Sniper Elite 4 (Authentic Plus)

This game is so good. It's a 3rd person stealth/action game in a similar vein to MGSV or Ghost Recon, only rather than having a full open-world the missions instead take place in large, self-contained maps, which is honestly how I prefer it. It's also a little rougher and simpler than those games, but I don't see that as entirely a negative either - personally, I can appreciate a game that focuses on the essentials and doesn't bog itself down with unnecessary layers of mechanical complexity and menu management.

On the essentials - you've got your three stances of standing, crouching or prone and an over-the-shoulder camera that adjusts to just the right zoom based on each, a three weapon loadout of a scoped rifle, side-arm and pistol, an item wheel for your healing and explosives, some basic climbing and instant melee finishers, and a sort of light cover-system where your character automatically presses up against nearby walls. Pretty standard stuff, and all in all it feels good - a little stiff (it is Rebellion, after all) but responsive and punchy. In particular I really like that you can sprint while crouching, it feels very natural in combat.

Obviously the sniping is the star and I'll admit, I only became moderately competent over the course of my playthrough but it is quite satisfying to get the hang of manually compensating for drop-off and wind direction and the sound effects and feedback are great. The automatic guns aren't very accurate and have tons of recoil, yet they're still pretty useful because the enemies are very reactive to getting shot at, flinching at near-misses and stumbling around when hit.

The AI is both smart and dumb, in the right ways in my opinion. Their hearing and peripheral vision aren't great but they can see pretty far and their uncertainty period after spotting you only lasts about half-a-second before they alert everyone in the vicinity to your presence. Individually they're not much of a threat - their aim's pretty bad, they often run out in the open and they're easily overwhelmed by gunfire - but linger in any one place for long and soldiers will quickly start filtering in from all over the map and trying to snipe/flank you, and the semi-realistic damage means they'll kill you fast. Luckily, while it's very easy to get spotted it's also pretty easy to slip away, as enemies will usually default to attacking the last place they saw you - all you really have to do is break line of sight and go somewhere else, and the environment easily facilitates this in most cases with lots of different paths to take through the level and opportunities to double-back.

Something about the balance of the whole things just feels subtly brilliant. It can be difficult to avoid getting into a fight between the limited selection of silenced weapons and how quickly you get spotted, and those fights can quickly turn deadly. However, it's not that hard to get out of a fight if you move quickly and there are plenty of places to run - but also, plenty of Nazis everywhere else you go. The game weaves seamlessly back and forth between stealth and action and while neither feels the most polished or deep they both work well enough and compliment each other really well. Playing through it in my sloppy way felt like a proper action movie far more so than a lot of more "cinematic" games to me oddly enough.

The only issue I really had, and this could just be a consequence of playing on Authentic Plus, is that I often didn't know where to go for my objectives. In some cases this was fine - I was able to figure it out just by playing through the level and paying attention to context - but in others I'd wind up clearing out most of the map and running back and forth across it for 20 minutes looking for a fuse box or something I'd missed.

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u/SpiderousMenace — 3 days ago
▲ 23 r/movies

Most accurate depiction of dreams in a film?

I was just jolted awake when a rather pleasant dream I was having took a sudden twist into horror, and it brought this question to mind.

Personally, I'd have to say eXistenZ. It feels like you're experiencing a coherent "story" while you're in it, but upon waking you realize how sporadically things jumped around and how off it all was. One detail in particular the movie got right was the random clutter and crowds of people everywhere - in the movie, the Chinese restaurant is totally packed and Jude Law and Jennifer Jason Leigh are sitting at a table with several strangers, who then disappear a couple cuts later - your brain isn't actually maintaining much continuity, but you don't notice.

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u/SpiderousMenace — 22 days ago

Games like Covert Front?

Idk if anyone remembers these games but it was an old series of point-&-click puzzlers on Newgrounds where you play as a WWI spy. Obviously there's no shortage of adventure games out there, but I'm hoping specifically for something with a similar setting/atmosphere

Submachine was a more popular series by the same dev - a little different, but similar atmosphere to what I'm looking for

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u/SpiderousMenace — 28 days ago
▲ 1 r/unity

Stumbling at the first hurdle (cs1002 error)

I'm trying to follow along with a tutorial but I'm getting stuck immediately. I keep getting a cs1002 error saying I'm missing a semi-colon but I don't see where. I've checked back and forth over and over between my script (1st image) and the example (2nd image) and I cannot for the life of me spot what I'm missing. The teacher's script seemed to work just fine for him.

u/SpiderousMenace — 29 days ago

Trepang2 - F.E.A.R.itual Successor

Am I the first person to make that joke? Probably not, but Trepang2 wears its inspiration on its sleeve - everything about the aesthetics and gameplay is blatantly aping F.E.A.R., only with the dial turned down on the spooky stuff and way up past 11 on the slow-motion gunfights. I find it interesting because it's extremely generic, but its this specific flavor of generic that feels very self-conscious.

You play as a mute super-soldier and shoot your way through hordes of faceless, tacti-cool goons in various corporate offices and concrete corridors using a pretty basic arsenal of weapons, and while there is a story it's the kind of story that plays out almost entirely over your earpiece and has very little substance. Though you could criticize the game's relative lack of variety or depth, it feels to me like it's kind of the point - the mechanics are super satisfying just on their own, so why overcomplicate things?

Initially I tried playing the game on Normal but it wasn't quite hitting, on Hard though it felt right. Despite going up against Wolfenstein numbers of enemies, you do not have Wolfenstein durability and so you've got to smartly use your bullet-time, take advantage of your environment and do a lot of sliding around on your frictionless ass if you don't want to get immediately smoked by a shotgunner. Bullets leave behind streaks of distortion and send big exaggerated showers of sparks and debris flying anywhere they hit, and this combined with the over-the-top gore and active-ragdolls makes for some awesome slo-mo spectacle.

My only real gripe with the whole thing is the boss fights - they're terrible. Just bullet-sponges who chase you around the arena and can kill you very quickly while you have to spend 10 minutes running around whittling their massive health bars away with potshots. They feel to me like a big misstep in a game that is otherwise pretty good about not wasting the player's time with tedious bullshit, and it sucks because it honestly keeps me from wanting to try the game on higher difficulties. I did replay the first level after the tutorial on Very Hard later and it was really fun... right up until the boss fight, then it's just annoying.

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u/SpiderousMenace — 1 month ago

I feel like my art is technically competent but lacks appeal. What do you think?

Like, I get compliments on my work and I feel fairly confident in my anatomy and all, but it doesn't usually get a lot of attention, especially lately, and idk... it just feels like something is missing from it.

u/SpiderousMenace — 2 months ago

I tend to work in this sort of comic-style and I'm not the best at more detailed rendering. Still, I'd like to add a little more texture to this piece without blending it into soup or covering it in distracting details.

I've drawn digitally for a long time but tbh I've never really explored the tools like I should've, so I'm not really sure what kinds of useful shortcuts there may be.

(General critiques also appreciated)

u/SpiderousMenace — 2 months ago
▲ 0 r/movies

I just couldn't help but feel while watching it that the tone of the direction wasn't really matching with what I was seeing on screen. Spoilers, but this is essentially a story about a fairly ridiculous, over-confident person trying to be more clever than they are and it resulting in a series of escalating screw-ups that >!end with said character being unceremoniously shot in the head.!<

William Petersen seems like he's really trying to project this cat-like "cool", and that's exactly how protagonist Chance comes off - like someone who's very self-consciously trying to be cool but is in reality just kind of a bumbling doofus. He adds so much unnecessary flair to every little action and in his efforts to act like your typical loose-cannon movie-cop he just ends up taking L after embarrassing L. I can so vividly picture this character being played comedically by someone like George Clooney, but I get the impression Petersen - and indeed the movie itself - is playing it straight.

I guess that's why it was so surprising to me when >!Chance just gets suddenly killed by the villain's henchman. Everything about the tone of the movie suggests that he's gonna somehow pull this off, or at least go down in a more dramatic way, but no, he just dies looking like an idiot because his partner who dresses like Jerry Seinfeld let his guard down. On the subject of the partner, I thought it was hilarious that he essentially transforms into Chance at the end, right down to how dramatically he removes his sunglasses.!<

All in all it was a pretty strange viewing experience. It's like every time I thought "wouldn't it be funny/subversive if [x] happened", it then DID happen, yet again nothing about the actual direction suggested to me that it was meant to be comedic.

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u/SpiderousMenace — 2 months ago