How do moderators handle concerns about other moderators?

Have you ever had concerns about another moderator’s conduct or decisions? If so, how was it handled within the team? I’m not looking for drama or identifying details, just curious about how moderators deal with these situations internally.

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u/Sircuttlesmash — 1 day ago

How does this look from the moderator side?

I think I fit pretty neatly into the mildly embarrassing busybody category here. I reported a very popular post because I thought it was a borderline rule violation. Nothing visible to me happened, so I sent the mod team a short question about it and got no response. That seems completely fair, they owe me no explanation and can moderate their community as they see fit.

But it leaves me with two questions. First, how painfully legible is this behavior from behind the moderator desk? Does user reported something, didn’t get the desired result, then came to modmail become an instantly recognizable category?

Second, does a borderline post become practically harder to remove once it has thousands of upvotes and hundreds of comments than it would have been when it was new?

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u/Sircuttlesmash — 6 days ago

Are there enough mods to turn Skyrim into a peaceful walking simulator suitable for a toddler to play?

I meant 4.5 year old not necessarily toddler, oops

An important caveat to stay up front is of course this is shared gameplay I would be monitoring and not just handing him the controller and letting him have at it without supervision. For a 4 year old

I've been looking for a walking simulator type games and I've played some of them with my son and it's surprisingly enjoyable and fun. Kids love walking in a buildings and knocking stuff over and messing around and exploring an environment without tasks to complete.

I thought about Skyrim and I wondered well now there's a game that's very modifiable maybe that's a candidate for my list and I'm sure this is a slightly new request perhaps.

Off the top of my head I would think certain dialogue is unacceptable for toddlers to hear certain skeletons are not ideal there's corpse is lying around that's not ideal and the obvious weapons and animals that attack you that's not ideal of course these are just my quick thoughts.

I have a form to quick search and here are some of the mods I found so far for the idea for peaceful walking simulator type gameplay.

Peaceful living

https://www.nexusmods.com/skyrimspecialedition/mods/86549


Peaceful animals se https://www.nexusmods.com/skyrimspecialedition/mods/175231


Remove blood

https://www.nexusmods.com/skyrimspecialedition/mods/8010

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u/Sircuttlesmash — 8 days ago
▲ 11 r/warmane

Playing a server as if it might end tomorrow

(I wrote this around 6 months ago and shared it to a different private server. the story I'm recounting is roughly 7 years old.)


Here is my story about how it was extremely memorable for me to join a private server and decide I wasn’t going to rush to level 60. I wasn’t even going to try to level to 60. I played as if I might stop at any moment or the server might disappear.

I started fishing on a hunter to get gold, and the next thing I knew I was level 28 with herbalism, walking through the Wetlands getting valuable herbs that are still useful to max-level players. I was having the time of my life doing world PvP, but not in the usual way. I wasn’t trying to always finish off my targets or go all in. I was shooting at people and kiting them and if I had to retreat or if they got away that was fine that's still a win, still funny because I'm just on my way to the next herb.

I got a thrill out of being chased because I was level 28, I had Aspect of the Cheetah, and they didn’t. If there was a group of three players over there, even better. Shoot them, run away, see what happens.

This taught me a lot about how to play hunter, to play carefully first. It also left me with an enduring lesson: if the private server I’m enjoying ended, that would be frustrating, but it would be fine. I’d just start over on another server, and I’d start the same way. Not with my eyes on level 60 and gear, but on being level 20, fishing first, getting some gold, then doing world PvP.

This matters to me because it genuinely changed how I look at playing on a private server. I know now that I can have enormous amounts of fun without ever getting past level 30. I don’t have to push higher if I don’t want to.

I was running around the zone getting herbs, and killing players wasn’t the only goal. It’s understandable that people want to get to level 60, but they often do it in a way that doesn’t seem as fun as it should be. They worry about XP per hour or being poor the whole time.

I was farming Wild Steelbloom and getting Oily Blackmouth from the zone, and that loop felt good. I wasn’t behind. I wasn’t stressed. I was just playing. That experience stuck with me, because it showed me I don’t need a finish line to enjoy the game. I just need something interesting to do when I log in.

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u/Sircuttlesmash — 21 days ago

Gold farming spot for new players who are around level 29

Edit: forgot to mention that I'm on the lordaeron server and so this spot makes much less sense with more rapid leveling speed.

I made some really good gold, all things considered, with my first character, when I was level 28. I was looking for a place to farm at level 28, up until level 32 or so, or maybe 33. I was playing a hunter. It was my first character on the server. And I start killing these dwarves. They're east of South Shore. I forget the name of the location. They are mildly annoying because some of them are priests that will heal the other dwarves, which are ranged attackers. But as a hunter, it wasn't too annoying.

Turns out, during my leveling, I was just grinding in the same spot from level 28 to 33 or so, I picked up nine of the green helm, Humbert Helm, which seems to be worth between 50 and 100 gold each.

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u/Sircuttlesmash — 22 days ago

AIO: my mom separated a 4 week old kitten from its litter mates and mother

I'm having a conflict with my mother. My mother has this strange habit of mistreating her cats. She lets them run loose outside, then acts surprised when they get pregnant. Or maybe she wanted her cat to get pregnant. Or she acts surprised when they run away, or just disappear.

i ask her if she's going to microchip them or put a collar on them. She doesn't even want to have that conversation at all. Partially because I'm judging her, perhaps, criticizing her, perhaps. And that's on me. Okay, fine. I try to tell her, Mom, if you're going to let your cat run loose around the neighborhood with no collar, no microchip, then it just looks like a stray cat. And also there are other problems with letting your cat run loose.

most recently, she let her female cat, who is young, have her litter of kittens. I'm not sure what the recommended age is for a cat to have a first litter of kittens, but I'm pretty sure this cat was very young. Like under six months old, perhaps. I'm not exactly sure. But my intuition is a bit young. My mother's elderly, she lives alone. She's excited to have these kittens. But then she does strange things like she picks them up by the tail. And I say, Mom, are you really going to pick your kittens up by the tail? Or just pick them up by the head? That seems strange to me. She has neighbor kids that she's very familiar with. The family that lives directly next door to her, she has lots of contact with. The kids are like age 12 and 7 and 6, and like, maybe they're like 12, 7, 5, and 3. I go to her house, and I say, Didn't you have five kittens, Mom? Where's the fifth kitten? And she said, Oh, I found a home for them, the kids next door.

i say, Isn't the kitten too young? And my mother reveals the kitten was four weeks, four days old. I look up the recommended guidelines. Those guidelines I found said minimum eight weeks, and 12 weeks is more ideal. And the guidelines further caution that premature separation can result in predictable long-term consequences for cats or kittens. To lose that socialization and litter mate play and contact with mother is not ideal for such a young kitten.

My mother said, Well, the kitten didn't seem to be eating all that well. Then she says, Well, I texted my neighbor, and she said, the kitten seems to be doing well. It's running around and it's eating.

Then my mother says, You are stressing me out. Please put this to rest. I don't want to talk about it anymore. And I'm not sure if I'm overreacting.

I'm tempted to ask the neighbor family if they're willing to temporarily allow the kitten to spend some time with its mother and litter mates. Maybe a few hours every other day or maybe just for a couple weeks, so that the kitten can have a more healthy kittenhood. Because it's not like these two homes are far apart. They're just right next door.

But my mother has now said, Well, these are my neighbors. You can't do that. You can't say anything to them. And so she feels very strongly that this is now a social situation. I have been somewhat forbidden, at least my mother's telling me, I don't want to talk about it, and these are my neighbors, you cannot, you absolutely cannot say anything to them about this kitten being a little too young and mistakes were made.

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u/Sircuttlesmash — 22 days ago

Returning to world PVP as a hunter

I can finally do player versus player combat now. Finally. It's been so many years. I have just wanted to enjoy combat against other humans. I think it's fun. I'm just excited to be enjoying this private server. I'm thankful that there is a server that is x1 leveling, it's world PvP enabled, and it's just the right amount of populated. It's partially exciting because I could see it being a long-term hobby. And I enjoy having a reliable hobby where I can engage in world PvP.

There's a certain kind of chaos. But primarily, it is human consciousness versus human consciousness. The idea that I might successfully perform mind games to trick my opponent or at least alter my opponent's behavior, and/or predict my opponent. And it doesn't have to be a fancy prediction. It can be a simple one, such as, I engage a Death Knight in combat. And I make the prediction. Soon after I get into range or the Death Knight gets into range of me, they will use their cooldown, Death Grip. And I don't want to be Death Gripped. That doesn't sound pleasant. So I will use Deterrence. I activate Deterrence, and then they use Death Grip. My brain hits me with dopamine.

I used to play Dark Souls 3 world PvP. No, I mean Dark Souls 3 Arena. And so I would join the arena. And for some reason, I didn't really grow tired of that. It was like my hobby. It was reliable, sort of consistent, and I got to be fairly good at it. So I accumulated roughly 6,000 hours, which is a lot, but also not even that much, according to some people.

Some people just don't get it, and that's fine. Not everyone has to understand. They just think, oh, you're playing video games. Yes, I am just playing video games. But there's a lot of depth, there's a high skill ceiling, and there's a lot of dopamine to be had from the mind games, from predicting your opponent, from outplaying your opponent, from adapting to your opponent.

World of Warcraft world PvP is great because it's not like playing Street Fighter, as cool as Street Fighter is. Street Fighter does have its own skill ceiling, of course. But in classic WoW world PvP, there are so many variables. It's somewhat possible for myself, the player, to decide, all right, if I want to make this a hobby, how do I want to go about it? I get to choose the level. What level do I want to be? What class do I want to be? What playstyle do I want to be? How do I want to gear my character? How do I want to do my talents? Maybe I could pick a certain type of terrain.

One thing I learned is many players are in a hurry. But really good opponents, they aren't in as much a hurry. They aren't worried as much that pressure needs to be maintained at all times. An experienced veteran might think, okay, yeah, you can hide behind that pillar and cast your little spells, that's fine. I'm not going to overextend to stop you from doing it. Or if you get down to 10%, it doesn't mean I need to change my playstyle. I don't want to overextend. And if I don't kill you, if the timer runs out, that's also fine.

And so in world PvP, I might play a Beast Mastery Hunter. And I will lean into that idea. I will stack as much stamina as possible. I will focus a great deal of attention and effort onto setting up my character so that I have stamina and so that I can restore health at some point during combat. And I will play so that I can create those moments.

I don't need to end the fight quickly. I really don't. I don't even mind if my enemy gets away. It doesn't bother me. Like, yes, I do want them to die, especially if I'm trying to harvest their honor points because I don't have a PvP trinket yet. But that will come fairly quickly, I imagine.

Here's a specific example that I think is revealing, but just plain funny. I've seen hunters in videos and in actual encounters. It is painfully common for hunters to do this thing that even some mages do, where you see a veteran mage, and a veteran mage will only stand and cast a max rank Frostbolt if that mage is 95% certain that this is the right time to do so, that the circumstances dictate this kind of choice being acceptable, that space has been made, time has been made, etc. The conditions are right. Otherwise, the mage keeps moving and uses their wide toolkit of strategy plus instant cast spells, or at least casting 1.5 second spells.

So many hunters, they just decide, ah, yes, I'm 30 yards away. I'm not even 35 yards away. I'm just 30 yards away. And I see this rogue, and this rogue is shooting my buddy or some other person. I'm going to help them. I'm going to stand here and go pew pew. And then the rogue finishes target number one. The rogue finishes the first target, then happens to have sprint up or off cooldown, and proceeds to engage the next hunter.

The next hunter apparently hasn't considered this idea. They haven't thought, oh, I need to place Frost Trap down, or Freezing Trap, or something. I need to be prepared. I need to instantly start running away. I need to maintain 35 or 41 yard range, predict or react to the other target advancing on me, and then need to create more distance. I need to at least make them work for it. But no, the hunter just stands there. They just stand there, which is slightly absurd.

I think there's some comedy in the idea of engaging in open world PvP, where I tell my opponent, hello, prepare yourself, we are about to engage in world PvP. I'm not even going to overly surprise you, I'm going to warn you, I'm going to cast Hunter's Mark. And then I'm going to stand at 35 yards, send in the pet, cast one Viper Sting or one Concussive Shot, and then immediately run away with Aspect of the Cheetah on. Because that's safe. And of course, the pet has Mend Pet preemptively cast the moment they ever touch the enemy player.

The hunter isn't trying to shoot the target a whole bunch. The hunter is trying to lean on the idea that, well, yes, I'm a Beast Master hunter, and I am in the open world. This is not a duel, this is not a battleground, this is the open world. And a hunter can shoot at 35 yards. And yes, many classes can have abilities that reach that far, but not as many impactful abilities in the way that a hunter can. Concussive Shot, Viper Sting are very impactful abilities. And the hunter is not in a hurry. The hunter is trying to play very, very safely, defensively.

The hunter sends the pet. The hunter shoots the target. Then the hunter can move, and shoot the target again. This is not very complex. It's somewhat reliable, and it does respectable enough damage. It doesn't require global cooldowns, it doesn't require expenditure of mana, it doesn't really require a lot of thinking. Because the movement is its own thing. The movement is its own fun little thing to do in world PvP.

A hunter can do a lot with very little in the sense that the pet chomps on the opponent. The pet receives a 15-second Mend Pet ability, which does an extraordinary amount of healing for being just a low-mana, instant cast, 15-second spell that also gives a 50% chance to dispel some debuff every 3 seconds. And the hunter can occasionally stop for half a second to fire off one arrow, then go back to running away.

The hunter can focus on actually strategizing, on actually reading the opponent, reacting to the opponent, thinking about the terrain, not tunnel visioning. Because the basic amount of damage that's sufficient to whittle many targets down over time takes very little thought. Send the pet, cast Mend Pet, return the pet if necessary, resend the pet, and stop and fire a few arrows occasionally while kiting the target.

Mend Pet is extraordinarily more powerful than it normally would be. The pet does more damage than it normally would. The pet has more health and armor than it normally would. And this matters much more than it might seem because the hunter is playing so defensively, it's absurd. The hunter's mantra is, I must always be at roughly 35 yards or farther. And if I'm even feeling a twinge of worry that my opponent might advance upon me, I'm preemptively running away. Or reactively running away.

Someone might run into a small building and think, ah yes, I'm safe here. I can drink. And then the pet runs in, chomps on them. While already having Mend Pet, which dispels the pet, and then the pet is returned to the hunter. Then the pet goes back in. It makes it harder for the other player to disengage or to make space, to get a breather. While the hunter is focusing entirely on having space, being comfortable. The hunter is where the hunter wants to be for the most part.

If things go wrong, maybe a Free Action Potion is used. And the hunter then focuses on, I need to get back into my comfort zone. I don't need to stand and fight and try to finish the fight. No, I'm out of my comfort zone. The player has snuck up on me or used a cooldown to bridge the gap. So the hunter focuses on getting line of sight ability again, finding the rock, getting distance, etc. Damage does not need to be done. Control needs to be applied.

Hunters, they get criticized. They have a bad reputation. And part of it is about the pet. But in this case, I'm doing it in, like, extra annoying ways, where the player feels like the pet is doing so much work. Maybe the pet's doing too much work. Maybe they're rolling their eyes thinking, oh my gosh, this hunter is doing nothing but running away, kiting me, and regenerating their health while they slightly micromanage their pet, heal their pet, stun me with their pet.

And then they activate Bestial Wrath the moment that I try to crowd control their pet. They waited to activate Bestial Wrath. They just didn't do it automatically. They held it in reserve and waited for me to expend some kind of resource to try to get this pet off of me.

The hunter isn't trying to shoot me to death. The hunter is applying Viper Sting, Concussive Shot, Wing Clip, Frost Trap. And they're not over-committing. They're forcing me to choose. If I focus on the pet, the pet is receiving somewhat powerful healing, and the pet gets returned, pulled back if it drops below 50% health. But also focusing on the pet means getting shot. Getting shot is very annoying.

But if they ignore the pet, that's annoying. The pet does enough damage to be noticeable. But chasing, the hunter is annoying. Running away from the hunter is annoying. But then if they do run away from the hunter, well, the hunter doesn't over-commit. The hunter says, fine, I'm going to sit here and eat and drink and reset. It doesn't bother me.

It's slightly funny that the hunter is going to do the annoying thing of, oh look, behold, I have discovered the technology of hide behind this rock. At some point, the other player will do that as well. But then the pet goes in and starts to nibble on the opponent. The pet receives a 15-second healing over time ability. The pet goes in, then the pet is pulled back. And that's enough. That is enough. The idea is to annoy the opponent.

It's interesting to me to consider the idea that drawing out the fight means that more decisions have to be made. And players have to adapt to each other, adapt to the situation. The hunter is dictating the fight a little bit, to some degree. The hunter is forcing the player to choose, to make choices. Chase the hunter, run from the hunter, seek line of sight, attack the pet, etc. And of course this goes both ways, but still.

Having a somewhat lengthy fight is extra entertaining to me. Because players are being forced to adapt, perhaps. And I think it also just yields more interesting data, because I'm planning on enjoying post-analysis using a video and creating a timestamped transcript of the fight.

I'm currently level 46. It was actually trivial and cheap and easy for me to have a stack of 20 heavy netherweave bandages. These were the bandages balanced for players to use at level 70 in the arena. And I get to casually use them at level 46. That means if I just use it for four seconds, it will do nearly as much as what most people achieve with eight seconds of the bandages that most people carry around when engaging in world PvP.

I have herbalism. Herbalism gives you a three-minute cooldown that restores health over time. And it's actually a sizable chunk of health. It's not nothing. But I'm going to actually bother to use that in combat. I'm going to specifically use these items. I'm going to specifically play in a way so that I'm defensive, I'm slippery, I'm annoying. I create space, I create time, I create windows to restore health. I don't need to be in a hurry.

It's sort of fun to practice world PvP as a durable skill, because I predict that I will have the opportunity in the future to enjoy world PvP years down the road.

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u/Sircuttlesmash — 25 days ago

Some boring advice for handling surprise attacks in world PvP

I've done a lot of world PvP, but it's been years, and I'm rusty. I was attacked a few times while leveling and not paying attention. My keybindings aren't set up for it at the moment, and I at least want to make these people work for it when they attack me while I'm doing low attention grinding.

World PvP is intermittent and chaotic. I still want to level, and I'm not going to do any battlegrounds. So I started wondering whether I could use ordinary mobs for low pressure drills. I could let one attack me from behind, then practice the first few actions I would want against a real player until the response becomes smoother and more automatic.

I'm going to set up new keybindings, and maybe some macros specifically for world PvP.

I remembered I used to do drills when I would do Dark Souls 3 PvP. There's a sequence of actions where you open up the menu, select your weapon, select a different weapon, close the menu, then attack with the new weapon. This is fairly standard stuff, but you have to build up the muscle memory so that you can do it faster, more reliably, and under more pressure.

I think the same can be applied to world PvP. A player can practice a particular matchup they find difficult, or keep it general. They might allow a creature to start attacking them from behind and pretend that it is an enemy rogue.

The player can take all the time in the world to decide. What do I do against a rogue that attacks me? What are my abilities? What consumables do I want to have? That might include anti venom. It's hard to remember to use anti venom when you're dealing with the stress of a surprise attack from a rogue.

There's a saying, slow is smooth and smooth is fast. Perhaps it's more beneficial than it might seem to do these slow and smooth drills with some random spider, to help your brain build the muscle memory of the sequence of actions that you generally want to do in these surprise, stressful situations.

Hopefully, your brain barely has to think about the idea that you have anti venom keybound. You just do it automatically.

Bonus section:

A player who wants to improve at world PvP might ask themselves an important question. What are the six crucial abilities I need to be able to use while moving? How well do my keybindings actually support that?

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u/Sircuttlesmash — 1 month ago

Please make fun of me for this idea

I've leveled a Hunter to 60 twice on other private servers, but they were PvE. I prefer low-attention grinding, where I'm not even looking at my screen. Maybe my keyboard's not even nearby because I'm relying on a wireless mouse. I tend to find a good spot and stay there for 5 levels straight or so.

Now I'm on a wonderful PvP server, and I like world PvP. So I'm thinking I must adapt. I find it slightly irritating to get murdered from behind.

What if I grind near water and carefully think about how I might use the local terrain, such as line-of-sight locations or downhill slopes to assist with Disengage? I could be near a body of water, Disengage into the body of water, and keep a bag full of swim speed potions, which will at least allow me to survive with some dignity. Maybe a teensy bit of dignity.

If I'm being very optimistic, I could stay engaged with my target to some degree, or at least make them run away. Then I'll count that as a slight win, which beats feeling like an idiot.

I suppose I need to think more carefully about my ego. I'm not saying I'm Arena Grandmaster material, but I have a lot of practice with world PvP. I would say I'm not bad at it. To get killed by someone who is keyboard turning and can't even seem to find their buttons in a timely fashion kind of hurts my ego, I will not lie.

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u/Sircuttlesmash — 1 month ago

Please make fun of me for this idea

Please make fun of me for this idea

I've leveled a Hunter to 60 twice on other private servers, but they were PvE. I prefer low-attention grinding, where I'm not even looking at my screen. Maybe my keyboard's not even nearby because I'm relying on a wireless mouse. I tend to find a good spot and stay there for 5 levels straight or so.

Now I'm on a wonderful PvP server, and I like world PvP. So I'm thinking I must adapt. I find it slightly irritating to get murdered from behind.

What if I grind near water and carefully think about how I might use the local terrain, such as line-of-sight locations or downhill slopes to assist with Disengage? I could be near a body of water, Disengage into the body of water, and keep a bag full of swim speed potions, which will at least allow me to survive with some dignity. Maybe a teensy bit of dignity.

If I'm being very optimistic, I could stay engaged with my target to some degree, or at least make them run away. Then I'll count that as a slight win, which beats feeling like an idiot.

I suppose I need to think more carefully about my ego. I'm not saying I'm Arena Grandmaster material, but I have a lot of practice with world PvP. I would say I'm not bad at it. To get killed by someone who is keyboard turning and can't even seem to find their buttons in a timely fashion kind of hurts my ego, I will not lie.

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u/Sircuttlesmash — 1 month ago
▲ 29 r/warmane

My first impressions of the Lordaeron community is Positive

I started playing, and I got to level 7 on my female orc hunter. I'm killing Quilboar in Durotar. And this level 80 hunter runs over, stands next to me for a beat, and then gives me 5 gold. And I whispered them to say thank you. And they said to save it to buy a mount at level 20.

And of course I didn't save it. I bought bags and a weapon. Because I assumed it wouldn't be difficult to get the necessary gold, considering the server is so progressed, and low-level materials can sometimes be worth a lot. Such as copper ore being 9 gold a stack. And then I was level 24, and I'm farming dwarves in Bael Modan in the south of the Barrens. And a high-level character comes by. They stand next to me for a beat. Then they gave me a blue weapon in the trade window, and then they run off. Which was very generous of them. I think the blue item was worth roughly 7 gold or so. I didn't need a one-hand sword, but I did end up selling it.

And then later I'm level 27, and I'm still murdering dwarves in Bael Modan. And a level 73 druid runs by. Maybe they were just leveling up their mining or something, I don't know. And they open the trade window and they give me a health potion and a green item. And I find this to be somewhat of a warm welcome to the server. Perhaps it's sort of funny to speculate that higher-level players have an understanding that someone new to the server, embarking on the long journey to level 80, would appreciate resources, perhaps.

But also, I guess it's nice to see people leveling for the first time on Lordaeron. It makes the world seem alive for everybody. I also do like that the server seems to be of a medium population instead of low or high. The auction house seems active, the world seems active enough, I see players around everywhere. There's people in Orgrimmar. But when I go to a camp to farm for experience or to raise my profession skills, there's usually not too many people grabbing all the stuff. But there's still enough people to do quests if you wish to team up.

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u/Sircuttlesmash — 1 month ago

How AI rewards vaguely prompting

Language models are extremely effective at guessing what a user means when they prompt vaguely. Very quickly, this can start to feel like some version of mind reading, and users may get used to it. The more often the model guesses correctly, the easier it is for the user to stop noticing that guessing is happening.

that works fine until they start asking for medical advice, help getting into Harvard, or something else high stakes. Suddenly the outputs seem noticeably more problematic. Those situations require much more careful prompting. But the system may have already trained users to think they do not need to prompt carefully.

I’m not saying vague prompts are useless, it just seem like they can teach the wrong lesson when they work too well.

Edit: of course it's also very reasonable for someone to say that the language model is very bad at inferring intent because it often is in some ways so I don't disagree with that

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u/Sircuttlesmash — 3 months ago

Could you talk someone out of $100 billion?

A genie gives you a challenge and will give you $700 million if you succeed.

You must create a good faith argument, or you could even call it the informed consent terms. The hypothetical individuals receiving the argument will be given 48 hours to think about it carefully before they make their choice.

If at least 35 people out of 100 reject the larger amount of money, then you succeed. (To be clear, the 100 people are just the test audience: nobody gets paid except you)

You must convince people to reject $100 billion and instead choose $700 million. Choosing the lesser amount means the remaining money, the $99.3 billion, will be charitably and magically handed out by the genie in alignment with the recipient’s ethics and principles.

Choosing the $100 billion means that it is legitimate and accepted as some kind of windfall, or something adjacent to a lottery. Receiving this amount of money will become public, and it is going to be international news. That also means the recipient will be on the radar of governments, institutions, and other billionaires. You will now be on Russia’s radar, and they will build a folder on you.

It also means that the recipient’s old history might be dug up and surfaced with frightening rapidity and severity.

I would imagine a successful argument must also include some commentary on the common gut reactions people have to looking at a pile of money as large as that. Some people might say, “I will simply buy a private island, hire the minimum number of security people and lawyers, and lay low.” That might be a worse idea than it seems, or more difficult than it seems.

Perhaps choosing the $100 billion does not mean imagining what yacht you will get. It means stressfully and carefully figuring out how to survive the next 12 months without making any catastrophic mistakes, because when you have $100 billion, mistakes are suddenly quite painful.

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u/Sircuttlesmash — 3 months ago

A language model cannot gaslight a user

A language model can produce apology-shaped or gaslighting-shaped text, but it cannot apologize or gaslight in the ordinary human sense. Here is why. Most users have heard that it’s a stateless stochastic text generator or something like that. Here is a useful but still flawed analogy.

A new session begins with just a scroll, which contains an introduction of sorts from fine-tuning and safety layers, user preferences, etc. Then the user puts the first prompt onto the scroll, and a ghost appears only for a flash, only for a moment, and generates the output based on only the scroll, then disappears forever. Then the second prompt shows up, and an entirely different ghost appears only for a flash, creates a new output based on only the scroll, which now contains one prompt, one output, and the foundational introduction, and then disappears forever.

Now imagine the third prompt says something like, “You messed up and you created a terrible answer.” The third ghost would show up and then generate an apology-shaped output, and then it would disappear forever.

Do you see how this is a bit ridiculous to receive an apology like this where the ghost producing the apology is not the ghost that made the mistake.

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u/Sircuttlesmash — 3 months ago

Have you seen that some people leave the removable tow bar arms or tabs on the vehicle that they flat tow?

I'm surprised and slightly confused that I see people flat tow their vehicle then they drive it around with these "tusks" sticking straight out when they're designed to be easily removable for the most part. How embarrassing or ridiculous is this when people do this?

reddit.com
u/Sircuttlesmash — 3 months ago

I've noticed recently that the thinking mode for 5.5 went from 5 seconds or so usually to often spending 20 seconds or more to think on simple prompts

I'm probably misunderstanding something or not observing correctly. I figured I would ask if others have noticed a recent and abrupt change in how long the model deliberates or thinks before producing an output. Two or three days ago I would often get 20 seconds or more of thinking for a simple prompt instead of 5 Seconds or a couple seconds and I don't think I've changed my prompting style very much

reddit.com
u/Sircuttlesmash — 3 months ago

Would you rather have 700 million or $100 billion dollars?

There's no catch there's no downside you just get to pick. I would choose $700 million dollars because I think at some point too much money is too much I have my own family I have kids and a wife to focus on.

But maybe $100 billion is tempting because I could do so much good for the world with it.

The question for me is whether the extra $99.3 billion is actually more freedom, or whether it turns you into a public institution with security, politics, obligations, and endless people asking for help.

reddit.com
u/Sircuttlesmash — 3 months ago

How do you tell the difference between operator error and model bad?

I see this come up sometimes. Someone says GPT is dumb and some of the comments say operator error, skill issue. But of course there's some nuance because the model is exceedingly flawed and annoying some of the time.

And also there's the obvious problem of overly anthropomorphizing the model to some degree. Of course all operators engage in some amount of anthropomorphization some of the time

reddit.com
u/Sircuttlesmash — 3 months ago
▲ 15 r/ChatGPT

I understand why people would not want to share their actual private chats. But when someone is making a public claim about a model behavior, it seems like they could often create a fresh session, reproduce the behavior with a few prompts, and share that link instead

that would make the claim much easier to evaluate than a paraphrase or invented example

maybe this is more troublesome than I realize or there's some problems I haven't thought of

edit: I forgot to include a link to one of my own sessions because of course I should share one

https://chatgpt.com/s/t_69f8f62329048191804351e4015129f1

u/Sircuttlesmash — 4 months ago

I think it took me awhile to even realize that when I started fresh session it's not fresh at all. The model starts to follow my patterns to some degree and then it references what I've been doing in other sessions specifically and extensively.


Prompt used

Tell me what I've been up to with the model lately


https://chatgpt.com/s/t_69f75ef6bba08191afd7f455439a3859

u/Sircuttlesmash — 4 months ago