Image 1 — A.P. Forgeworks presents “APF-DN66” Codename Harbinger
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▲ 14 r/nms+2 crossposts

A.P. Forgeworks presents “APF-DN66” Codename Harbinger

The DN66 is apart of APF’s Combat and Security branch of custom vessels. This is a large heavily armed and armored 6-8 crew Patrol/Strike vessel that has 2 large rest areas for the crew, 2 three man cabins & 1 offshoot captains cabin, a large cargo hold, 3 engine powered furnaces, as well as an 2 onboard mission terminal.

This one took a lot of inspiration from another build that was posted on here on may 4th (if I can find the post I’ll link it). I made some changes to the design and am really happy with how it turned out. I have been working on this build for several months and this it’s now fully finalized.

Design details:

Length: 66U
Width: 25U

2x Kineostream thruster
2x Pyrodrive Booster
3x Medusa-class reactor
3x Zenith-class reactor
2x Azimuth-class reactor
6x Phase beam array

Parts complexity 100/100

PS5 Shipwright: SovereignScorpio

u/SovereignScorpio — 9 hours ago
▲ 71 r/nms+2 crossposts

A.P. Forgeworks presents “APF-BC77” Codename Crimson Bastion

The BC77 is apart of APF’s Combat and Security branch of custom vessels. This is a large heavily armed and armored 4-6 crew Patrol/Strike vessel that has large rest areas for the crew, 2 medical transport rooms, large cargo hold, 2 engine powered furnaces, as well as an onboard mission terminal.

This one took a lot of inspiration from another build that was posted on here a month or so ago by u/MONKE-BANANA- (if I can find the post I’ll link it). I made some changes to the design and am really happy with how it turned out. I have been working on this build for several months and this it’s now fully finalized.

Design details:

Length: 51U
Width: 30U

2x Titan heavy booster
1x Kineostream thruster
3x Medusa-class reactor
3x Zenith-class reactor
2x Azimuth-class reactor
6x Phase beam array

Parts complexity 100/100

PS5 Shipwright: SovereignScorpio

u/SovereignScorpio — 7 days ago

Working on a few projects.

Haven’t fully finished these 2 large ships quite yet but hopefully I can one of them done before the next corvette meet up. I want them to have fully filled interiors before I post them fully. Plus I got to come up with some good names for them.

u/SovereignScorpio — 21 days ago
▲ 71 r/NMSCorvetteBuilders+2 crossposts

A.P. Forgeworks presents “APF-SF06” Codename Quickstep

The Quickstep is apart of APF’s Combat and Security branch of custom vessels. This small 2-3 crew Strike/Patrol vessel has a spacious rest area for the crew. It also features a full medical room with growth plots for medicinal products. The Quickstep also includes 2 engine powered refineries in the aft section of the vessel.

I had a lot of fun making this corvette over the last month. Its exterior was done using a few small glitches that most are familiar with (1/2 step, reverse hab, and the multi layer placement). I worked on the interior for the rest of the time trying to nail more of a used and lived in rapid response patrol vessel. The inspiration for this one came from a good friend who found this cool 3d model on Etsy and he sent me some screen shots of it. I tried my best to replicate it in game and I think it turned out well. I’ll try to remember to post the picture he sent in the comments below. A lot of the interior I mostly cosmetic as I can only build on PS5 but hopefully soon I’ll be able to get a PC and I can learn blender to add freighter functionality (planetary scanner, portal, galactic trader) to this build along with the rest of my lineup.

Design details:

Length: 42U
Width: 24U

2x Twin sublight jets
1x Firebox thruster
2x Defense field
3x Medusa-class reactor
2x Azimuth-class reactor
6x Phase beam array

Parts complexity 72/100

PS5 shipwright: SovereignScorpio

u/AVGVSTVSREX — 29 days ago

Update to my Templars

So I have taken a lot of the feed back from my previous post and used some of the images I was given to edit my Templars to be more lore accurate. I am still short on accolades so I can’t get all of the armor pieces yet. Once I do I’ll be editing these even more and I also hope to get the season pass so I can add some pieces from the “Imperial Fists” cosmetic pack. Also I kept the classes I haven’t played much relatively plain till I can unlock more cosmetics for them.

u/SovereignScorpio — 1 month ago

Accurate Templars?

I’ve been playing “Space Marine 2” lately and got the black Templar and salamanders pack for it. I wanted to know if these are lore accurate “Black Templars”. I plan to continue to work on them and add more as I level the classes up, get more accolades, and buy the season pass to unlock the rest of the cosmetics. Any tips would be greatly appreciated as the templars are one of my favorite chapters in the “Warhammer 40k” lore.

u/SovereignScorpio — 1 month ago
▲ 32 r/nms+1 crossposts

A.P. Forgeworks presents “APF-DR11” Stellar Archivist

This is the second of my deep space reconnaissance vessels. The DR11 is a larger vessel ment for extended missions that also involves cataloguing planets they find along the way. This ship has a top and bottom mounted viewing area so observing the surrounding areas as they travel.

Design details:

Length: 66U
Wingspan: 30U
Hull width: 18U

2x Titan heavy booster
2x Kineostream thruster
3x Medusa-class reactor
3x Zenith-class reactor
6x Phase beam array

Parts complexity 100/100

PS5 shipwright: SovereignScorpio

u/SovereignScorpio — 1 month ago
▲ 29 r/nms+2 crossposts

A.P. Forgeworks presents “APF-DR02” Codename Axiom Pathfinder

This is 1 of 2 deep space reconnaissance vessels I have made. Naturally this fills the role for space exploration in my shipyard fleet. The axiom pathfinder is the lighter of the two long range reconnaissance vessels, it is ment more for system hopping and planning out routes for the fleet to take. Not much else to say.

Design details:

Length: 66U
Wingspan: 33U
Hull width: 18U

2x Titan heavy boosters
2x Rockhopper propeller module
1x Kineostream thruster
3x Medusa-class reactor
3x Zenith-class reactor
2x High-energy sheild
6x Phase beam array

Parts complexity 100/100

Ps5 Shipwright: SovereignScorpio

u/SovereignScorpio — 2 months ago

Question about crashes

I was excited to see this build tutorial but was worried about causing problems for other players. If I go and build this starship and bring it to the “Anomaly” to play with my friends can that cause issues for other players? If it can I will refrain from building this amazing ship.

u/SovereignScorpio — 2 months ago

A.P. Forgeworks presents “APF-LB23” Codename Hammerhead II

This is the redesign of the first ship I have posted from A.P. Forgeworks. I accidentally deleted the original and had to remake it from the photos I posted originally and thought that I could make some improvements to the original design. And here is the end product a slightly shorter and slightly more detailed version.

This is a blockade runner style of corvette; think fast, nimble and hard hitting. I was able to hide the cockpit on the inside of the main body of the corvette to give it a more armored look, so sadly you have to fly this in 3rd person 100% of the time but I think it’s worth the aesthetic I was going for. I was able to add the radar dishes I was talking about in my first post so I’m extremely happy with this new redesign I have made for this.

Design details:

56U length

18U hull width

37U wingspan

3x Medusa-Class Reactors (for maximum mobility)

6x phase Beam Array (for maximum DPS)

2x Kineostream Thrusters

1x Twin Dynamo Jets

2x Ambassador Sublight Thrusters

Complexity limit is 100/100

PS5 Shipwright: SovereignScorpio

u/SovereignScorpio — 2 months ago