Gianni Savon and his Trusty Sidekick Klippy

a portrait of a man in a reddish- brown leather flight jacket and khaki cargo pants, wearing black aviator goggles. he has straight, light brown hair, and a pencil thin moustache. he wears black gloves. behind him, a massive, elaborate mechanical mantis-like contraption with glowing yellow lights and multiple large, round "eyes" is visible. the background shows hazy, dark green mountains and a cloudy, azure sky, creating a mysterious atmosphere around the central figure and the large machine

u/SmithNoRelation — 17 hours ago

Steampunk Sharpshooter

a side profile shot of a steampunk woman with red-auburn hair in a beehive style. she wears large, round, neon green colored headphones with the head strap around the back of her head instead of on top, and dark, aviator style goggles with red chromium lenses. her attire includes a beige leather jacket with black accents and black leather gloves with beige accents. she is holding a chrome and black futuristic ray gun in her gloved right hand. in the background, a dynamic cloudy sky frames a lime green landscape with fields and trees, and several small biplanes fly among the rose-colored clouds.

u/SmithNoRelation — 17 hours ago
▲ 7 r/aidndhomebrew+1 crossposts

The Keeper of Platform Nine

The Keeper of Platform Nine

How It Works

Each round begins with the current chapter posted as a stickied thread.

Anyone may submit a reply containing their proposed next chapter. Once the voting period ends, the highest-voted eligible entry becomes canon and is posted as the next official chapter.

Then the process repeats.

Entry Rules

  • Each entry must be 1,500–3,000 characters.
  • One entry per user per round.
  • Entries must continue directly from the current canon chapter.
  • Major time skips, contradictions, or ignored established events must be clearly justified within the story.
  • Write in good faith. Build upon the existing narrative rather than replacing or rewriting it.
  • Images are optional but encouraged.
  • The First Chapter post will be updated with each winning entry. Only one story can be run at a time. DM mods if you want to submit a first chapter entry.
  • Use the Storytime Theater Chapter Entry flair.

Voting

  • Voting remains open for 48 hours after the chapter is posted.
  • The eligible entry with the highest upvote total becomes the next official chapter.
  • If two entries tie, the earliest submitted entry wins.
  • Moderators may disqualify entries that violate subreddit rules (such as plagiarism, hate speech, spam, or AI policy violations), but will not disqualify an entry simply because of its quality, writing style, or narrative direction.

After Voting

  • The winning entry is published as the next official chapter.
  • All non-winning entries remain visible in the thread and are credited to their authors.
  • Once voting has closed, entries may not be deleted or edited.

Story Guidelines

  • Do not kill, permanently alter, or fundamentally rewrite another author's original character without that author's permission.
  • The genre, tone, and style are free to evolve naturally with the story. Horror, mystery, comedy, fantasy, science fiction, or anything in between are all welcome if they grow organically from what came before.
  • There is no predetermined story length. The tale continues until the community brings it to a satisfying conclusion.
  • If you choose to write the ending, it must follow logically from the established canon and provide a fitting conclusion to the story.

Final Compiled Story

When the story reaches its conclusion, every winning chapter will be compiled into a complete finished novel and archived in a shared Google Doc, with full credit given to each contributing author.

Chapter One: The Keeper of Platform Nine

Nobody remembers when the station added a ninth platform.

The trains never stop there. There aren't any tracks—not really. Just gravel that shifts if you stare at it too long, and a weathered bench nobody ever sat on until Mara did.

She arrived during the transit strike, when the station was overflowing with delayed commuters and frayed tempers. Somehow, amid all that chaos, she found Platform Nine: silent, empty, almost expectant. She sat down simply to escape the noise.

She never really got up again.

At first, people assumed she was homeless.

Then they assumed she worked for the rail company.

Eventually, they stopped assuming anything at all.

The woman on Platform Nine simply became part of the station, as ordinary as the clock that always ran four minutes fast or the pigeon that only ever seemed to eat on Tuesdays.

Mara noticed things.

She noticed who deliberately missed their train.

Who came only to stare at the departures board without ever buying a ticket.

Who cried quietly in the stairwell where they believed nobody could hear.

She never approached anyone. She simply watched, the way a lighthouse watches: present, patient, never asking the ships to acknowledge it.

Somewhere along the way, the watching changed.

She couldn't say exactly when.

One evening the departures board flickered.

For a heartbeat, it wasn't displaying destinations.

It showed a name.

Just a name.

A stranger's name.

Or perhaps not a stranger at all. Perhaps someone she'd seen crying in the stairwell years before.

Then it was gone.

Cities and departure times returned as though nothing had happened.

Mara remained perfectly still long after the board corrected itself.

She began experimenting.

She would think of someone she'd seen around the station, then glance at the board.

Sometimes nothing happened.

Sometimes, for the briefest instant, a name appeared.

She never discovered the pattern.

Some days she wondered whether the board was watching her back.

People eventually began calling her the Keeper, though nobody remembers who coined the name.

She never objected.

Nor did she explain the flickering board.

Not even when the boy with the dent in his head asked outright whether she could see things other people couldn't.

She simply told him to mind the gap and handed him half her sandwich.

The Keeper never leaves Platform Nine.

As far as anyone can tell, she hasn't slept in years.

She hasn't left the station for rain, holidays, or even the night a violent storm brought part of the roof crashing down.

The following morning she was exactly where she'd always been, sitting calmly on the bench while broken concrete and twisted metal lay scattered around her.

Nobody knows what she's keeping.

Nobody knows who placed her there.

Nobody even knows whether she chose it herself.

Whenever someone asks, Mara doesn't answer.

She simply turns her eyes toward the departures board...

...as though she's waiting for it to flicker again.

Lately, it has been.

u/SmithNoRelation — 19 hours ago

Tool Evolution: ImagineArt - Fantasy Mage Portrait

For today's gallery, I present a fantasy mage portrait comparison showing the evolution of Imagine Art's imaging model. An assessment by Grok follows.

ImagineArt 1.5

  • Strengths: Good atmospheric mood with strong blue-hour lighting and stone library setting. Solid full-body composition in the 3:2 frame. Decent velvet robe folds and candle glow.
  • Weaknesses: Face feels slightly generic/less refined. Tattoos are present but softer and less crisp. Hair has good volume but less intricate styling. Some anatomical softness in hands and book interaction. Overall mood is strong but details are less sharp.

ImagineArt 1.5 Pro

  • Strengths: Best overall balance. Most refined face with excellent bone structure, expressive eyes, and precise ritual tattoos (forehead + chest). Superior hair styling (braid elements) and velvet texture rendering. Best integration of candlelight with cinematic rim lighting. Crisp book details and natural hand pose. Strongest adherence to "fantasy-realist" detail level.
  • Weaknesses: Slightly less dramatic cape flow than 2.0, but more controlled and elegant.

ImagineArt 2.0

  • Strengths: Excellent dramatic improvement — more dynamic pose with flowing cape, better facial expression (slightly parted lips, engaged look), and refined platinum-blonde curls. Stronger rim lighting and candle integration. More detailed hand positioning on the book.
  • Weaknesses: Composition feels a bit tighter/cropped on the left. Tattoos are visible but could be sharper. Cape flow is dramatic but occasionally overshadows the figure slightly.
  • Winner: ImagineArt 1.5 Pro — clearest winner in facial quality, tattoo precision, lighting, and overall polish.
  • Runner-up: ImagineArt 2.0 — best energy and drama.
  • Solid base: ImagineArt 1.5 — good foundation but noticeably outclassed by the newer versions.

Do you agree with Grok's assessment?

All images rendered at ImagineArt Image Studio

u/SmithNoRelation — 22 hours ago

Tool Evolution: ImagineArt - Fantasy Mage Portrait

For today's gallery, I present a fantasy mage portrait comparison showing the evolution of Imagine Art's imaging model. An assessment by Grok follows.

ImagineArt 1.5

  • Strengths: Good atmospheric mood with strong blue-hour lighting and stone library setting. Solid full-body composition in the 3:2 frame. Decent velvet robe folds and candle glow.
  • Weaknesses: Face feels slightly generic/less refined. Tattoos are present but softer and less crisp. Hair has good volume but less intricate styling. Some anatomical softness in hands and book interaction. Overall mood is strong but details are less sharp.

ImagineArt 1.5 Pro

  • Strengths: Best overall balance. Most refined face with excellent bone structure, expressive eyes, and precise ritual tattoos (forehead + chest). Superior hair styling (braid elements) and velvet texture rendering. Best integration of candlelight with cinematic rim lighting. Crisp book details and natural hand pose. Strongest adherence to "fantasy-realist" detail level.
  • Weaknesses: Slightly less dramatic cape flow than 2.0, but more controlled and elegant.

ImagineArt 2.0

  • Strengths: Excellent dramatic improvement — more dynamic pose with flowing cape, better facial expression (slightly parted lips, engaged look), and refined platinum-blonde curls. Stronger rim lighting and candle integration. More detailed hand positioning on the book.
  • Weaknesses: Composition feels a bit tighter/cropped on the left. Tattoos are visible but could be sharper. Cape flow is dramatic but occasionally overshadows the figure slightly.
  • Winner: ImagineArt 1.5 Pro — clearest winner in facial quality, tattoo precision, lighting, and overall polish.
  • Runner-up: ImagineArt 2.0 — best energy and drama.
  • Solid base: ImagineArt 1.5 — good foundation but noticeably outclassed by the newer versions.

Do you agree with Grok's assessment?

All images rendered at ImagineArt Image Studio

u/SmithNoRelation — 22 hours ago

Rockin' The Blues Away

Luminarth is a gentle, mythical creature of stone and sea, his body covered in rough, cobalt-blue scales traced with glowing azure veins like rivers of light beneath the surface. A single luminous orb glows at the end of an angler-like stalk rising from his head, casting a soft, calming radiance that fills the room. His features are broad and reptilian, but softened by a serene, almost contented expression that suggests wisdom and patience rather than menace.

Seated in a simple wooden rocking chair, Luminarth radiates tranquility. The warm firelight flickers across his textured form, mixing with the steady glow of his head-lantern to bathe the chamber in a harmonious balance of flame and phosphorescence. His posture is relaxed, his massive hands resting gently on his knees, his tail curled loosely around the chair’s base.

This is no predator or tyrant, but a calm, otherworldly being at peace—rocking slowly by the fire, embodying the quiet strength of earth and ocean, truly “rocking the blues away.”

u/SmithNoRelation — 3 days ago