Recreating a Painting in Blender
So how do you animate that in Blender while staying true to the piece? Well, it's ALWAYS a compromise. A big hold up in the process is trying to stay as true as possible while giving each element some character through movement that isn't the object floating in place. A happy balance of mostly stationary objects for your eyes to settle on and moving parts to convey your eyes to the next part. All wrapped up in an 8 second loop too (this one is 16 seconds but cutting that down is a necessity for releases and saving your hardware).
Each part of the painting needs to be evaluated as a singular frame in time, making each piece need to return to it's starting position, or move "out of frame". Defining the loops for each piece is typically the time consuming part... Some of the objects are hard to fathom in a 3D euclidean environment and some simply are impossible (or far too complex to animate by hand without painting every frame). It's arguably more difficult to do this than to just make a composition from scratch cause you don't need to define the shapes of each puzzle piece while putting it back together.
Once the "moving sculpture" is complete, it's just a matter of flying a camera through, framing shots, and a whole lotta rendering! Then all the pretty people in the crowd get to see the visual pack ripped live on the big screens. They can also be remixed so many different ways to fit various vibes and it's hella fun to mix with!
Stay creative all!
Original Acrylic Painting by Stephen Kruse
Animation and modeling by JonnaP Arts