PSA : if your boat's mortar is barely responsive in 3rd-person view on mouse, this is why... :/ (still not fixed)
So, since this hasn't been addressed in yesterday update, I'm posting this one more time, along with the bug report thread on EA forum.
Tl;Dr :
Right now, the 3rd-person mortar view's sensitivity is tied to the same "gunner aim sensitivity" slider as all the other gunner views, so the only option is to increase or decrease all of them together.
Depending on how you like your gunner sensitivity, this can make the mortar borderline unplayable to straight-up unplayable in 3rd person.
I'd say it's fine if your 1st-person sensitivity is around 15 cm/360 or higher, but the lower it gets, the more of a hassle the 3rd-person view becomes to play. For example, i like mine pretty low (40 cm/360), and at that sensitivity, it's simply unplayable.
Conclusion : The current setup can't work for everybody, the mortar 3rd-person view needs its OWN dedicated slider.
If you're affected and haven't done it yet, feel free to vote the EA forum thread, and if you got the courage, comment by saying "I'm affected, i play on a Xcm/360 sensitivity" (it doesn't have to be exact, ± 5cm is more than fine).
This way, hopefully, next time the devs add a vehicle, they'll take into consideration the fact that not everyone plays on 10 cm/360.
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To controller players: you're most likely less affected, or not affected at all, because joysticks provide continuous input, unlike mice (but having a dedicated sensitivity slider wouldn't hurt you either)
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To people ready to propose workarounds:
- Yes, arrow keys can do the job for now. It's a hassle though, since every time you switch between 3rd-person and 1st-person view, your right hand has to switch between the keyboard and the mouse.
- I know I have a DPI button, but please... not a single god damn game I've played since the late 2000s (shooters, vehicle games, other games, and BFs included) has ever required me to use it whenever I switch between two views (which can happen a lot within a few seconds, or even within the same second), because it lacked a sensitivity slider. There's a reason why DPI buttons are usually placed underneath the mouse by default. Now, whether you choose to remap this function to one of your thumb buttons instead of making more interesting use of said button, while ignoring the in-game options in the games you play, is another story :)
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To wrap this up, the last time I posted about this, I’ve realized that some people didn’t really understand how the vehicle sensitivity menu works (and I can't blame you, because the settings menu design is terrible, and some descriptions are confusing).
So I’ll attach a full description of what each slider exactly does in the comments :)
Erratum: At the end of the video, under "tank aim sensitivity", i'm obviously asking for dedicated sliders for the 1st- and 3rd-person tank driver views. What's inside the parenthesis is just there by mistake.