PvP fights as a mage aren't fun
I've been playing Mortal as a Dex Mage for 5 months, and so far, I haven't had a single PvP battle that was fun, regardless of whether I won or lost.
- Large-Scale PvP
In large-scale PvP, my job is to heal, position myself well, and react quickly when a melee fighter runs toward me. If the situation allows, I’ll freely cast damage spells on the enemy melee fighters. If I react too slowly, I’ll die in two hits. There’s hardly any time to counterattack, if i have any. However, there are also very often situations where you don’t have time to position yourself, or the environment doesn’t allow for good positioning. But if I do have the opportunity and position myself correctly, I just cast my spells without having to think too much, and without the enemy melee fighters being able to do anything about it. That’s no fun.
- Small-Scale and 1v1 PvP
In small-scale and 1v1 PvP, it’s very similar: position yourself or run. In small-scale PvP, as a Mage, you’re often targeted. When that happens, I run away. If there’s another Veela as a melee on the opposing team, I’m basically dead. The only way to survive is to go into melee range and spam Death Hands. It’s exactly the same in 1v1. If I’m fighting a Thursar or Oghmir, I run and free-cast at them. They can’t do anything. If it’s a Veela, I spam Death Hands. If I make a mistake or get caught off guard so that any melee can attack me, I’m dead in two hits. It doesn’t help that I have the fastest on-foot build. If they’re right on top of me, they almost always manage to land two hits before I’ve run far enough away from them. If I’ve run far enough away, or if I’m lucky and the terrain has high ground I can use, then I just free-cast without my opponent being able to do anything about it.
That’s no fun for me or my opponent.
The fundamental problem is that the way the combat system, movement, and abilities work in Mortal is based on hard counters. Having counter builds is actually a good thing for an MMORPG. If everyone can do everything, has the right counter in every situation, and no one has an advantage in certain situations, then there’s no point in playing with others. Still, it’s important to be able to do something. Having absolutely no options is no fun. Counter builds, yes, but no hard counters. There are simply too many situations where neither I nor my opponent has any option.
Gives melee characters the ability to block magical attacks. Gives melee characters the ability to slow, stun, reveal invisible characters or pull fleeing mages toward them from a distance.
In return, gives mages the ability to actively dodge melee attacks, teleport away, or become invisible.
The goal should be that, while every build has noticeable disadvantages compared to other builds, it still has options and abilities to react to the opponent’s decisions. The feeling of being unable to do anything in many PvP situations isn’t fun for anyone.