▲ 366 r/EtrianOdyssey+2 crossposts

Dungeon crawler set in the post-Soviet back

Instead of dungeons, you explore garage cooperatives, basements, and metro tunnels. Instead of monsters, you face off against hooligans, bandits, drug dealers, and corrupt law enforcement.

I’m drawing inspiration from Etrian Odyssey, especially its gameplay loop, but since I’m building this entirely solo, the scope is intentionally compact:
• 3 classes, each with its own distinct skill set
• 5 stats that shape combat and core gameplay mechanics
• Small, tightly-designed maps

I love grid-based dungeon crawlers, so I wanted to bring the genre into a setting that’s never really been explored before.

Steam page here: https://store.steampowered.com/app/5049510/Garaji/

u/Significant-World181 — 11 days ago
▲ 6 r/godot+1 crossposts

Made a small zombie tower defense in Godot + Blender in 4 days

I mostly work on simulators and other genres, so I decided to step outside my comfort zone and try building a tower defense game for the first time.

  • Wave-based zombie spawning
  • 3 turret types
  • 2 enemy types
  • Upgrade and sell turrets
  • Random obstacle spawning

The main goal wasn't to make something huge - it was to understand the genre from the inside.

Itch.io: https://sgradegames.itch.io/simple-zombie-td

GitHub: https://github.com/juliusspeak/zombie_td/

u/Significant-World181 — 2 months ago