaming a strange kind of planet-bound plant-life that grows in the Pleiades. So I traveled there and spent a few days, hopping from planet to planet, looking for this plant-life. When I finally discovered it. I had only barely stepped out of my ship and SRV. When a Medusa suddenly appeared in the sky. A Thargoid Queen of sorts. Only surpassed in scale and deadliness by a Hydra. I had no idea, but I was in for an experience that I will never forget!

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u/SeawolvesTV — 28 days ago

I was just explaining in VR to a friend, and then a Medusa Showed up! What an experience!

Lucky I had the VR camera allready locked in place, so I could move fully and feely in VR body mode. I don't think I need to see Steven Spielberg's new movie any more now :)

u/SeawolvesTV — 30 days ago

Het VK bespreekt de Islamitische Grooming gangs - verkracht door 700 mannen in 3 jaar - gedwongen sex met dieren - vervoer van vrouwen in hondenkooien

De loverboy cultuur is ook in Nederland al ruim 20 jaar een groot fenomeen. Grote netwerken jagen op jonge, vaak laag IQ meisjes of meiden met een lichte verstandelijke handicap, maar ook veel doodnormale tieners worden slachtoffer. In de Nederlandse media worden de werkelijk gruwelijke details, het racisme richting met name blanke meisjes, die werkelijk als vee worden gezien en misbruikt, nauwelijks benoemd. Gister kwamen voor het eerst een hoop van de werkelijk gruwelijke details uit het VK naar buiten. Er tekent zich een beeld af, dat doet denken aan de extreem wrede Arabische slavenhandel uit de geschiedenis.

In vrijwel alle kranten in Nederland is er gister en vandaag 0 aandacht aan besteed. Die zelfde kranten die weken lang bol stonden over het onrecht rond bijvoorbeeld George Floyd. Vinden getuigenissen van vaak nog minderjarige meisjes die in een paar jaar door meerdere honderden mannen zijn verkracht kennelijk niet nieuwswaardig...

Ik denk dat Elke vader van een dochter in Nederland, hoe zeer je ook absoluut geen zin hebt om kennis te nemen van deze weerzinwekkende en walgelijke details. Toch absoluut kennis moet nemen van deze debatten en details. Want alles wat in het VK gebeurt, gebeurd hier ook. Sommige aspecten wellicht minder of meer, maar dat alles wat in het VK gebeurt, hier ook gebeurt, is 100% zeker.

Ken je journalisten bij de main stream media? Vraag ze waarom ze hier in godsnaam niks over berichten... Spreek met je vrouw en dochters en zorg dat ze zich bewust zijn van het enorme gevaar wat deze grote, georganiseerde groepen vertegenwoordigen.

Het valt niet mee! Het is vele malen walgelijker en gestoorder dan velen van ons zich kunnen voorstellen.

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u/SeawolvesTV — 1 month ago

More random play-list and exploring in Elite Dangerous in VR Magic :)

I'm sure many of you have the same experiences. I cannot count the number of times I'm just spending some time exploring various systems, no exo bio, no mission, just looking for the most awesome views and locations. This time I bumped into a water world while exploring a system with a spectacular view of the Flame nebula and Bernhard's loop, and just as I approach some song comes on that I never heard before, and you just get to sit-back and watch and enjoy perfection happen 😄

#thisgame #ThankyouBraben #milkywaymagic #vibes

This is the song (since I know you are going to ask :) https://youtu.be/HbsbieBog1c?si=qc1Tn8jJw3xqL7O3

u/SeawolvesTV — 1 month ago
▲ 22 r/eliteexplorers+1 crossposts

NIX - A planet where it's never Day or Night, but where the sky is on fire.

Trapezium Sector CQ-X c1-5 7 is a jewel that burns in the heart of Bernards Loop ;). A singular planet, slightly smaler then earth, that is so far away from the star it orbits, that most of the time, there is hardly any difference between it's days and nights. But it's location, right at the center and close enough to Bernhards Loop, makes it's so that the entire atmosphere gets lit up by this deep red and pink nebula. In VR this creates without a doubt one of the most spectacular skies I have ever seen in the Elite Dangerous galaxy. And that is saying something.

100% worth a visit!

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u/SeawolvesTV — 1 month ago

A mountain in my new colonized system has a face :)

I shudder to think what the odds of this are hehe :) I'm calling it Old viking mountain. about 15 km high above everything else in the area.

u/SeawolvesTV — 2 months ago

The standing stones of Trapezium Sector EG-X d1-17 (VR ultra gtx 5070)

One of the aspects within ground exploration in Elite that sets this game apart from any other, at least for me, is how it can sometimes just absolutely nail a truly alien atmosphere. Especially in VR as everything just looks to scale and you really get the sense of being on a different world. As the start of a colonization effort I decided to scan all the life forms in my new system. One of the 9 planets is a stunning Ammonia atmosphere world, with very high mountains and giant valleys. I could literally walk around on this planet for an hour, not doing anything, just taking in the views.

I ran into this very mysterious looking row of double standing stones. 10 of them, in a line, almost like a series of gates. With ammonia worlds being the likely birth places of the Goids, It almost made me wonder. Some type of ancient ruin from a time when Goids were perhaps still more human like..? Or just a randomly generated, very interesting looking series of stones...

Who knows ;)

u/SeawolvesTV — 2 months ago

What a Voyage! Star Trek became reality :)

Now I just need to find 7 of 9 and get her on my crew ;)

u/SeawolvesTV — 2 months ago

You CAN SURF Sagittarius A* and its Glorious! If you're with DW3 and in the area. Try this! :)

Since I figured out that it's possible to surf stars, whenever they are big enough and have enough gravity to stop a ship at full SCO overdrive velocity, I've been trying this on many big stars throughout my travels. Being back with DW3 around Sagittarius A* finally gave me the chance to try this with Sag A* and not only does it absolutely work. This as absolutely one of the most spectaculair things you can do in VR Elite for sure. So if you're in the DW3 fleet or close. I highly advise giving it a try :)

For Sag A* the sweet spot seems to be between 7000 and 5000 Ls. So just full throttle SCO overdrive at her, keep full throttle locked at all times, and only drop SCO overdrive as you get just within 7000Ls and keep pointing dead at Sag A*. Her gravity will slow you down. Then you just have to find the exact right angle to keep a fast steady orbit. No matter what you do, eventually she will pull you all the way in S.o once you come almost to a standstill (even while at full throttle) activate overdrive again to blast out of there.

Source 2 is a fuel star and large enough to surf also, so they make for the perfect star surfing binary system actually. Fill up again at Source 2, and your ready to go again :)

Surfs up cmndrs ;)

u/SeawolvesTV — 2 months ago
▲ 1 r/universe+1 crossposts

Discussing the NASA Apollo 11 - 12 and 17 UFO/AUP disclosures while walking on an alien moon in VR!

NASA has finally disclosed classified Apollo 11, 12, and 17 documents revealing what the astronauts truly witnessed on the Moon. Join me for a VR moonwalk as we dive into these shocking UAP/UFO disclosures and the truth behind that famous astronaut behavior.

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u/SeawolvesTV — 2 months ago

Has any VR player found a way to solve the white light-sheen exposure bug?

My fellow VR Cmndr's.

I've been tweaking colors a lot lately using re-shade, to make the game look as good as possible. I'm very happy with how the game looks overal. But there is one persistent bug, specifically in VR, which F-dev seem not to wish to address (or at least this has been known for a long time as far as I could find and it persists). It is really robing the fuel scoop experience and basically anything I do close to stars from its grandeur, as it just looks strange and makes all starts look the same... white...

In VR, when you get close enough to most stars, and you look at them directly, it seems their is something going wrong in the auto-exposure settings. And the beautiful details of the stars get completely washed/blown out by this bright white sheen that suddenly appears and starts to intensify within a few seconds until the star is basically just 95% bright white, and you can barely see the details through it.

As far as I could find info online, this is something to do with the way Elite handles exposure that was perhaps never updated for modern VR headsets or perhaps it never really worked correctly in VR? Sources seem vague on that..

I can mitigate the effect a tiny bit by turning of bloom completely, and in re-shade.. if I lower the exposure all the way to 0, I can get the game to look about 90% of the original intended look while close to a star, but that also lowers exposure everywhere else in the game. So it's not really a good solution.

Do any of you know if there is a way to permanently fix this?

I would very much love it, if this can be solved somehow.

u/SeawolvesTV — 2 months ago